Shantae: Half-Genie Hero Ultimate Edition

The ultimate edition of Shantae: Half-Genie Hero comes with all of the previously released DLC, Modes, and Costumes in one epic collection!  Includes an exclusive Blue Bathing Suit for use in Beach Mode!

Shantae: Half-Genie Hero Ultimate Edition is a platformer, female protagonist and indie game developed by and published by WayForward.
Released on May 08th 2018 is available only on Windows in 6 languages: English, French, Italian, German, Spanish - Spain and Japanese.

It has received 1,026 reviews of which 913 were positive and 113 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 24.99€ on Steam.


The Steam community has classified Shantae: Half-Genie Hero Ultimate Edition into these genres:

Media & Screenshots

Get an in-depth look at Shantae: Half-Genie Hero Ultimate Edition through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 Service Pack 1
  • Processor: 2.2 GHz Dual-Core CPU with Hyper Threading
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 310 or equivalent (it must be able to manage Pixel Shader 3.0) with at least 1GB of display memory
  • DirectX: Version 9.0
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
its a cute game but the flappy bird like level in the main story is stupid and annoyiing and idk if ill ever finish this game cus of that but its still good and worth it if you think you wont get too angry about the flappy bird spikes level
Read more
July 2024
This game simply lacks a lot of punch compared to the rest of the Shantae series. The base game's progression just feels more forced and railroaded than other entries and advancing simply feels inorganic. As many have pointed out, you have to visit the same couple of levels over and over, which on it's own isn't that bad, given the levels open up and you play them in different ways at times thanks to an evolving moveset. However, the issue is that a lot of the transformations are just basically keys, requiring no input to perform and offering no utility outside of opening up a couple paths. This can get really distracting when dances basically obsolete each other, like the Mermaid removing most of the use of the Crab. You also have such a myriad of niche dances you accumulate that it's hard to not look at them all and wonder why the heck there are so many. This along with the frequency the game crutches on this really hurts my longevity of enjoyment. The humor and writing I also found forgettable despite it being more common here. You get little interaction from the rest of Shantae's friends, and what bits I do remember of the writing was a lot of incongruent, out of place 4th wall breaks or baseless zaniness (hopefully I can describe this better down the line. I actually appreciate Pirate's Curse quite a lot but the jokes in here just feel as though they spring from nothing without prompting). The art style, while softer, is solid and consistent. I think it leans so cute that it loses a little bit of the tomboyish edge Shantae is known for sporting, but it's likable in its own way. There's a plethora of other game modes that I honestly enjoy better than the main game which brings some great value here! They are all more traditional platformer experiences; I'd even call them arcadey. That's kinda the thing though. They're BONUS modes. They are fun, unique, and challenging sure, but they're ultimately just self contained gameplay tweaks. They pretty much just have you play through the same levels with different movesets, which is fun for a few afternoons. While it is impressive these levels support so many different little movesets, I can't help but wonder if making them fit this format is what led them to feel so flaccid (imagine being flaccid playing a shantae game, i know). Overall, it's still somewhat fun, albeit pretty underwhelming to me, particularly after coming off the back of Pirate's Curse. It's too simple for my tastes, but it'll still suffice on other fronts
Read more
July 2024
Played it again after a long time, and still good. To cut it a bit short, it takes place after Risky's Revenge. Where Shantae is more or less running errands until Risky's plan comes in. It gets a bit into the Genie realm as well. Platforming is also a lot better in this game, but still some issues notable from the last. There are also many more transformations. It is nice to see how a steady story line progresses like this. This game is a massive leap overall, right down to the graphics and animations. Plus, it has amazing tracks.
Read more
March 2024
Shantae: 1/2 Genie Hero is one of those instances of a game that was funded by a Kickstarter campaign, but unlike a good few from the time this game was being crowdfunded, this one more or less delivers on what it promises. However, it's not without it's issues. If you had to play a single Shantae game, I'd say you're probably better off with Shantae and the Pirate's Curse, as it's a more refined package over all. What's here is certainly solid, especially when you consider this is a Kickstarter success story, but I'm still going to judge it years removed from it's release for what it is. At time of writing, I've played through most of the modes, with only 2 modes not finished due to some jank that makes them unfun to me. The game's base mode is a solid, if extremely easy adventure, where you travel through 6 Levels (each broken up into 2-3 sections a piece, depending on the level), each ending in a boss fight. Usually, the boss is a returning character from Shantae's past, or a wholly new character in the case of Level 3... sorta. You get all of Shantae's staple moves, with 8 standard Transformation Dances and a few novelty dances that exist to make getting money easier, or just to be goofy/achievement fodder. All of it is pretty solid, but the notable absence of the series staple dungeons and pseudo-Metroidvania map design, in favor of a more traditional Mega Man-esc platformer leaves a lot to be desired from me, as a fan who cut their teeth on the previous titles. It's certainly well made, but there are some elements here that are a bit tedious. You often have to revisit levels you finished already to engage in a trade sequence of some kind to open up the next level, or get the true ending. You have to go back to 100% the game, which I've done, but it's still tedious. The benefits of replaying