SiN Episodes: Emergence

You are John Blade, commander of HardCorps, an elite security force dedicated to protecting the people of Freeport City. Four years have passed since your first battle with Elexis Sinclaire, a beautiful, brilliant, and ruthless scientist who is out to remake humanity according to her own twisted vision.

SiN Episodes: Emergence is a action, fps and cyberpunk game developed and published by Ritual Entertainment.
Released on May 10th 2006 is available only on Windows in 3 languages: English, Russian and French.

It has received 1,189 reviews of which 1,069 were positive and 120 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 8.19€ on Steam.


The Steam community has classified SiN Episodes: Emergence into these genres:

Media & Screenshots

Get an in-depth look at SiN Episodes: Emergence through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows

Minimum: 1.2 GHz Processor, 256MB RAM, DirectX 7 level graphics card, Windows XP, Mouse, Keyboard, Internet Connection

Recommended: 2.4 GHz Processor, 512MB RAM, DirectX 9 level graphics card, Windows XP, Mouse, Keyboard, Internet Connection

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
TLDR: A must-play for anyone who loves Half-Likes and that particular indescribable but magic vibe all good Source Engine games seem to share. However, my recommendation is to buy on sale because this game is short - took me under 3 hours to complete it. ---- SiN Episodes is a huge improvement on the first SiN - it retains the same world and goofy Austin Powers style of humour, but the level design is vastly improved. You can see your final destination right from the start of the game and vice versa, but the route to get there is weaving and intricate. This kind of cohesive level design really adds to immersion as you get a sense of believable scale when you can see exactly how far you've climbed through the landscape. Gameplay is much like Half Life 2 but with a heavier emphasis on combat and only some very basic environmental puzzles. The really sad thing about SiN Episodes is (also much like HL2 in fact) - they never finished the story. The episodic format of game releases was a huge fad in the late 00s, but clearly failed as a business model for many developers. For this reason, you have to go into this game knowing in advance it never got finished. I would guess the one Episode we got is only a third, perhaps even a quarter or a fifth, of the "full" game the devs planned. It's such a shame as this was a really fun title and one of the best Source engine games you can play aside from HL2 itself.
Read more
Dec. 2024
A good Half-Like, and on Brutal difficulty, this gets super intense. Sadly we wont be getting another Episode :(
Read more
Sept. 2024
SIN Emergence is a pretty odd game in a good sort of way; what suck's is that this game doesn't have enough content afterwards to an otherwise almost episodic franchise that never went through. The model's are great enough so the game doesn't age poorly (similar to half life 2), even the game story is rather interesting. Although... Really hard to make of the story when the IP never made other episodes, in the same way as Half-Life 2. Actually rather interesting for a game to not only be better than the first game, also one of those game's that carry the same sin's like Half-Life 2. Sins Emergence is meant to lead the player more content & with Half-Life 2, you are still given 3 game's from the 2nd bit of a soon to be franchise (Half-Life 2, Episode 1-2). So promising the player's for multiple episodes may have not been a great idea making this game more unplayable in more way's. Despite me feeling this way, I do hope to one day this game come's back with these idea in mind; I really really do love the idea toward's turning a game episodic instead of just making sequels, but rather leading up to a much bigger game for more room with ideas from the same engine. You don't see this often with video-game's, although it isn't impossible nor is it a bad idea. This IP just happened to come out in the wrong place in the right time if you looked at the development history before and after. Beyond that the game play's like a Half-Life 2 source engine (because it was made from it.). My main complaint is that it come's with idea's I would like to see more refined. One where if you are around canisters filled with green mist, you have the advantage to attack enemies in slow motion. Pretty useless. Reason why are a few reason's, one this ability is only activated if you sit in the green mist for almost a minute to fill it up. The other is the ability is already pre-activated once you enter the mist, you can't opt-it-out at all making it useless to even bother. If this game where to return to it's root's, my decision would make it where the character