Sifu

Sifu is a realistic third-person brawler with tight Kung Fu combat mechanics and cinematic martial arts action embarking you on a path for revenge.

Sifu is a action, martial arts and difficult game developed by Sloclap and published by Sloclap and Kepler Interactive.
Released on March 28th 2023 is available only on Windows in 14 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Polish and Czech.

It has received 17,146 reviews of which 15,855 were positive and 1,291 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 15.99€ on Steam and has a 60% discount.


The Steam community has classified Sifu into these genres:

Media & Screenshots

Get an in-depth look at Sifu through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 8.1
  • Processor: AMD FX-4350 or Intel Core i5-3470 or equivalent
  • Memory: 8 GB RAM
  • Graphics: Radeon R7 250 or GeForce GT 640 or equivalent
  • DirectX: Version 11
  • Storage: 22 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
The only bad part of Sifu, is it will ruin how melee combat feels in almost every other game that has it.
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Oct. 2024
Do NOT listen to the haters who say this game is too hard. This game IS hard, yes, i'll admit that much, but i've never felt more rewarded for learning and mastering a combat system. Once you breach that first initial hurdle of learning each mechanic, level, and aspect of the game, it is simply and truly peak. There is no game that has better martial arts, hand to hand combat. This is truly one of a kind, and it's one of those titles that is an absolute must. I recommend this game to every karate kid, furry, and dull brained monkey on this sad forsaken rock.
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June 2024
When I started this game, I couldn't make it to the first boss without getting killed at least once or twice. Now, 135 hours later, I have finished the game on the highest difficulty without dying once. As I dodged the final boss's final attack and watched him go down, my heartrate soared to... probably unhealthy levels. But dang did it feel good . That's really Sifu in a nutshell. Some reviews talk about its short length, but this is one of those games that's not about getting from the start to the end. It's about improving and mastering the game mechanics over countless runs. It's a journey in steps, so to speak - first you barely limp over the finish line, then you try tackling the challenges that are unlocked after finishing the game once, then you get the secret ending, then you get comfortable enough to try master difficulty, then you barely limp over the finish line of that, then you think "hey I think I might be able to no-death this game now." So on, so forth, until you've beaten the game without getting hit once. And every time you climb a step? It's the best feeling ever. Also, there may only be five levels but each of them has a massive amount of love and attention to detail put into them, and it shows. The levels are heavily color-coded and have vastly distinct atmospheres - some of them even start changing in fantastical ways as the targets begin using their magic talismans against you. Each room, as well, feels like its own unique setpiece. Every enemy has a different design, while still keeping it easy to tell apart special enemies through to their body build. There's a multitude of alternate paths, shortcuts, collectibles and lore rooms that reveal stuff about the bosses. It doesn't feel like you're running through a videogame level, but rather a real, breathing place full of people that just happen to be fantastic at martial arts. It all makes the world come alive and enhances the gameplay experience. Of course, none of this would matter if the combat system wasn't as good as it is. You have a myriad of different attacks at your disposal, performed with simple enough button combinations, which makes the system easy to pick up, for as difficult as it can be to master. Work on your timing to break the enemy's structure through parries, or your reflexes to identify high and low attacks and perform the correct type of dodge. Or, just fight dirty - throw bottles, break sticks on heads, push people down stairs, off ledges and into other people, spend focus bars to perform devastating special attacks... You've a ton of options at your disposal, and it's a joy to learn how to use them all to their maximum potential. Big shoutout to arena mode as well. A more arcade-ish, short-bursts experience than the main game, distilled down to the core basics of the gameplay and jam-packed with enough challenges to give you a good 10-15 more hours of content just going through them - and much like the base game, they incentivize you to improve at them by mean of stamps, which award currency to purchase gameplay modifiers. And once you have 3-stamped every arena? Well, they say if you do exceptionally well, you might attain the fabled gold stamps... Oh yeah, that's another thing. Gameplay modifiers. Make yourself invincible, make enemies stronger, activate slow-motion with the press of a key, give yourself an unbreakable weapon, age backwards, age on each hit instead of death, fight invisible enemies, randomize enemy movesets or change up your own... I still haven't played around too much with these but it's probably a great way to challenge yourself after you've mastered the game or just feel like having a bit of fun. And to top it all off, the game is visually really pretty, enjoying one of those artstyles that age really well and don't need millions thrown at them to look good; and the story, while simple, serves as a neat little bow to wrap up the package. The characters of the targets get decently fleshed out through collectibles and dialogue, and even your own playable character goes through a bit of development depending on how you play the game. I don't usually write reviews on Steam. I also don't usually buy soundtracks or artbooks on Steam. For Sifu, I went out of my way to get both of the latter, despite the fact that I probably won't get much use out of them, just because I wanted to throw more money at the developers for creating this masterpiece. Similarly, I felt the need to write a review. Get my love for this game out there. One of the greatest games I have ever played. Don't be discouraged by its seemingly short length or its daunting mechanics. If it clicks for you, getting good at this game is an unforgettable journey.
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June 2024
Words cannot describe how much i hate this game with such a fiery passion, i would burn my PC purely because it has this game installed if i could 10/10 i love it
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Jan. 2024
Best game you suck at is a great way to describe sifu for me. Had to refund because I am old and slow, but all you young people may enjoy it. The art is amazing.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 18 December 2024 00:49
SteamSpy data 21 December 2024 10:23
Steam price 23 December 2024 12:34
Steam reviews 22 December 2024 07:49
Sifu
9.0
15,855
1,291
Online players
1,846
Developer
Sloclap
Publisher
Sloclap, Kepler Interactive
Release 28 Mar 2023
Platforms