the levels a bit to collect things is that you can absolutely break the game in half if you go out of your way to get everything. The biggest bit of tedium in the game is money farming for 100% completion, especially so if you're trying to get one of the "Fastest Time" End Screens. Hero Mode is basically a soft-NG+ type affair, and makes the speedrunning easier, but is otherwise the base game. Base game's gameplay gets a 8/10. The only mode I didn't sink a lot of time into is Hardcore Mode, because it really only exists for a single achievement. It's just the base game again, with minimal level design changes, and more punishing damage numbers. It promises an "old-school" challenge, but it's really just hard in the "dumb NES difficulty" kind of way. Pirate Queen's Quest is the best secondary mode in the game, and it's not even close. You play as Risky Boots, and you go through each of the levels again to collect Genie Crystals and pieces of the final boss of the base game (during a brief period in the base game where Shantae is indisposed for a few hours in universe), and most of her abilities are based on the Pirate abilities from Pirate's Curse. Unless you're a masochistic achievement hunter, use the upgrade points you collect (i.e. the Dark Magic). Otherwise, you're going to struggle towards the later half of this mode, and especially at the end. There's a reason it's one of the less gotten achievements. There isn't much to say outside of "this is what would happen if you put Pirate's Curse's abilities into 1/2 Genie Hero" and that it's super solid, especially if you upgrade stuff. This mode gets a solid 8/10 as well. Friends To The End mode is honestly where the package starts to fall apart, however. This is one of 5 "Arcade" modes, but it's the longest of the batch, but it's also the second least fun mode in the game. In this mode, you play as Bolo, Sky, and Rotty Tops traversing Shantae's memories for plot reasons. You move from level to level with no map, you have 3 hearts shared between all characters, and you swap between characters in a way that feels like Sonic Heroes, but clunkier. You also have a Cave Story-esc level up mechanic, where money is experience, and but if you take a hit, you lose some experience. The level up mechanic is consistent across all arcade modes, as is the 3 Heart cap. The other consistent thing the arcade modes have, save for one, is collectable "Dream Squids" returning(?) from the first Shantae. There are 3 in each sub-level, and they aren't that difficult to collect. However, the game implies these do something if you collect a lot of them, and I can say with confidence they do *absolutely nothing!* They're only here for the 100%. Of the three, I only really enjoyed playing as Rotty, and that's because I feel her abilities, while slow, offer the most interesting shakeup for a game mode, as she feels perfect for a puzzle platformer via her "throwing her own head" mechanic. Bolo is fine enough, but his grapple claw thing feels a bit too finicky for my liking. Sky, on the other hand, feels half baked, and is my least favorite character to play as. Her attacks are fine (it's just Maria from Rondo of Blood/Symphony of the Night), but with a platform spawning mechanic that is slow, clunky, and relies waaaaay too much on perfect timing to get the platform at a good height you can jump on. The platforms also don't stick around long, so using them in conjunction with Rotty's head throw when the game wants you to feels super unpolished in my opinion. This is the mode where I gave up on trying to get the "Fastest Time" End Screens for all modes, because I stopped having fun by the middle of Level 3. Seriously, I can't stress enough how ass Level 3-2 is on most of these modes with extremely limited movesets. It clearly didn't get tested enough. This mode gets a 5/10, because I actually finished it, and there's some good ideas here on paper. The execution of those ideas is just extremely mid at best, and awful at worst. It'd be unplayable in my view without Rotty's full heal ability. Ninja Mode is the second Arcade Mode, and it's actually a decent enough, if kind of bland mode. Shantae is dressed as a Ninja, and loses her dancing abilities, and gains a sword, ninja stars, a faster movement speed, the ability to cling to walls, and a short range teleport that is actually pretty fun, if a touch jank. It's like, a solid 7/10. Beach Mode is the third Arcade Mode, and singlehandedly the worst mode in the game, to the point where I didn't finish it. It has your usual Arcade Mode trimmings for this game, and basically is just Shantae without her transformations and spells, but you gain a beach ball attack and a bubble float that would be kinda broken if it didn't burst on impact with literally anything. However, if that was all it did, this mode would be pretty vanilla. Instead, someone at WayForward likely had someone piss in their Corn Flakes that day, because this mode has the most BS mechanic I've seen come from them: a Sunscreen Timer. Beach Mode has a unique mechanic where, if you don't constantly re-up a Sunscreen meter, which you do by collecting bottles of sunscreen (that respawn over time), or take a plunge in some water, you will being to suffer from an extreme sunburn and lose health a quarter of a heart every few seconds until you do either of the two aforementioned things to reset the meter. This single mechanic makes the entire mode feels like someone deciding to be a jerk to the players, as the frantic nature of the mode due to the Sunscreen mechanic makes mistakes infinitely more punishing. 2/10, screw this mode. Officer Mode is the 4th, and best arcade mode, because it's just Mighty Switch Force: Shantae Edition. It's basic MSF, but it's still solid block switching fun. You can't duck or dance, but you get a gun and block switching. 8/10. Jammies Mode is Beach Mode without Sunscreen more or less. It's infinitely better. 7/10 because Beach Mode is asscandy by comparison. Overall, the game is a solid 7/10, weighed down by two modes that are such absolute bootycheeks that they hurt the game's score a lot. Solid.
Read more
Jan. 2024
pretty good game overall ( ive played riskys revenge, and friends to the end) sometime it felt a little too easy in the og but i like how they give you the option to change to a harder mode
Read more