can in-hale a much more smaller canister to suck into. Another idea is have it where this ability can even opt-in & out without the green mist, with something Blade (Main Character) can later gain this ability. Being around green mist's only give's him more time to use it much longer than before. Another issue this game seem's to miss is not given the player armor that can healed up like in Half-Life 2. Without that it has actually made sin's a much more harder game to play even in normal difficulty, since you are trying to keep your health alive from certain enemies. Like machine gunmen or mini gun turrets or lastly battle bot's. This game make's it much more harder without any shield armor, ended up making me appreciate Half-Life 2 mechanics more than I initially was before. The enemies would be much more balance out (even more fair) if you where given a shield armor in the same way Half-Life 2 treated it. Or have the character regenerate health for the sake of the plot. But I will still say an armor of sorts should be an option. I got nothing much to say about Sin Emergence plot, it give's you vague explanations, a vague villain with a vague goal even that makes me feel indifferent. Even when you play the first game, you will start to see this game as an attempt to be a soft-reboot. It has the earlier character's (even villain) but it's hard to make-up what's going on. A fun game, I still recommend it; I will say, you are more out to get a better plot from the TimeSplitter's games with better humor, let alone better fan-service than with this game. Not bad for what it does and I still want more out of it. Everything is just... Too vague. Most what I got from it is the villain Elexis Sinclaire want's to take over the world by creating monster's with the possibility she trying to trap Blade into it. Where Blade (you the player) start having a vague memories of having a romantic relationship with Elexis, with the possibility (I assume) using eugenics research to create the perfect war soldier and how Blade (you) could possibly be the perfect test subject. I don't know. I won't make any high judgement from a story that never finish. Would be nice to see Sins Emergence coming out with new episodes, I wouldn't even care if they use the same engine. The idea isn't broken nor the source engine, just need's more content with mechanic's to make the game play a tad more fair. Even having a better understanding from the story from newer episodes. For 10 bucks worth the price, for almost 3 buck's it's a good deal to grab. I hope one day this game come's back. It may never come, but if TimeSplitter's having a comeback with a remaster. I do not see how Sin Emergence can't come out with more episodes. Boy can dream but some dream's are too good to be true.
Read more
Aug. 2024
"Save me the seat at the sequel, Blade" :( The fate of SiN is really unfortunate. First game came out 2 weeks before Half-Life, which caused it flop and remain in obscurity. The fact that we even have a sequel to this game at all is in itself a miracle. It was one of the first games outside of Valve's portfolio to debut on Steam (just look at the SteamID in the store page's URL) and is an important part of this platform's history, even if very sad one. Gameplay The game took me just over 3.5h to finish, but not a second of it was wasted. It gave me a Ratatouille-style flashback to when I played Half-Life 2 for the first time, which is perhaps one of the greatest praises I can give to a video game. Because it is just one episode, the developers wanted to cram as many mechanics as possible, to show what's in store for the player. Shooting feels punchy and satisfying, with decent amount of variation, slow-mo gas absolutely slaps, puzzles are... they are there. The game also has a huge amount of secrets - 43 according to the stats screen (yes, the game tracks tons of different stats - one of the few boomer-shooter traits this game has), and some of them are much more than just some bonus items - just pay attention to your surroundings. Graphics The game is very pretty, and I'm not talking only about female character models. Source engine really shows its muscles and the game definitely holds up in that department. The later parts of the game really give a sense of scale. Enemy design is cool and can be further enhanced with a proper amount of lead - gore in this game is what was missing for me in HL2. Sound "What's the world come to..." SiN Episodes: Emergence, in my opinion, has the best main menu music in all of gaming. Zak Belica's opus magnum, with Sarah Revenscroft killing it on the vocals. Really can bring a tear to a man's eye. Rest of the music is competent, huge upgrade from the first game anyway. Voice acting is also really good, which took me by surprise after playing SiN: Gold for a