Yes, I played the OG when it first released in 2001, and itās remained one of my favorites to this day. Iāve listened to the soundtrack more times than I can count. Hell, I used to listen to the game rip before bed just to relax (you know, the industrial noises that sound like ārocks banging around a washing machineā). None of that makes me an expert on the series, though, nor does it even matter. Silent Hill 2 isnāt the same game that was released in 2001. Sure, there are aspects of the original that I prefer and donāt believe can ever be fully replicated, but Silent Hill 2 is a good game. Noā¦itās a GREAT game! And thatās WAY more than I expected to say when it was first announced two years ago. Silent Hill has been, and always will be, about atmosphere. These games instill a sense of dread in me that I canāt fully explain or comprehend, and that is why I constantly find myself returning to them time and again. To step back into that world for the first time in over a decade has been a dream come true! What Bloober Team was able to accomplish has finally brought me home to where my love of survival horror had all begun. Despite my initial worries, the story remains faithful through and through, with added scenes, tweaks to conversations, and new character interactions elevating its emotional core even further. The actors are beyond fantastic. Luke Roberts adds so much depth to James Sunderland's character, he feels like a flesh and blood human being. Iāve seen comments that the performances are flat and lack the emotional poignancy of the OG, but I don't agree at all. These actors ARE the characters; you can see it in every expression, hear it in every sigh, read it in every utteranceā¦ There are moments when I know EXACTLY what a character is thinking, and they havenāt said a single word. Granted, there are a few line deliveries from the original that come off more intensely authentic, but I far and away prefer the new performances to the old, and donāt find them to be any less ādreamyā or effective. James is more than a grieving husband. Maria is more than a trampy harlot. Angelaās pain and trauma is so on display that I canāt understand how anyone can look at her and not instantly feel their heart rend in two... Eddie is, well, Eddie, but I like that heās less a of goof and more of a ticking-time-bomb, and that works perfectly for his redesigned boss fight. If thereās anything that has been improved over the original, however, itās the combat. All of the old weaponry is accounted for (save for one item, but I like what they did with it thematically), and they feel satisfying to use, especially the melee weapons. The heft of the board with nails, and later on the pipe, is palpable when youāre bashing the monsters into a bloody pulp. Granted, itās not as thrilling as Leon S. Kennedy round-house kicking ganados, but it feels weighty and impactful, and I never really got tired of it. Jamesā increasingly unhinged grunts and screams as heās bashing away at eldritch monstrosities donāt hurt either. The gunplay, while basic, is serviceable without making James feel overpowered; even while using keyboard and mouse, landing hits isnāt always a guarantee. The way the enemies move is often unpredictable and requires some finesse with the dodge button, but thatās all part of making the mechanics more engaging. James isnāt a commando, nor does he play like one, so youāll be on your toes from start to finish, and I wouldnāt have it any other way. Then there are the graphics. Iām not lying when I tell you this may be one of the best looking games I have ever played. The world design, the environmental detail, the lighting, the fog, the grime, the decay and blood and rust, it all adds to the immersion and makes me want to explore every nook and cranny ātil Iāve uncovered all the little secrets the game has to offer. The ONLY issue I have with so much graphical fidelity is that sometimes the increased detail doesnāt allow the mind to fill in all those disgusting little cracks with even more horrific imagery. But thatās where shadow comes into play. The darkness in Silent Hill is almost an entity in-of-itself. The way it swallows Jamesā surroundings, especially in the Otherworld, eliciting feelings of claustrophobic isolationā¦it's near perfection. Iāve never seen darkness wielded so well in a horror game. When youāre drowning in a sea of black, when not even your own flashlight burns bright enough to push back the encroaching shadows, every source of light is a welcome respite from the horror. Youāll definitely need to have ray tracing turned on to get the most out of the lighting effects, however. Without it, the dark areas are TOO dark, and youāll be forced to increase the gamma to the point that the shadows arenāt nearly as ominous as they should be. For some, that may mean their performance gets dumped into the toilet, but if you can at least play at a stable 30 fps with RT on, Iād highly recommend it over the alternative. As for where the game falters, it's in the sound design. Most of the ambient sounds are remastered from the OG, but I feel part of what made the original so unsettling is that there was rawness to the ānoiseā that feels overproduced with the remastering. Itās like when an artist remasters an old song, it rarely has the same vibe as the original. Imperfection creates character, and taking it away doesnāt always make something better. In a game where the degradation of your surroundings is actually part of the story, losing those imperfections actually removes a bit of the horror. Then thereās the silence. The moments when James is surrounded by the complete absence of sound are few and far between, and THAT is the biggest failure in the sound design. Thereās nothing like walking down a hallway and the only thing you hear are Jamesā footsteps echoing throughout the darkness. It not only instills a sense of loneliness in the player, but creates unease as our emotions are no longer being lead by what we hear. Now donāt get me wrong, the sound design isn't at all horrible. It WILL freak you out, especially while traversing the darker environments, doubly so if youāve never played one of these games before, but itās missing the eeriness of the original that Iām not sure can be recaptured, and that's a shame. Of course, there are also the performance issues, which are difficult to get around no matter how beefy your system is. Despite upgrading specifically for this game, my RTX4080/Ryzen 9 5950x combo at 1440p was still struggling, and the stuttering and frame drops proved to be far more than mere annoyances. It took days of fiddling with settings, installing mods, and endless engine.ini manipulations to determine that none of it was really fixing anything. So I dropped the mods, switched DLSS off, turned Rebar on, cut my monitorās refresh rate in half, and capped my fps to 60, and that gave me a smooth enough experience to truly enjoy my stay. That said, I can completely understand how the performance issues are a deal breaker for many, but even at its worst, I was still able to enjoy myself enough to overlook these technical difficulties. To be honest, I could probably write another half dozen paragraphs on the game (I didnāt even touch on the boss fights, symbolism, theories and new endings), but this review has gone on for far too long. Despite some minor grievances, Silent Hill 2 is a fantastic return to form for the seminal horror series, and I really, TRULY hope future games continue on this trajectory, because I want MORE. I NEED more. Whether itās another remake, a new entry, or just more Silent Hill media in general, we need games like Silent Hill. There really isn't anything else out there quite like it, and Iām overjoyed that itās finally back to fill the hole in my horror-loving heart. Curated by: [url=https://store.steampowered.com/curator/33004802-Chudah%27s-Corner/]Chudah's Corner
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