Similar games

View all
Similarity 99%
Price -91% 1.80€
Rating 8.9
Release 23 Apr 2015
Similarity 99%
Price 9.99€
Rating 8.2
Release 15 Jul 2014
Similarity 92%
Price -92% 1.89€
Rating 8.6
Release 28 May 2020
Similarity 92%
Price -40% 8.99€
Rating 9.5
Release 25 Feb 2019
Similarity 92%
Price -79% 4.20€
Rating 8.7
Release 20 Dec 2016
Similarity 91%
Price -50% 4.99€
Rating 9.1
Release 24 May 2018
Similarity 91%
Price -90% 3.98€
Rating 9.2
Release 18 Jun 2019
Similarity 91%
Price -80% 0.79€
Rating 8.7
Release 13 Jul 2018
Similarity 91%
Price -61% 4.72€
Rating 8.9
Release 17 Nov 2016
Similarity 91%
Price 14.99€
Rating 8.1
Release 30 Oct 2013
Similarity 89%
Price -50% 8.39€
Rating 9.0
Release 27 Mar 2021
Similarity 89%
Price -50% 7.49€
Rating 7.6
Release 28 Nov 2014

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 20 November 2024 03:08
SteamSpy data 17 December 2024 10:26
Steam price 23 December 2024 20:41
Steam reviews 22 December 2024 13:53
Shantae: Half-Genie Hero Ultimate Edition
8.4
913
113
Online players
8
Publisher
WayForward
Release 08 May 2018
Platforms