dozen hours. Source engine's sound propagation is utilized even better than in Half-Life 2 - overall A+. Story SiN: Source is a much different game than the first installment and it is particularly apparent in its writing. The story is more serious and toned down. John Blade is an (almost) silent protagonist now, which means, most of the one-liners now come from redhead Alyx Vance - Jessica Canon, and those are still rather rare and more thought-out. The setting is more grounded and SiN: Gold's boom-shoot DNA is mostly gone. Although I would appreciate a sequel that stays true to the original's attitude, the direction that Episodes took is also good. Unfortunately, just like Half-Life 2, it ends with a cliffhanger, which has been unresolved for over 17 years :(. All in all, I really enjoyed my time with Episodes, although I can see how not everyone may feel the same way, especially if they didn't play SiN: Gold. 8€ may also seem a bit much for a 3-hour game, but I think the secrets give it a good replay value (I found only a quarter of them and will be definitely coming back for more) and it sometimes goes on a reasonable discount (I managed to get it for just 2€). Worst thing about this game is definitely knowing there will never be more, but it makes me appreciate what we got even more.
Read more
Jan. 2024
SiN Episodes Emergence is a classic FPS from Ritual Entertainment, released in 2006. This is the continuation of the events of the first SiN released in 1998. You still play as John Blade, Colonel of HardCORPS, who was captured by Elexis Sinclaire's henchmen, the busty and evil boss of the SinTek Corporation. His minion Victor Radek also seeks revenge on you. Additionally, you were injected with an unknown substance... But a HardCORPS rookie, Jessica Cannon, comes to your rescue at the last minute. You must eliminate Radek's mercenaries and find him in order to obtain the antidote. Emergence uses the Source Engine, famous for all its technological features shown in Half-Life 2. And the least we can say is that it's obvious: it could even be a mod. Many things are reminiscent of Valve's cult game: Textures, some props and puzzles, the healing system, the animations... Its graphics are average for what was available on PC at the time. The game is beautiful although aging, but has a slightly cyberpunk artistic direction that is not devoid of charm. Freeport City is a futuristic megacity where power and corruption reign. Jessica Cannon is Blade's female sidekick, the pretty redhead is as splendid as she's dangerous. Like Alyx Vance, she assists you from time to time, and excels in armed combat in addition to guiding you. She speaks flowery language, contrasting with her beauty. JC is the gang's computer specialist. Hacking has no secrets for him, and he will always find a way to open a sealed door, or a annoying force field. The gunfights are very classic but still fun. Only three weapons are available in the game. It's not much, but they at least have the merit of being effective and offering different gameplay. The pistol can explode heads with one bullet, but it's weak in other parts of the body. The assault rifle has a scope to shoot down distant enemies, and a grenade launcher. The shotgun is powerful against enemies in close combat. The enemies are neither numerous nor original, and even less clever. The classic mercenaries that we encounter the most are reskinned HL2 soldiers, easily recognizable by their animations. They're hardly a threat, just blow their brains out with a bullet. That said, some of them are equipped with a jet-pack just to bring a little freshness to the fights. SinTek soldiers are better armored and rush into the crowd. They are armed with a machine gun that cannot be picked up. Mutants are genetically modified mercenaries, which jump towards their prey and throw whatever is within their reach. They share certain animations with Zombies & Fast Zombies from Half-Life 2, while others spit a toxic substance like the Bullsquids from HL1. A few well-placed shotgun blasts are enough to kill them. Some other surprising enemies will spice up the adventure. The music composed by Zac Belica are dramatic and catchy. The main menu song "What's The World Come To" sung by Sarah Revenscroft could have been a great pop-rock hit. Once the game is finished, you still have the option to play "Arena" mode, in which enemies respawn indefinitely for 15 minutes, in a small selection of maps. The difficulty adapts according to your skill. SiN Episodes Emergence may not be very original, yet the game is nice to play. Its ending in the form of a cliffhanger and its "Next on SiN Episodes" cutscene, leaves the player wanting more, especially since only one episode has been released. To think that they were planning nine episodes in total...
Read more

