Shovel Knight Dig on Steam - User reviews, Price & Information

Meet new friends and foes, visit strange lands, and outfit yourself in your quest to keep the entire land from collapsing underfoot! Jump, slash, and dig your way down an ever-changing chasm of mystery in Shovel Knight Dig, an all-new Shovel Knight adventure!

Shovel Knight Dig is a action roguelike, action-adventure and 2d game developed by Nitrome and Yacht Club Games and published by Yacht Club Games.
Released on September 23rd 2022 is available only on Windows in 14 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Arabic, Dutch and Turkish.

It has received 789 reviews of which 579 were positive and 210 were negative resulting in a rating of 7.0 out of 10. 😊

The game is currently priced at 24.99€ on Steam.


The Steam community has classified Shovel Knight Dig into these genres:

Media & Screenshots

Get an in-depth look at Shovel Knight Dig through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-bit
  • Processor: Intel Core 2 Duo 2.1 ghz or equivalent
  • Memory: 4 GB RAM
  • Graphics: 500MB Video Memory
  • DirectX: Version 11
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
Tras completar el juego tanto con su final normal como su final verdadero y un 75% completado me dispongo a escribir mi review de Shovel Knight Dig Empezando por partes este juego es una precuela de Shovel Knight Treasure Throve. La historia del juego es de bastante sencilla pero entretenida y sus personajes tienen dialogos sencillos y uno que otro relativamente comico. Jugablemente tenemos que es un roguelike plataformero que recordara mucho Spelunky (solo que más justo) pues en algunos componentes del gameplay tomaron inspiracion tales como la cierra Omega que comparte similitud en su funcion con la fantasma de Spelunky y podria seguir citando unos dos ejemplos mas pero paso. Los controles son muy precisos y es graficamente una belleza, el soundtrack tambien es buenisimo aunque hay algunos temas un tanto indiferentes, eso sumado a que el estilo musical es diferente al de Shovel Knight Treasure Throve, lo cual me lleva a mi siguiente punto y es que este juego es una experiencia COMPLETAMENTE DIFERENTE a su antecesor. El juego es dificil, requiere mucha concentracion y reaccion rapida y aun asi eso no quita la posibilidad de alguno que otro suceso un poquito injusto por temas de sus mecanicas o aveces te jodes porque para avanzar tenias que resolver con precision una sala a modo de puzzle para su recompensa. Este juego te va frustrar, hacer enojar y quejarte mucho ademas de tener varios momentos de tensión (En especial en su final verdadero). Como todo buen roguelike el juego tiene varios zonas caminos alternativos y items aleatorios para que jugablemente todas sus partidas sean diferentes y con muchas posibilidades no obstante cuestiono mucho su rejugabilidad porque ciertamente no lo veo muy rejugable que digamos y esto lo digo incluso luego de que hayan metido su primera expansion gratuita que añade 10 desafios y un jefe secreto (aún no he realizado ninguno de estos y la emocion por hacerlos no es mucha) Asi que bueno si fueramos a comparar a SK Dig con grandes como TBoI Repentance pues que esperar que para sorpresa de nadie Shovel Knight Dig es un juego un tanto pequeño. Pero ¡Hey, no se me aguiten que tendremos el ultimo DLC gratuito este año el cual tiene una pinta bastante marravillosa y con una mucho mejor tanda de contenido que su DLC! Ya para terminar he de decir que para mi fue una experiencia agridulce pero que la disfute bastante y fue gratificante de cumplir, nuevamente resaltar que es audiovisualmente hermoso y con un gameplay entretenido que requiere mucha concentración y entendimiento de mecanicas. Como contras planteo que hay varias cosas que no me gustaron, por ejemplo el juego tiene distintos items pero la mayoria de items buenos estan ya desbloqueados o se pueden obtener muy pronto, mi recomendacion es que no le compres los items basura que te vende Chester hasta que hayas completado el juego con su final verdadero, inciso, el final verdadero requiere de unos pasos muy especificos los cuales para nada tendras ganas de repetir una vez lo hayas logrado, son complicados y precisos que no lograrias sin una guia y esto lo digo con una total franqueza y con un poco de critica porque si bien hay pequeñas pistas de como obtener el final verdadero hay unos pasos que son ambiguos y no te imaginas que hacer ¿ejemplo dices? Pues que tal que en su ultimo paso para el final verdadero te dan un item con una descripcion ambigua y que solo tiene un uso, pero no te remarcan mucho que es un uso pensarias que como funciona con magia se puede volver a cargar tras su uso (SPOILER: NO ES ASI, SE GASTA EN UN SOLO USO) ademas no sabes que hacer con el item ¿me lo meto entre las sentaderas? Pues bueno, hay cosas mejorables que pudieron ser de una mejor manera pero no son tan importantes. Mi sentencia final sobre este juego es que es muy bueno y recomendable si te gustan los retos y si te gusta Shovel Knight y su universo. Pero no te lo recomiendo si lo que esperas es una experiencia como su primer juego, te llevaras un golpe de realidad al ver lo dificil que es este juego comparado a su antecesor. Shovel Knight Dig es un muy buen juego y un producto de calidad que merece una oportunidad, a mi me costo acostumbrarme mas de 20 horas al juego pero gracias a consejos y apoyo de amigo pude terminarlo pese a mi escaces de habilidad. Para mi Shovel Knight Dig es un 8/10 Ojala consideren comprarlo, su expansión gratuita la cual saldra este año (2025) es una muy buena razón para adquirirlo ;3
