Sins of a Solar Empire II on Steam - User reviews, Price & Information

Battle for galactic dominance in this real-time 4X strategy game with unrivaled scale! You’ll explore, expand, exploit, and exterminate through military force, diplomacy, trade, culture, influence, and other underhanded tactics.

Sins of a Solar Empire II is a space, strategy and 4x game developed by Stardock Entertainment and Ironclad Games Corporation and published by Stardock Entertainment.
Released on August 15th 2024 is available only on Windows in 12 languages: English, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America and Hungarian.

It has received 6,600 reviews of which 5,680 were positive and 920 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 48.99€ on Steam.


The Steam community has classified Sins of a Solar Empire II into these genres:

Media & Screenshots

Get an in-depth look at Sins of a Solar Empire II through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 v1607+ / 11 (64-bit)
  • Processor: 4-core Processor (Intel Core i5 5th-generation or AMD Ryzen 2x00 series)
  • Memory: 8 GB RAM
  • Graphics: 3D Video Card w/4GB VRAM (Nvidia GeForce 950 / AMD Radeon RX 450)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Additional Notes: 1920x1080 minimum screen resolution

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
Where do I begin. Alright, I know. What did you expect? Were you checking out this game because you remember the good old Sins of Empire days, spending at times entire days fighting over a massive map with fleets happily filling up entire planetary sectors with enough gunfire to make the Orks blush? Well, let me tell you, you have come to the right place. This, this I say, is what a Sequel to a, by now, old Game series ought to be. No, has to be. Taking from the old and making it new. not necessarily changing things but twisting them to make it fit a more interesting and engaging gameplay style, something that the old games struggled with just a tiny bit at stages. Giving you all kinds of quality of life improvements, from more Comprehensive menu's to better tooltips, over to the joy of clicking the button to build a ship or a building and having it research the stuff you need for it for you. Gone are the days spent looking through the, now extended, research tree to find that one damnable thing that unlocked a certain upgrade you want, or ship you desire. To the enjoyable Upgrade system, letting you upgrade both ships and planets more easily from a menu for either, while making additions with more extensive and intuitive plantary and ship upgrades on top of the powers, giving you even more customizability and capability to adjust things to your needs or expand upon necessities. And all that is without mentioning the changes to old game things like the capital ships now being made with so called "Exotic". making way for the slightly clunky feeling of the extra, seperate, supply system they had along side the normal fleet, which they also drained along side it, making it all a bit simplistic, if more direct. Now forget that extra research dump, no, now you get these new fancy exotics by exploring worlds, salvaging ships, both yours and those of your enemies, or simply making your own in the old well known refineries. Yes, those are now simply for forging exotics for you, automatically if you build something that needs it or manually if you wanna stock up on some. Which is nice. I rarely ever build the old one, but now? that stuff is necessary and ads to the more interesting trade offs your plantery logistics menu provides. Having to weigh your options with plantery specialization feels far more extensive here than it did in the older games, maybe I imagine it but sacraficing mining efficiency for a broadcast center can be a grading decision, that and once again having to go short on research stations so i can ramp up production. Oh, side note, gone is the days of building mining bases on asteroids. thats now also done through plantery upgrades. I like it, maybe some dont, you can still build upgrades on those asteroids but that does cost logistic slots so its once again a trade off. I could go on and on here. I did not even go into the minor factions and their mechanics, the mild changes to the market, the visual overhaul omg the visuals... I cannot say anything on it because i would be here all day but this game is as gorgeous as i remember the old games being, which i assure you are only that pretty in memory. this isnt. I didnt yet mention a thing about the trade changes, the escorts, garrisons, so on so forth, i mean god i did not get into changes for the good old battle stations yet or faction mechanics. So much more to say, but, this is already long enough. So, its best I give a tiny little short version. This Game is, to me, a rare but appreciated 10/10. This is a Sins of Solar Empire game. It is what you expect and nothing less, a bit more and certainly all around greater than the last, nearly. This is a sequel done right, and I think the Devs deserve some real pride for what they have delivered here. Few could have pulled this off. They did and I am here for it. ironclad, if you read this. Sins of Solar Empire Rebellions is one of my all time favorite games. And I swear, I think you just kicked it off its throne with this game.
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Aug. 2024
This game fills a nice mix between those 20-30 minutes Starcraft 2 games and those 40+ hours stellaris campaigns. A match lasts roughly 2-3 hours with a big tech tree and fun maps and galaxies that rotate and keep longer games really fresh. The races feel different and have unique mechanics, which is nice. The giant space battles are pure eye-candy. Especially breathtaking were ships flying above each other and throwing the shadow onto the other one. Even after 3 hours with 3000+ ships in battle everything was smooth and there were no lags. The only minor complaints are that the tutorial is not voiced and that the HUD takes some getting used to (I still haven't found the icons for control groups, even though control groups work without issue). But overall it's very easy to control 10+ planets in seconds. There is no late game "*sigh, I don't wanna micromanage all those planets". It's as easy as in the first title and props for the devs for keeping it up! Most 4X games don't make that happen. Also day 1 MOD + LAN support is obviously amazing and kicks those tripple A title in the nuts. I recommend this big time.
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Aug. 2024
Its SoaSE, but newer. Unlike a lot of sequels there wasn't a 're-imagining' or 'designed for modern audiences' going on here. If you played SoaSE before you will largely drop right in and that's a good thing. Ironclad knew what made the first great and expanded and improved on it. In a world of marketing focus groups, microtransactions, and e-sports chasing, SoaSE2 steps away from the pack. TL:DR if you liked the first you will almost certainly love this one. If you're a newcomer you're in for a treat.
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Aug. 2024
This is what a sequel should be. Everything from the original, on a modern engine for better performance and graphics, plus new features that mesh perfectly. Highly recommend if you enjoyed the original Sins of a Solar Empire, and, if not, here's an opportunity to get into a better version of that game :P.
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Aug. 2024
If you enjoyed the original, you're going to love the sequel! Sins 1 was showing its age, being 16 years old, and was getting tough to run on modern systems along with missing some QoL from modern games. Sins 2 fixes all of this! The game feels almost identical to Sins 1 but with some serious build and automation improvements. I'm allergic to tedium so I noticed all of these: + Manage ALL planets from ONE screen. No more scrolling around to each planet to build stuff. + Build ships from the FLEET selection. Auto-selects the closest factory, builds the ship, and routes it to the fleet! + Capital ships auto-loot wrecks and artifacts (new to Sins 2). + Research can be queued from the research screen, eliminating the need to build-wait-build-wait. + Building something that requires research or exotic minerals (new to Sins 2) will automatically research the technology or refine the exotic mineral that you need. WOW! + Probably some more stuff I'm missing The tutorial is excellent and walks through all the above items. The graphics are crisp and smooth and run great on my machine. The only downside is the serious lack of graphics options configuration, but I'm confident those will come with time. The core game experience is top notch and extremely polished. Don't hesitate if you enjoyed Sins 1. Runs perfectly on Proton with no tweaks. Skip the launcher with the /nolauncher option.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 March 2025 00:40
SteamSpy data 30 March 2025 07:53
Steam price 02 April 2025 12:49
Steam reviews 31 March 2025 10:02

If you'd like to dive deeper into the details about Sins of a Solar Empire II, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sins of a Solar Empire II
  • SteamCharts - Analysis of Sins of a Solar Empire II concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sins of a Solar Empire II compatibility
Sins of a Solar Empire II
8.4
5,680
920
Online players
845
Developer
Stardock Entertainment, Ironclad Games Corporation
Publisher
Stardock Entertainment
Release 15 Aug 2024
Platforms
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