Similar games

View all
Ion Fury 3D Realms, creators of Duke Nukem 3D, Prey, and Max Payne, are excited to team up with Voidpoint to bring back the legendary Build Engine, famously known for classic first-person shooters like Duke Nukem 3D, Shadow Warrior, and Blood. Ion Fury is the real deal!

Similarity 84%
Price -62% 9.46€
Rating 8.8
Release 15 Aug 2019
Chaser Mars, 2044. The UN establishes MARSCORP (Martian Security and Economics Committee) under the leadership of Samuel Longwood. In the years that follow, the UN gradually loses control of MARSCORP, mainly due to the non-transparent licence policy of its director.

Similarity 81%
Price -63% 1.86€
Rating 6.8
Release 16 Jul 2010
Omikron: The Nomad Soul "I have many things to tell you and very little time… I come from a universe parallel to yours. My world is desperately in need of your help. Only YOU can save us."Responding to the desperate pleas of a mysterious character from another dimension, your soul must enter the dark and futuristic city of Omikron.

Similarity 79%
Price 9.99€
Rating 6.4
Release 26 Sep 2013
Mars: War Logs An Intense Cyberpunk Rpg On the Red Planet! Mars War Logs takes you to Mars, nearly a century after the cataclysm that threw the planet and its colonists into chaos. Water has become the most precious resource on the arid red planet, with a few companies fighting a perpetual war for its control.

Similarity 78%
Price -80% 0.99€
Rating 7.3
Release 26 Apr 2013
TRON 2.0 Over 35 levels of challenging gameplay -- Race at the speed of light, fight off computer Viruses and engage in violent digital combat.

Similarity 77%
Price -81% 1.86€
Rating 8.5
Release 10 Oct 2014
Judge Dredd: Dredd vs. Death Welcome to Mega-City One, a city of over 400 million people - every one of them a potential criminal. It is the third decade of the 22nd Century, unemployment is widespread, boredom is universal and only the Judges can prevent total anarchy. Empowered to dispense instant justice, they are Judge, Jury and Executioner all in one.

Similarity 77%
Price 7.99€
Rating 8.3
Release 26 Mar 2009
System Shock: Enhanced Edition Re-discover what made System Shock the first of it's kind, a ground breaking immersive sim that would inspire a generation of games to come....

Similarity 76%
Price 9.99€
Rating 8.6
Release 22 Oct 2015
Hard Reset Extended Edition Over-the-top destruction, loads of enemies & a beautifully realized cyberpunk setting. Hard Reset is here to shake up the shooter scene. Try the demo now.

Similarity 76%
Price -74% 3.86€
Rating 8.0
Release 12 Jul 2012
Project: Snowblind Experience the dramatic intensity of the frontlines of a war through the eyes of the first of a new breed of super soldiers in this gritty and epic first-person action game. An augmented super-soldier must stop a renegade regime from eradicating the civilized world. Hong Kong, 2065. 2nd Lt.

Similarity 76%
Price 5.99€
Rating 7.2
Release 29 Mar 2007
System Shock 2 "Remember, it is my will that guided you here. It is my will that gave you your cybernetic implants, the only beauty in that meat you call a body. If you value that meat... you will do as I tell you." The cult classic sci-fi horror FPS-RPG has returned.

Similarity 76%
Price 9.99€
Rating 9.1
Release 10 May 2013
Deus Ex: Game of the Year Edition The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly - killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider.

Similarity 76%
Price -79% 1.44€
Rating 9.2
Release 29 Mar 2007
SUPERHOT SUPERHOT is the smash-hit FPS where time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It's you, alone, outnumbered and outgunned. Snatch weapons from fallen enemies to shoot, slice and dodge through a truly cinematic hurricane of slow-motion bullets.

Similarity 75%
Price 22.49€
Rating 9.0
Release 25 Feb 2016

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 19 November 2024 08:16
SteamSpy data 21 January 2025 08:28
Steam price 22 January 2025 20:46
Steam reviews 20 January 2025 21:46
SiN Episodes: Emergence
8.5
1,069
120
Online players
2
Developer
Ritual Entertainment
Publisher
Ritual Entertainment
Release 10 May 2006
Platforms