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Oct. 2024
fate and fortune is the most uniquely cruel experience i have ever endured, and not merely within the confines of recreation. it is a trial-by-fire that is wholly apathetic to the notion of the indomitable human spirit and thus actively tries everything in its power to break it. i have previously regarded tooth extractions higher than this sysyphean toil. never before, or since, have i observed in a game the potential to evoke such raw, primeval indignation; like that of a trapped animal gnawing at its paw, desperate to persist in the woefully indifferent world which consigned its wretched fate in the first place. the dlc has made full completion tantamount to rubbing pepper flakes into your retinas while a scooter perpetually strikes your ankle at terminal velocity. subjecting oneself to this RNG death maze pushes the border between leisure and proverbial self-flagellation to extremes previously thought impossible and just when you think it's taken everything it will unearth more to Dig from the hollowed out remains of your soul.
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July 2024
(18 hours played from a Family Share account) Shovel Knight Dig is a curious game to talk about, but the TL;DR is a cautious recommendation. As for details: There are many things I genuinely enjoy about Dig! The visuals are a great, natural extension of the original's style. The character interactions are lovely, particularly getting more screen time with Shield Knight for an absolutely charming dynamic with SK. The music is fabulous as well, and the general control scheme is easy to conceptually grasp for pick up and play sessions. Getting the normal ending is pleasantly quick once you have a grasp on what the game can throw at you, and fun to do! BUT. The game *will* sucker punch you with its game balance from the procedural generation. Some level gimmicks across the stage biomes are straight up death sentences compared to others in the same zone, and only with time and experience will you understand either how to survive them or outright avoid them. Upgrade RNG is wildly varied, with some runs through raining down loads of useful items and health upgrades while with others you only find expendable relics or one-time heals. Enemies of certain types or configurations will ambush you before you have an honest chance to react, and only with a pessimistic play style will you avoid unnecessary damage. Often there is just a bit too much going on with enemies and hazards to coherently decipher your next correct line of play. Importantly, the route to the true ending will test your patience, at least at this moment before the last big DLC update drops a balance patch to generation. It took me 8 hours of attempts to successfully achieve the true ending, mainly because the stage hazards and enemy groups will cause you to miss pivotal chances to progress the route and force you to begin again from scratch. If the game is aware that the true ending route flags are checked, some fixed items or room patterns would greatly reduce the literal trials and errors that come with attempts. As of writing, only 4.6% of players have achieved the true ending, which seems comically low, and speaks to how the game punishes players in a way that only RNG is capable of delivering. That said, I don't regret my time playing this, and I do want to try the Wish DLC when it launches! So that's a definitive compliment. Just understand that while at its heart I think this is a game made to be enjoyed, the procedural nature of this beast will tell you that you will try again, and again, for a majority of your game time.
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July 2024
Too many people slept on this game at launch. If you enjoy classic style action platformers and roguelikes/lites, this is going to be right up your alley. The only nitpick I have is that the screen is panned a little too far down, but it's easy enough to adjust to without even thinking about it. So, sit back, grab some gems, and enjoy yourself!
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June 2024
I don't get the negative reviews, sure you may dislike roguelikes, but whats the point in buying a roguelike and making a bad review stating "I dislike roguelikes"? Borderline dumb.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 April 2025 00:10
SteamSpy data 07 April 2025 15:02
Steam price 12 April 2025 20:38
Steam reviews 10 April 2025 19:53

If you'd like to dive deeper into the details about Shovel Knight Dig, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Shovel Knight Dig
  • SteamCharts - Analysis of Shovel Knight Dig concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Shovel Knight Dig compatibility
Shovel Knight Dig
7.0
579
210
Online players
6
Developer
Nitrome, Yacht Club Games
Publisher
Yacht Club Games
Release 23 Sep 2022
Platforms