Showgunners

As a contestant on a high stakes reality game show of the future, you must survive a dangerous urban environment packed with traps, confounding puzzles, and heavily armed psychopaths. Turn-based combat in hand crafted levels, built for entertainment.

Showgunners is a turn-based tactics, turn-based combat and 1990's game developed by Artificer and published by Good Shepherd Entertainment.
Released on May 02nd 2023 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Ukrainian.

It has received 1,394 reviews of which 1,312 were positive and 82 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 10.14€ on Steam and has a 65% discount.


The Steam community has classified Showgunners into these genres:

Media & Screenshots

Get an in-depth look at Showgunners through various videos and screenshots.

Requirements

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Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-7400 / AMD Ryzen 5 1600
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 960 4 GB / Radeon RX 570 4 GB

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
A perfect game to scratch that XCOM turn-based tactics itch. If you've played turn-based tactics games before - the gameplay will be comfortably familiar, but with enough twists to make it feel fresh. If you haven't - give it a try, it's a lot of fun.
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Aug. 2024
The Crowd Goes Wild! TL;DR: An extremely fun fast-paced tactical RPG. I highly recommend it if you're curious about the genre, but it could be a little basic for die-hards. I would never have found my way to this game if Mortym hadn't repeatedly mentioned how much he enjoyed it on his YouTube channel (@MortismalGaming). I'm so glad I listened; I don't play too many TRPGs, as I feel like they tend to drag, but I had a total blast with this one. It mixes genres, keeps battles fast-paced, and is here for a good time. Showgunners flings you into its story as bounty hunter Scarlet just after she's nearly been killed in an ambush on Homicidal All-Stars, a murderous reality show à la The Running Man . There's not a ton of world-building going on here, but as you progress you'll learn what has moved our hero to put her life on the line. This plot ain't breaking new ground, but it provides motivation and is relayed via gorgeous animatics. Eventually you'll assemble a team of six, and while their stories are just set dressing, each of them feels fleshed-out (well, except for the robot) enough to get a feel for their personalities, and the voice acting is quite good. Combat follows basic TRPG norms, with your team and the enemies taking turns on a grid-based map. Each character gets two action points (AP) which can be used to move, attack, or perform special actions that refresh after a set number of turns. Characters can spend their AP in any order on your turn, and careful management will let you tear through strings of enemies in dopamine-inducing sprees. Being heavy on gunplay, cover and positioning are central to defense, but once your team is firing on all cylinders you'll find that you're often able to polish enemies off before they can pose too large a threat. Most fights have you picking a squad of three, but eventually the complexity scales up and you'll be deploying the whole team. Thankfully everyone shares XP, so you won't feel forced to rotate in characters just to prevent them from becoming under-leveled. Between large combat arenas you'll explore the various stages that the show’s producers have crafted to provide the audience with maximum carnage. At first I found these sequences to be a little awkward, but eventually I came to enjoy them. They work surprisingly well in establishing the game’s setting and tone, and the puzzles and traps keep the game from feeling like a one-trick pony. There are a ton of optional segments that have the show's sponsors rewarding you with weapons and supplies, and these are further separated by very brief ambushes where you're limited to the two main characters. It just works, and it's a welcome change from the base-building that so many games in the genre rely on. This being an RPG, there are a few progression systems to explore, but they're all pretty tame. Gear is fairly simple, limited to a weapon, an upgrade chip, and a few consumable item slots. As you level up you'll earn points to spend in each character’s unique skill tree. This is the kind of game where you eventually unlock every skill, so by the end the team feels truly powerful, and their different specializations somewhat make up for not having to make real decisions about how to build them. Finally, there is also an endorsement track you'll unlock as you gain fame. Each tier offers three rewards, but most companies require you to have a specific reputation, which you build by filming confessional segments and interacting with fans. It's not a deep system, but it is novel, and it feels authentic to the dystopian consumerist setting. Being fairly shallow on customization and altogether lacking builds could understandably be a deal-breaker for hardcore fans of the genre, but as a dilettante I had a great time. I immediately added this one to my Favorites, and played through a second time on hard to get the last achievement. If the setting doesn't turn you off, and you're curious about TRPGs, I can't think of a better title to start with. If you're an expert, you probably won't be terribly challenged by Showgunners , but it's likely you'll still have a great time painting the walls with the blood of your foes.
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Aug. 2024
Definitely recommended for fans of turn-based tactics, exploration, and nightmare gameshows or settings like Hunger Games as long as you don't mind some gore. It is similar to but more polished than Mutant Year Zero or Miasma Chronicles, which I could still recommend. Not as much depth or replayability as pillars of the genre such as XCOM or Baldur's Gate, but great fun. +Visuals, environments +Options, key rebinding +Fully voiced +Announcer commentary/reactions +Music +Exploration +Auto and manual saves +Sponsor system for fame/upgrades +Variety of upgrades/abilities +Characters +Plot twists change up some battles +Gameshow feel, atmosphere +Amount of content, pacing -Very small squad, ~2-3 characters -Awkward/restricted camera in exploration -Can't name saves -Slow walk speed, hold-to-run only -Story is lacking at times
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June 2024
Showgunners, the first game by Artificer (a team consisting of much of the staff behind titles like Phantom Doctrine, and Hard West) is a very interesting take on the turn-based tactics genre, thematically inspired by 80's classics like The Running Man. It does away with some of the "complexities" of the genre (things like base building), to provide lighter, speedier gameplay, while keeping plenty of potential on how you handle each situation. Each stage takes you from one combat scenario to another in quick succession, with a bit of exploration and puzzle solving thrown in to avoid things from getting stale, and providing you with further options to find new weapons and upgrades. The story is pure 80's action/sci-fi, matching the over the top presentation of the characters and stages of its dystopian setting. Less in not always worse, and this fast and furious "arcade" take on the genre is a lot of fun, and well worth checking out.
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April 2024
Best XCOM-like since Troubleshooter: Abandoned Children. An infectious mix of nu-XCOM and The Running Man (movie). Tactically tight with great progression upgrades. Thematically confident with a gritty swagger that makes it an endearing modern classic.
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Last Updates

Steam data 20 November 2024 08:13
SteamSpy data 18 December 2024 05:38
Steam price 23 December 2024 12:27
Steam reviews 21 December 2024 23:49
Showgunners
8.9
1,312
82
Online players
17
Developer
Artificer
Publisher
Good Shepherd Entertainment
Release 02 May 2023
Platforms
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