Sherlock Holmes: The Awakened (2008)

The Sherlock Holmes series returns with this updated version of The Awakened, which brings a whole new dimension to the original title developed by Frogwares. The game puts the player into an investigation of the Cthulhu Mythos - as imagined by Father of modern horror, H.P. Lovecraft.

Sherlock Holmes: The Awakened (2008) is a adventure, lovecraftian and detective game developed and published by Frogwares.
Released on August 06th 2009 is available only on Windows in 6 languages: English, French, German, Italian, Polish and Russian.

It has received 759 reviews of which 554 were positive and 205 were negative resulting in a rating of 7.0 out of 10. 😐

The game is currently priced at 0.99€ on Steam and has a 90% discount.


The Steam community has classified Sherlock Holmes: The Awakened (2008) into these genres:

Media & Screenshots

Get an in-depth look at Sherlock Holmes: The Awakened (2008) through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP, XP64
  • Processor: 1.3 Ghz
  • Memory: 512 Mb
  • Graphics: 32 Mb

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
The original still fun. Some of the puzzles are quite challenging and hard to figure for a non-native.
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Sept. 2024
Much better than the previous installments of the series. In fact, I would suggest starting with this one. +/- Controls are MUCH better than previous games but still clunky and obtuse. +/- Music is still very repetitive, but some new tracks for the darker parts of the game add some needed spice. + Sherlock is still a little annoying, but he no longer tries his best to be hated by the player. + The nature of this mystery really feels like a match for Holmes and Watson: an intelligent duo encountering the unknown and still coming out the victors.
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Aug. 2024
A very nice palette cleanser after the previous Frogwares Sherlock games. The controls are much easier to handle, the inclusion of a first-person perspective really helps. The game also had (this is quite subjective but I’d still like to mention it) a much more interesting story with fun characters compared to the previous instalments. The puzzles were nice and I really like the inclusion of a sort of fast travel mechanic and a strategy guide to help you out. Massive improvement and (in my opinion) the first real game of this series.
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July 2024
I finished playing Sherlock Holmes: the Awakened from 2008, and it took me 8.5 hours of playtime, give or take. I don't regret playing it! In fact, I'm honestly thrilled it was interesting enough to keep me playing for the whole game, and I finished it pretty satisfied. That said, uh, holy cannoli this game is jank personified. You know it's going to be a rough ride when the remaster includes an in-game walkthrough accessible at literally any time...and you still need the aid of other walkthroughs for some of the late-game puzzles. So, what's the deal, what is this game? It's a Frogwares adventure game about Sherlock Holmes investigating the mysterious disappearance of an abused servant, taking him to all kinds of locations, domestic and international. The original game was a standard third person point n' click game, but the remaster added a first person POV that you can swap to at any time, and I wound up playing in that mode for the majority of the game - simply because movement is faster, and ramming Sherlock's face into points of interest to click on them was funnier than mousing over them to find the hotspots to click on. Play goes like this: watch voiced in-engine cutscenes, listen to the dialogue, then run around interacting with hotspots to pick up items, talk to people, etc etc. Use the mouse wheel to select the items in your inventory, then apply item to hotspot to see if it'll solve the puzzle. Go into your inventory to combine objects by dragging them on top of each other. Standard adventure game fare, I have no complaints with this. The game looks good for the era, with a charming kind of visual design, and the voice actors are also pretty good - Sherlock was a bit rushed at times, but it was all fun to listen to. (Especially the ones from the USA segment, they picked VAs from the "generic southern accent" store and it was hilarious. So, my god, the jank. The jank. You will rapidly discover two things: 1) The game devs built this game as a linear experience, with NO deviations from the script. And I mean NONE. Example: you're in a cave. You have picked up a funnel. You walk to an area in the cave and realize you can shout to Watson for help from a crack in the ceiling. But he can't hear you! You think - aha, use the funnel to amplify your voice! You try to do this. Sherlock does nothing. Why? Because you didn't go back to the first room with the funnel and interact with the lantern in there first! orz That might be the worst example, but it's not the only one. You MUST do things in order, and Sherlock WILL refuse to leave an area if you haven't done everything in it. 2) "sherlock I have been over this shed with a fine-tooth comb there is nothing LET ME LEAVE THE AREA" you