Shantae and the Seven Sirens

Shantae is back in an all-new tropical adventure! In her fifth outing, the Half-Genie hero gains new Fusion Magic abilities to explore a vast sunken city, makes new Half-Genie friends, and battles the Seven Sirens in her biggest, most thrilling quest yet!

Shantae and the Seven Sirens is a metroidvania, female protagonist and platformer game developed and published by WayForward.
Released on May 28th 2020 is available only on Windows in 16 languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Russian, Turkish, Portuguese - Portugal, Portuguese - Brazil, Spanish - Latin America, Korean, Simplified Chinese and Traditional Chinese.

It has received 1,709 reviews of which 1,545 were positive and 164 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 12.49€ on Steam and has a 50% discount.


The Steam community has classified Shantae and the Seven Sirens into these genres:

Media & Screenshots

Get an in-depth look at Shantae and the Seven Sirens through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • Processor: 4th generation core-i processor or better
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon(TM) R7 250 or better
  • DirectX: Version 11

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
I love the animated scenes and voice overs in the dialogue! The different modes and lore is AMAZING to go through! Love this series.
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Oct. 2024
the game has tumblr-esque dialogue, gooner character designs, 1000 healing items that make you immortal, and weird voice acting so basically its just the average shantae game. 8/10 i didn't like the card system + no ammo baron (the worst part of the game honestly)
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Aug. 2024
IMPORTANT: PLAY IT ON RULE BREAKER MODE Okay, I've been expecting much worse from this game, and it pleasantly surprised me. I wouldn't say it's an outstanding game, but it's an enjoyable experience. Graphics are fine, music is, obviously, not as good as Jake Kaufman works, but is not bad either. Cutscenes are great, monster girls are adorable as always, and gameplay is surprising refinement of a transformation system that used to annoy me so much. I can understand why it worked that way in the original game, given how few buttons GBC had, but going through dances to, say, turn into a mermaid every time you wanted to swim was really annoying and unnecessary in sequels. Well, now traversal abilities are finally divorced from dances - if you unlocked a transformation, you automatically transform into a digging or swimming form when you go into dirt or water, respectively. Level design is a bit of a double-edged sword - now it's a big Metroidvania map again rather than several separate levels. Diversity of locales suffer a bit even compared to the earlier games, as it is all different flavors of aquatic ruins - but, to be fair, Castlevania games are mostly different flavors of castles and Metroid is different flavors of alien caves, and no one complains about them (though they do manage to pull off more variety in their respective themes). And now we get to my biggest gripe about the game that tainted my first walkthrough. I REPEAT: PLAY IT ON RULE BREAKER MODE Everyone seems to be angry about Seer Dance, but no, the one aspect of this game I hated the most was the card system. You see, the monsters drop cards that give you bonuses, and that's fine, but you can only equip three cards at once in the Definitive mode. In theory it means that you have to choose wisely what cards do you need the most, but the problem is that most of this cards give small situational bonuses, usually to a certain ability, and they also have to compete with cards that give big and powerful abilities like mana regeneration. My "favorite" example is Wetman card - it gives extra health from food, and you can only eat food in pause menu, so there is no reason why it shouldn't be always on, you just have to go through extra step every time you want to use food. Having to constantly switch between cards is just an annoying busywork, so you just pick the three strongest cards and ignore the rest. The smart way to design cards would've been a system similar to Paper Mario badges, where every card has some kind of Power Rating and you can equip as many cards as you want as long as you don't exceed certain Power Total that you can upgrade - so you can pick between having few strong cards or many utility ones (and certain cards, like Wetman, should have rating of zero). But for the game as short and easy as Seven Sirens, the Rule Breaker mode where you can just equip every card works just fine - I don't think it breaks the game in any way. It shouldn't even exist in first place, it should be a part of default Definitive mode, with current system relegated to Classic mode. So, I understand this whole grievance is kinda self-afflicted, but they did worded Rule Breaker mode like it's some kind of cheat mode for repeat walkthroughs. So, as a good boy, I did not picked it for the first walkthrough, and even though I had second thoughts at 15% mark, I did not fully realized my error until it was too late to restart the game. So do not repeat my mistakes, pick the Rule Breaker mode if you want to have fun times , and if you want to experience the busywork, just do it when you are achivement-hunting.
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Aug. 2024
Story: In this one, it initially follows a vacation, when the half genies are kidnapped. And as Shantae proceeds, while it is a rescue effort. She does learn a bit more about what the genies left behind. It also gets into Risky's plan, and why everything here happened. System: Mostly the same, with the Dance transformations changed to like special moves. And the animal transformations linked more to the movements. This is cool and all, and the concept was nice. Though, pretty sure peeps play to turn into a monkey. That aside, it could have been a better execution if the concept was combined with actual transformations. The map as well is a bit larger overall. Animations: Amazing art style, and amazing mini animated cutscenes. Music: Amazing as usual. Overall: This is a really good game, and it does correct a number of issues the previous entries had. The platforming, as well as the difficulties in them are much better managed here.
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Jan. 2024
A fun casual Metroidvania / Wonder Boy-like. The world is interconnected this time, but it's not especially large or intricate, "labyrinths" are self-contained maps, and most items are easily obtained. If you enjoyed the previous games, you'll probably enjoy this one, but it doesn't particularly stand out from the others.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 20 November 2024 03:08
SteamSpy data 20 January 2025 00:28
Steam price 23 January 2025 20:26
Steam reviews 21 January 2025 18:00
Shantae and the Seven Sirens
8.6
1,545
164
Online players
22
Developer
WayForward
Publisher
WayForward
Release 28 May 2020
Platforms
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