shapez

shapez is an easy-going, minimalistic factory building game about the automation of shapes through extraction and satisfying production lines. Adapt to increasingly complex shapes and grow your factory across an infinitely expanding map. Your only limitation is your creativity!

shapez is a automation, base-building and resource management game developed by Tobias Springer and published by tobspr Games and Doyoyo Games.
Released on June 07th 2020 is available on Windows, MacOS and Linux in 24 languages: English, French, Czech, German, Korean, Spanish - Spain, Dutch, Polish, Portuguese - Portugal, Russian, Norwegian, Japanese, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese, Traditional Chinese, Danish, Italian, Finnish, Hungarian, Romanian, Swedish, Turkish and Ukrainian.

It has received 12,561 reviews of which 12,114 were positive and 447 were negative resulting in an impressive rating of 9.4 out of 10. 😍

The game is currently priced at 0.99€ on Steam and has a 90% discount.


The Steam community has classified shapez into these genres:

Media & Screenshots

Get an in-depth look at shapez through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: 2 Ghz or faster
  • Memory: 2048 MB RAM
  • Graphics: Any
  • Storage: 300 MB available space
MacOS
  • OS: macOS Catalina or later
  • Memory: 2048 MB RAM
  • Graphics: Any
  • Storage: 300 MB available space
  • Additional Notes: Two Button Mouse recommended
Linux
  • Processor: 2 Ghz or faster
  • Memory: 2048 MB RAM
  • Graphics: Any
  • Storage: 300 MB available space
  • Additional Notes: Please report any issues in the discord!

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
Shapez is exactly what you would expect from looking at the steam page. You may ask, "what's the point of just putting shapes together?" I wondered the same thing before I decided to give the game a shot. The game gives you goals as you progress, asking for more and more complex shapes to unlock methods of making even more complex shapes, so you do have goals, even if they aren't as complex as something like launching a rocket. The thing that really struck me about the game is how much more approachable it is, compared to something like Factorio. See, when you're faced with creating something new in Factorio, you're faced with looking up a series of recipes that lead to the product you want and if you have memory issues, (like I do) then trying to remember all the steps involved can lead to a lot of time spent sorting through menus. In shapez, everything you need to know about how to create a shape is shown in the shape itself. So instead of trying to remember a list of occasionally obtuse ingredients, you simply look at the shape you need and put it together. Imagine if all you needed to make a green circuit in Factorio was visible just by looking at the icon for one. Instead of sifting through recipes, you can spend your time actually creating the systems that craft what you need. You also don't have to worry about actually crafting the machines and belts to make your systems work. That removes some of the challenge, but it also lets you make systems as large and complex as you like, without having to wait for things to craft. There's also no antagonist to speak of, nor an avatar with a limited reach. Just you and everything you need to make the factory of your dreams. If you've always wanted to get into factory and automation games, but found yourself overwhelmed, Shapez is the game for you. It's approachable and intuitive, but still leaves room for complexity. Of all the automation games I've played, (which is a lot) Shapez strikes me as the perfect entry point for the genre. Even if you're a veteran of automation games, Shapez is still a more relaxed approach to automation and sometimes, it's nice to just build what I want, without worry that something is going to blow it up.
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July 2024
If most of factory games went with gritty industrial graphics, controls galore and often unclear or overwhelming goals, Shapez managed to extract the very essence of the concept and serve us a very elegant and simple universe in which we can tackle very ambitious production chains. Nailed it: 10/10
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April 2024
Super minimalist stripped down version of Factorio which is pretty fun and satisfying. However, new mechanics dry up quickly and there is a lack of pressure to do things efficiently. I didn't find much drive to keep going after unlocking all the tools.
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April 2024
Shapes is a top level factory game that has distilled the gameplay loop into its "purest" form. The game removes many of the obstacles that other factory games use to "make it more gamey". You would think this would make the game less fun, but what it actually dose is open the game up to the things that many people think of as the most fun thing about factory games. Making the factory. This is realised by : [*]No space issues, the map is literally infinite. [*]No resource limits. Every resource node is randomly spread through the infinite space. You can always find a new source. This also means no restrictions based on the nodes. You want a larger factory, just build over those nodes, they can be found elsewhere. [*]No Cost. You can build away with no care about having to using factory made items to pay for other items you want to build. [*]No Power. There is no power requirements in the build. [*]Simple buildings. The entire game is based off only a few building and machine types. Simplifying the entire game and how the final shapes are made by not going through less convoluted paths. [*]Auto-upgrading. The tier system has a global effect. Research a new belt speed, all the belts instantly update. No need to ever rebuild or go through every path in the build to redraw the belts and place new versions of the machines. The game is pretty much close to other factory games "free play" modes. You would think this would make it less but and addicting, but it has the opposite effect for me. There is also a puzzle element to this game that is not really seen in others. I mean, all factory games require some maths to work out load balance and stuff, but the actual core of this game is the shapez concept. Each resource node is either a primary colour or a grey shape. You are asked to produce X given shapes to go up levels to harder shapes and to unlock higher tier equipment. You make these shapes by taking the basic shapes and cutting them up, painting and then combining them again. This is the meat of the game. The puzzle aspect of creating these complex end game shapes. Efficiency is something a lot of factory games are about, and you can be super efficient in this one as well if you like but the infinite space and infinite resources mean you can also just relax and do whatever as well. So shapez offers many ways to play. There is a literal puzzle system, the joys of making a super hardcore efficient factory and a relaxing, almost meditative mode where you just build and build. Oh seem to not be getting some belts with any shapez on it? Meh... I'll just build a brand new giant factory over here, instead of trying to fix that one and loose all then other shapez is is correctly making. One of the cool things is also that this game understands progression very well. It walks you through easy shapez and gets harder and harder, as well as making the quantity needed larger and larger. Each tier requires all the shapes of the tier below it... until teir 6. Once you get to tier 6 in any upgrade tree all the old shapes are no longer needed at all. A new set of 6 complex shapes are required. This is a genius bit of meta understanding about how these type of games are played. The game literally has a "part 2" built into it where your current and most likely messy factory can be completely demolished and rebuilt using all the knowledge you gained so far... no restart and resetting the research needed. Verdict : A cross puzzle-factory game that tends to outclass almost all other factory games. It is quick, light on resources and totally addictive. If you see this on sale. Buy it.
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Jan. 2024
This is the first time i've played an automation game, and also the first time i was motivated enough to write a Steam Review. This game is so addicting. The beauty of it is there is no resource crunch. All you need is to focus and build the required shapes. As i progress, the game guides me to build my factory in such a way that the entire conveyor belt is 100% utilized .. There is such a cathartic feeling to see everything flowing fast and smooth. Buy It totally worth the time
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Last Updates

Steam data 22 December 2024 00:40
SteamSpy data 22 December 2024 20:26
Steam price 23 December 2024 12:37
Steam reviews 22 December 2024 09:54
shapez
9.4
12,114
447
Online players
350
Developer
Tobias Springer
Publisher
tobspr Games, Doyoyo Games
Release 07 Jun 2020
Platforms
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