Sherlock Holmes The Awakened

Experience a nerve-racking Lovecraftian adventure, rebuilt from the ground up with modern graphics and gameplay. Become Sherlock Holmes, and find yourself at the heart of the terrifying Cthulhu Mythos as you investigate a series of mysterious disappearances in Europe and the US.

Sherlock Holmes The Awakened is a detective, lovecraftian and story rich game developed and published by Frogwares.
Released on April 11th 2023 is available only on Windows in 15 languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Turkish and Ukrainian.

It has received 1,655 reviews of which 1,404 were positive and 251 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 9.99€ on Steam and has a 75% discount.


The Steam community has classified Sherlock Holmes The Awakened into these genres:

Media & Screenshots

Get an in-depth look at Sherlock Holmes The Awakened through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: Intel Core i5-3470 or AMD Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 770, 4 GB or AMD Radeon R9 380, 4 GB
  • DirectX: Version 11
  • Storage: 30 GB available space
  • Additional Notes: SSD recommended

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
I've played almost all of Frogwares' Sherlock Holmes adventure games because I love detective mechanics in games, and Frogware does these really well. You can adjust the difficulty to your liking, which is a great feature. I love the puzzle solving aspect, so I chose the higher difficulty for that, but left the indicator for interactive places enabled (which would usually be disabled on the higher difficulty) because I don't enjoy just clicking everywhere to find the one interactive spot. I enjoyed the puzzles for the most part. Especially the mind palace, where you have to combine two to four clues to solve aspects of your case, occasionally was a bit tedious since you have to read through all your clues to find the correct ones to combine. Reconstructing events based on the evidence you collected was always logical and fun. What I didn't enjoy was the mechanic for asking people questions. You have to 'pin' a clue you want to ask about before you can talk to people. Most of the time the clue you need to ask about is marked, which is a good thing, you wouldn't want to have to try out ten or fifteen different clues. But then, if i can only ask one question to one specific person, why do I have a choice at all? I tried multiple clues with multiple people at multiple times, and as far as I can tell, any choice is an illusion, and there is no point to try to ask other questions than the marked one. This is true for most of the game, it is completely on rails. You have to do A, then B, then C. There is zero need for exploration. If you find an address, you can just as well go there directly. If there is any need to visit other areas, you'll find a hint that tells you to go there, eventually. The game has a point system that opens up "bonus content," mostly different outfits. I have no idea what the purpose of these is supposed to be because half the time you can't even change your outfit, and there is no in-game use for it, either. You can't look up how many points you got in a chapter, or what the maximum number of points would have been. You have to be in-game to look up how many points you have, so you do not even know your final number. Why have points at all? On a more positive note, I did like the story, it is sufficiently spooky for Lovecraft. I recommend SH:TA for people who are fans of the Frogware Sherlock Holmes games.
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Aug. 2024
Sherlock Holmes: The Awakened is a remake of Frogwares' original title with the same name from 2008. It's a fairly modern style of linear 3d adventure game centered around an occult mystery. A direct comparison to the original is mostly favorable. Both tone and difficulty are less jumpy than they used to be. A creepy atmosphere is maintained fairly consistently through the game's entire runtime, and the gameplay works fairly well too, with less difficulty spikes and unintuitive guesswork than before. It's still not entirely seamless and I got stuck a few times, but I never had to consult a walkthrough, unlike with nearly every single one of Frogwares' older Sherlock Holmes-titles. One innovation of the game is an evidence pinning system. Sometimes Sherlock Holmes can only discover certain things if a relevant piece of evidence is pinned. The system is quite streamlined and easy to use: you can always see from your inventory which evidence should be pinned, and there's basically never more than one pinnable thing at a given time. I guess something like this makes the old-fashioned process of trigger-hunting a bit more transparent to the player and works to the game's benefit. The art direction is nice and gloomy, but I would slightly criticize some aspects of the overall direction. The story has a kind of a "modern TV series" kind of a sheen to it, with some dialogue scenes feeling a little over-edited. Sherlock and Watson have several heart-to-hearts during the game, but the unseen director always seems to be in a bit of a rush. The pace is quick and sometimes the emotional beats don't have the time they would need to fully sink in. The story in general focuses more on Sherlock Holmes' fraying psyche as he encounters the occult horrors, which is a good angle and makes sense in a Lovecraft-inspired setting. Like in the original game, I get the impression that the game becomes a bit less polished towards the end. The story pacing is more choppy, and I also had some camera bugs in the final map. But to be fair, the game was developed in difficult circumstances with a war going on in Ukraine. To sum things up, this is a pretty good adventure game with a fair amount of content. My playthrough on stream where I spent a lot of time walking around and idly chatting lasted over 17 hours. As an odd side note, I think the flaws and bizarre design choices in the old version made it more memorable. This new version is smoother and more polished, but the lack of serrated edges may make it seem slightly inoffensive in comparison too. It does its job and it's definitely more playable, but out of the two games, I imagine I will feel more nostalgia for the older version in the long run. It's strange how that works.
