SILENT HILL 2

Investigating a letter from his late wife, James returns to where they made so many memories - Silent Hill. What he finds is a ghost town, prowled by disturbing monsters and cloaked in deep fog. Confront the monsters, solve puzzles, and search for traces of your wife in this remake of SILENT HILL 2.

SILENT HILL 2 is a psychological horror, horror and survival horror game developed by Bloober Team SA and published by KONAMI.
Released on October 07th 2024 is available only on Windows in 14 languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean, Ukrainian and Portuguese - Brazil.

It has received 34,534 reviews of which 33,065 were positive and 1,469 were negative resulting in an impressive rating of 9.4 out of 10. šŸ˜

The game is currently priced at 55.99ā‚¬ on Steam and has a 20% discount.


The Steam community has classified SILENT HILL 2 into these genres:

Media & Screenshots

Get an in-depth look at SILENT HILL 2 through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 x64
  • Processor: Intel Core i7-6700K | AMD Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: NVIDIAĀ® GeForceĀ® GTX 1070 Ti or AMD Radeonā„¢ RX 5700 or IntelĀ® Arcā„¢ A750
  • DirectX: Version 12
  • Storage: 50 GB available space
  • Sound Card: Windows Compatible Audio Device.
  • Additional Notes: Playing on minimum requirements should enable to play on Low/Medium quality settings in FullHD (1080p) in stable 30 FPS. SSD is recommended.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
As a big fan of the original games, this remake stays true to the original while introducing updated graphics and mechanics. Stunning visuals and top notch sound design. While the gameplay isn't anything mind-blowing, it feels refreshing enough to keep you going An absolute masterpiece that does justice to a horror classic.
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Oct. 2024
OG SH2 is one of my favorite games of all time and I must say Bloober knocked it out of the park with this remake. OGSH2 was stressful because of the atmosphere of dread and the idea that something terrible could happen at any moment, but the actual gameplay was on the easy side. This remake not only recaptures everything great about the OG in terms of its art direction, sound design, voice acting etc., but it actually makes SH2 scary again for those of us who already know what's going to happen. The combat is really good and tense and it keeps you on your toes even on standard difficulty. Last night I got out of the hospital and managed to get to the wrench and honestly that journey really took something out of me. I was left feeling exhausted and slightly traumatized in the best possible way. Congrats to Bloober for having recaptured lightning in a bottle in a way that is at once respectful of the past while also reinvigorating. I am so looking forward to SH3 remake.
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Oct. 2024
Yes, I played the OG when it first released in 2001, and itā€™s remained one of my favorites to this day. Iā€™ve listened to the soundtrack more times than I can count. Hell, I used to listen to the game rip before bed just to relax (you know, the industrial noises that sound like ā€œrocks banging around a washing machineā€). None of that makes me an expert on the series, though, nor does it even matter. Silent Hill 2 isnā€™t the same game that was released in 2001. Sure, there are aspects of the original that I prefer and donā€™t believe can ever be fully replicated, but Silent Hill 2 is a good game. Noā€¦itā€™s a GREAT game! And thatā€™s WAY more than I expected to say when it was first announced two years ago. Silent Hill has been, and always will be, about atmosphere. These games instill a sense of dread in me that I canā€™t fully explain or comprehend, and that is why I constantly find myself returning to them time and again. To step back into that world for the first time in over a decade has been a dream come true! What Bloober Team was able to accomplish has finally brought me home to where my love of survival horror had all begun. Despite my initial worries, the story remains faithful through and through, with added scenes, tweaks to conversations, and new character interactions elevating its emotional core even further. The actors are beyond fantastic. Luke Roberts adds so much depth to James Sunderland's character, he feels like a flesh and blood human being. Iā€™ve seen comments that the performances are flat and lack the emotional poignancy of the OG, but I don't agree at all. These actors ARE the characters; you can see it in every expression, hear it in every sigh, read it in every utteranceā€¦ There are moments when I know EXACTLY what a character is thinking, and they havenā€™t said a single word. Granted, there are a few line deliveries from the original that come off more intensely authentic, but I far and away prefer the new performances to the old, and donā€™t find them to be any less ā€œdreamyā€ or effective. James is more than a grieving husband. Maria is more than a trampy harlot. Angelaā€™s pain and trauma is so on display that I canā€™t understand how anyone can look at her and not instantly feel their heart rend in two... Eddie is, well, Eddie, but I like that heā€™s less a of goof and more of a ticking-time-bomb, and that works perfectly for his redesigned boss fight. If thereā€™s anything that has been improved over the original, however, itā€™s the combat. All of the old weaponry is accounted for (save for one item, but I like what they did with it thematically), and they feel satisfying to use, especially the melee weapons. The heft of the board with nails, and later on the pipe, is palpable when youā€™re bashing the monsters into a bloody pulp. Granted, itā€™s not as thrilling as Leon S. Kennedy round-house kicking ganados, but it feels weighty and impactful, and I never really got tired of it. Jamesā€™ increasingly unhinged grunts and screams as heā€™s bashing away at eldritch monstrosities donā€™t hurt either. The