plead as he says "I haven't collected all the evidence yet." and refuses to go. You turn back to the shed. You have examined it 50 times in first person POV and third. There's nothing. You begin again. Oh. There is a tiny pixel on the door that you missed. Or, in another location, you didn't notice the invisible blood in the footprint examination screen, and it's holding up everything. It's enough to drive one silly. Fortunately you can get through most of this with the walkthrough, as it's clearly laid out and gives good hints before giving the answer. There are a few puzzles in the game that are utter horseshit, though, but... well, I made it. My reward? A pretty fun, if disjointed story of the investigation going from the Docks to an insane asylum to America to a really cool puzzle involving using latitude and longitude to locate a mysterious lighthouse with a real map. The puzzles aren't arbitrary, either - mostly - in the sense that you can read the hints and see how the developers got there. And the story itself is fun, as Sherlock pieces together what the hell the cult is up to, and it leads to a cool finale. Would I recommend this game? It goes on sale for 2$ (abouts) on a regular basis and at that price... yeah! But like, with a lot of caveats. You HAVE to the kind of person who wants to see Sherlock getting up to something, and you HAVE to be patient with the jank. But if you are, I'd say it's worth the time. But... alas... it did not contain creepy watson. He was fully animated and did not teleport around. (I intend to pick up the remake from this year at some point and play it, fwiw, but I'm busy now playing Dracula Origins, which is like this game but much worse as there's no in-game walkthrough or first person POV so I have to tediously mouse over everything all the time. But my god, it's funny watching Van Helsing hunt for Dracula!)
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March 2024
Definition of a mystery First of all, I'm probably not the best person to judge this game of the Sherlock Holmes saga, because for me, this game has a very high level of nostalgia. I perfectly remember to sneak into my mother’s laptop, put the CD in and being confused at the same time that I was fascinated… I never completed the game since I was horrified by the sequence of the human sacrifice in the port, and I could not bring myself to advance, but as an adult I did, and I can tell that beyond the emotions this game brings, there is a fantastic narrative and a very well balanced gameplay. The game starts off perfectly, calmly, and without unnecessary fuss, with class and elegance, some servant is gone, and almost as a courtesy Holmes makes a visit to the lord of the house, but what it was simple, it quickly turns dark, and it is precisely in this balance, this dynamic between fantasy and reality that it gives my 20-year-old self and my 10-year-old self the chills. The story is told in a very visual way, and unlike the predecessor games, there is no final moment of "revelation", which although it usually work very well in cinema, in video games I believe it is a disservice, as it generates in the player the feeling of disconnection from the character, as our character is able to draw conclusions without you as a player remotely deducting them, in this installment the mystery is logical, so you can also pull the threads, but without seeing the resolution of the case 2 or 3 hours before. As far as the puzzles are concerned, I have mixed feelings, and I found some of them to be very elementary, while on the other hand, some of them hid a logic quite absurd, as is the case of the numbering of the coordinates. In any case, I found them all satisfactory, unlike the first episode of the saga, the Mystery of the Mummy, where most of the puzzles involved completing images by moving squares. Speaking of previous episodes, I was a bit sad to see that the references to the previous games were so scarce, the very few I could find were one of the paintings in Baker Street, or some news in the newspapers, a real shame, but I will embrace any reference regardless to how small, as I feel it as a small reward for those who played the complete saga. The controls were smooth and agile, and with the remastered edition, in addition to a considerable improvement in the animations, the possibility of stress the objects of interest, it is a real luxury, since the countless hours trying to find the pixel that contains the minuscule clue are over. For me, its only weakness lies in the decline of the plot, especially after the asylum in Switzerland, as the trip to Louisiana feels a bit forced and disjointed with the rest of the events. (I found the chase to be a bit too long). Anyway, for me it is more than worthy game, meritorious of being played and without a doubt, it has a special place among the famous detective's installments.
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Last Updates

Steam data 19 November 2024 08:09
SteamSpy data 19 December 2024 03:42
Steam price 23 December 2024 20:46
Steam reviews 23 December 2024 03:59
Sherlock Holmes: The Awakened (2008)
7.0
554
205
Online players
2
Developer
Frogwares
Publisher
Frogwares
Release 06 Aug 2009
Platforms