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March 2024
Well after Sherlock Holmes Chapter One, I didn't really have high expectations for the sequel. And to my surprise, after my playthrough it's actually not bad. It's definitely better than it's predecessor. Although it's shorter, I'm still quite hooked on the game itself. Starting off with it's game mechanics, most of it are basically carried over with the exception of the mind place. For me it felt much more mature and a revamped of previous games. The reconstruction mini game is back and it's even better than the previous games albeit linear. Yes the game doesn't have branching storyline or ending as it's previous game and it's mostly linear with some story choice that will lead to death. Now I will have to say that the open-world element has definitely taken a step back but it's still fun regardless. I rather have some section of the map be clunky instead of the entire map. My previous complain were the map being too empty, but with limited space to move around I definitely like this approach more as it makes the map feel more condensed and alive. Some other noteworthy mechanics which are removed were the disguised system, throughout my gameplay I don't think there's any disguise mechanic involved and the awful combat system has also been removed. As for the graphics, I don't think anything has changed it still looked pretty much the same as the previous game but the OST is definitely a huge improvement. Some of the soundtracks fits perfectly with the environment creating unsettling and eerie feel whilst you playthrough the story. I think for the most part the game does have better optimization as I experience basically no FPS spike. So far my only complaint is it's poor story and short gameplay time. In conclusion, this is definitely a solid sequel and it deserve praises as it has numerous improvements. For me, the game is a strong 7/10 . Aside from it's short duration and a few story flaws, the game is pretty much as good as it can get. Though i do wish they allow for branching storyline or choices with impact like it's previous entries. If you're expecting more freedom or replayability, this game is definitely not it.
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Feb. 2024
This game isn't Sherlock Holmes. This game is Doctor Watson. It will reliably deliver what you expect and occasionally shine. It will have your sympathy. But it does lack any vision or genius that would set it apart from others. Pros: - Atmospheric: Victorian London lends itself well to the oppressive atmosphere of a Lovecraftian tale. - Well-voiced: Watson and Holmes especially stand out, but the other characters are competently portrayed as well. - Made by Fans: You can feel the love for both Doyle's and Lovecraft's work, just as in other frogware games. Cons: - Storytelling: With few moments of genuine horror, a patchwork plot that focuses more on locales than on story and an antagonist which more or less comes out of nowhere in the final chapter, this game could have been so much more. - Gameplay: The riddles vary wildly from extremely dull to somewhat clever, but the gameplay would have needed polish. There is a scene on a boat which is a prime example: Starts out great and then it drags on and on... - Inconsistent characters: Sherlock switches between "quite fine" and "quite mad" instantly (and grows the appropriate stubble), Watson seems oddly unpertubed by the horror of ritualistically slaughtered bodies (until he suddenly isn't). It breaks suspension of disbelief more often than it needed to. Holmes' logical approach clashes with Lovecrafts merciless reality, but the result is rather lacking. Final result: 6/10 Tentacles A solid game, worth it if you like Holmes and Lovecraft's work, especially in a sale. PS: That doll, tho... Creepy as fthagn! PPS: The invasion of Ukraine by Russia has impacted the developers quite a bit, so show them some love with a review if you liked the game!
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Jan. 2024
Short game with interesting story. Easy to get all achievements. I played on Linux using Proton 8. Once I was forced to close the game, because screen became frozen while game was running judging by the sounds in background. I played with all details maxed and with vkBasalt sharpening.
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Last Updates

Steam data 18 November 2024 03:09
SteamSpy data 20 December 2024 11:19
Steam price 23 December 2024 12:31
Steam reviews 22 December 2024 05:54
Sherlock Holmes The Awakened
8.1
1,404
251
Online players
24
Developer
Frogwares
Publisher
Frogwares
Release 11 Apr 2023
Platforms
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