gunplay, while basic, is serviceable without making James feel overpowered; even while using keyboard and mouse, landing hits isnā€™t always a guarantee. The way the enemies move is often unpredictable and requires some finesse with the dodge button, but thatā€™s all part of making the mechanics more engaging. James isnā€™t a commando, nor does he play like one, so youā€™ll be on your toes from start to finish, and I wouldnā€™t have it any other way. Then there are the graphics. Iā€™m not lying when I tell you this may be one of the best looking games I have ever played. The world design, the environmental detail, the lighting, the fog, the grime, the decay and blood and rust, it all adds to the immersion and makes me want to explore every nook and cranny ā€˜til Iā€™ve uncovered all the little secrets the game has to offer. The ONLY issue I have with so much graphical fidelity is that sometimes the increased detail doesnā€™t allow the mind to fill in all those disgusting little cracks with even more horrific imagery. But thatā€™s where shadow comes into play. The darkness in Silent Hill is almost an entity in-of-itself. The way it swallows Jamesā€™ surroundings, especially in the Otherworld, eliciting feelings of claustrophobic isolationā€¦it's near perfection. Iā€™ve never seen darkness wielded so well in a horror game. When youā€™re drowning in a sea of black, when not even your own flashlight burns bright enough to push back the encroaching shadows, every source of light is a welcome respite from the horror. Youā€™ll definitely need to have ray tracing turned on to get the most out of the lighting effects, however. Without it, the dark areas are TOO dark, and youā€™ll be forced to increase the gamma to the point that the shadows arenā€™t nearly as ominous as they should be. For some, that may mean their performance gets dumped into the toilet, but if you can at least play at a stable 30 fps with RT on, Iā€™d highly recommend it over the alternative. As for where the game falters, it's in the sound design. Most of the ambient sounds are remastered from the OG, but I feel part of what made the original so unsettling is that there was rawness to the ā€œnoiseā€ that feels overproduced with the remastering. Itā€™s like when an artist remasters an old song, it rarely has the same vibe as the original. Imperfection creates character, and taking it away doesnā€™t always make something better. In a game where the degradation of your surroundings is actually part of the story, losing those imperfections actually removes a bit of the horror. Then thereā€™s the silence. The moments when James is surrounded by the complete absence of sound are few and far between, and THAT is the biggest failure in the sound design. Thereā€™s nothing like walking down a hallway and the only thing you hear are Jamesā€™ footsteps echoing throughout the darkness. It not only instills a sense of loneliness in the player, but creates unease as our emotions are no longer being lead by what we hear. Now donā€™t get me wrong, the sound design isn't at all horrible. It WILL freak you out, especially while traversing the darker environments, doubly so if youā€™ve never played one of these games before, but itā€™s missing the eeriness of the original that Iā€™m not sure can be recaptured, and that's a shame. Of course, there are also the performance issues, which are difficult to get around no matter how beefy your system is. Despite upgrading specifically for this game, my RTX4080/Ryzen 9 5950x combo at 1440p was still struggling, and the stuttering and frame drops proved to be far more than mere annoyances. It took days of fiddling with settings, installing mods, and endless engine.ini manipulations to determine that none of it was really fixing anything. So I dropped the mods, switched DLSS off, turned Rebar on, cut my monitorā€™s refresh rate in half, and capped my fps to 60, and that gave me a smooth enough experience to truly enjoy my stay. That said, I can completely understand how the performance issues are a deal breaker for many, but even at its worst, I was still able to enjoy myself enough to overlook these technical difficulties. To be honest, I could probably write another half dozen paragraphs on the game (I didnā€™t even touch on the boss fights, symbolism, theories and new endings), but this review has gone on for far too long. Despite some minor grievances, Silent Hill 2 is a fantastic return to form for the seminal horror series, and I really, TRULY hope future games continue on this trajectory, because I want MORE. I NEED more. Whether itā€™s another remake, a new entry, or just more Silent Hill media in general, we need games like Silent Hill. There really isn't anything else out there quite like it, and Iā€™m overjoyed that itā€™s finally back to fill the hole in my horror-loving heart. Curated by: [url=https://store.steampowered.com/curator/33004802-Chudah%27s-Corner/]Chudah's Corner
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Oct. 2024
First impressions are awesome. Run -dx11 in the launch options for an immense fps boost and graphic fixes. Went from 50-60fps 1440p DLSSQ to 60-75fps 1440p native EDIT for the ppl that have reached out to me: the blackscreen is normal when you swap to -dx11, it took a while on my system as well, no idea why, I'd assume shader-compilation takes longer in dx11? And my specs are: 7800X3D 3070 OC 32GB DDR5 5600Mhz M.2 SSD
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Oct. 2024
The atmosphere and sound design is the best I've ever seen. The game becomes so tense in some areas i feel i have to take break or my heart will stop! my personal GOTY 2024.
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Last Updates

Steam data 21 November 2024 20:03
SteamSpy data 17 December 2024 20:03
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 17:49
SILENT HILL 2
9.4
33,065
1,469
Online players
1,667
Developer
Bloober Team SA
Publisher
KONAMI
Release 07 Oct 2024
Platforms
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