Shakedown: Hawaii

Build a "legitimate" corporation via open world missions, shakedowns, sabotage and property acquisition.

Shakedown: Hawaii is a open world, top-down shooter and twin stick shooter game developed and published by Vblank Entertainment and Inc..
Released on October 20th 2020 is available in English only on Windows.

It has received 497 reviews of which 443 were positive and 54 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 3.99€ on Steam and has a 80% discount.


The Steam community has classified Shakedown: Hawaii into these genres:

Media & Screenshots

Get an in-depth look at Shakedown: Hawaii through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows® XP / Vista / 7 / 8 / 10
  • Processor: 1GHz processor
  • Memory: 256 MB RAM
  • Graphics: Pixel Shader 2.0 and Vertex Shader 2.0
  • DirectX: Version 9.0
  • Storage: 150 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
I recommend this game with one BIG and PULSING "IF". You will probably enjoy it IF you played Retro City Rampage and liked it. When compared to RCR, this game is rather boring. Gone are the references to other games and their mechanics, and in place we have... late stage capitalism. Instead of the player using Sonic shoes to press a trafic light button, we have a guy going to the store and learning about shrinkflation and targeted ads. The story is about a guy stuck in the 80s, who discovers that all his business are losing revenue to other businesses, so he has to rebuild his empire by learning about capitalism strategies like MLMs, targeted ads, sponsored content, store credit cards, accumulating points that expire too quickily, ingredient replacements and pro-enviromental choices that so happen to reduce his costs. The story is supposed to be comical, but its all stuff that actually happens today, right now. There are two other characters that you control, but it feels they are there just to parody GTA 5. The ending is kinda meh, as you "defeat" other main villains over the game, and the final boss if a guy that shows up from nowhere. Then you get a prize and the game ends. The gameplay is mostly the same as RCR, but missing a few features like powerups. For some reason, stomping and the spread shot from Contra are still there. There are several weapons, but most of the time you will only use two or three of them, because they are either too weak or too dangerous to use due self-damage. Either way, eventually enemies start to get bulletproof and you have to melee them or use explosive weapons. You can say the "main" gameplay is the business management, but there isn't much to it. You get money daily, then you use that money to buy more businesses or to add multipliers to existing ones like MLM, credit cards, gift cards, stealth ads and more, so you get more money to buy more businesses. As long you buy stuff everytime you get paid, you will finish the game with all businesses. And no idea how "daily" works in this game. Sometimes it only paid after missions, sometimes it didn't, sometimes it paid after a few minutes of running around, sometimes it didn't pay after several minutes of standing still. All minigames from RCR are gone. The only thing left is glutes workout session, where you press a button at the right time and don't get anything if you pass. Graphicaly, the game looks very nice. There isn't much to add to it. To sum it up, the game is good, but rather boring when compared to RCR. By removing the gaming parody, it becomes a basic GTA demake. Looks good, plays ok, still prefer RCR. Buy RCR.
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Sept. 2024
I don't regret the three bucks I spent on sale. Finished it in about 12 hours, no replay value, but it was fun while it lasted. Solid GTA 2 style gameplay. If you liked that, you'll like this, not much more to add there. The humor isn't going to hit for some people but 'out-of-touch-boomer deals with modern world' works for me. The arc with the wanna-be-rapper/failson has been done better elsewhere, but it was minor enough it didn't break anything. The property buying mechanics are mostly a progress bar. You need to engage enough to buy the plot relevant properties, but it doesn't really do anything beyond that. I never needed to visit a gun store with the ambient pickups available and I think that's the only business that does something. I'm not mad about it, it was fun to watch the map turn bought, and I did 100% the property buying, but I felt disappointed there was no in-game acknowledgement beyond the achievement popping. But that was really my only disappointment with it, other than that it landed pretty much exactly on expectations as advertised.
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Aug. 2024
Fun and addictive gameplay, nice retro soundtrack as you build your empire. could not stop myself playing all day.
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Aug. 2024
A great parody. Lots of stuff to do, lots of fun to have.
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March 2024
I am honestly on the fence about this game, but I decided to say that, despite its flaws, yes, I would recommend this game. Let's start with the bad. Among the things that I really can't stand, there are bad controls especially when it's impossible to remap them and even more so when the mouse is underutilised. This is especially true when azerty keyboards aren't supported. It is impossible to play with an azerty keyboard and each time you want to play it if you own such a keyboard, you will have to manually switch to a qwerty loadout, and then switch back after each session, which is infuriating and not tolerable. If I could remap my keys, it wouldn't even be an issue, I would just switch things up myself, but it's not even possible. It has to be noted that auto detecting azerty keyboards is a feature that can be put in a game in less than an afternoon. It's not even that hard(a dev of an other game did it in a few hours when I notified him of the problem, so I KNOW it's possible in that timeframe). Even without that the controls of this game are the big big weak point and there are some huge problems with it. Characters tend to slide/lock themselves into actions like moving and shooting, especially when you do both at the same time. Because of that shooting can prevent you from jumping to dodge or even moving at time. Needless to say this can be absolutely deadly. Not only that but as this game feature some amount of platforming, some of it mandatory in some missions, it can be infuriating. There is something very very wrong with the controls. Not only that but the game try to make you use some auto-fire features at time which is mapped on shift, while the shooting is on left mouse button, and using the button won't work in some situations like in vehicles. As such mouse support in general feels shaky, and for a PC game, that's not something that should be tolerated. It feels like the game was made for controllers setups, and there is no reason for that. A lot of keys could be utilised like the number keys for weapon changes instead of a pause button to change weapons. Hell, you could use the mouse wheel for that but once again, not used. Second mouse button is also not utilised. It's mind blowing. The map tends to change zoom level all the time when you open it for no reason, never keeping your settings. Seeing how often you will use your map, it's just not acceptable. The business management could use a lot of ergonomy options and quality of life things to be able to apply income multipliers to the best buildings, or applying them in bulk instead of having to do it one property at a time. At one point of the game you can set a salary for your main character... But not for the others two. Because of that gaining wallet money with them is extremely tedious and seeing you need that kind of money to puchase characters upgrades, it makes acquiring them tedious. In fact, chances you won't have them before you are already done with the game. Speaking of that, the game is short. Count 14-20h to 100% it, and that's while taking your time. But that's somewhat acceptable due to the game being cheap. Still there are some games of equivalent price which offers more content. So why the positive? Well the 2D and pixel art are both gorgeous and it's clear where the talent is. Here and in the soundtrack which is very retro and enjoyable. The story and the fact it's pure satire, especially of business schemes and marketing, is funny. The main character and his son are both detestable, but in a good way. The third character is just a complete yes man, but it works too. The objectives and missions are very varied, so you will end up doing a lot of different things and even when you do similar things they don't exactly feel redundant. The whole trip by itself is pleasant, and if it wasn't for the wonky controls, I would even say it would be just right. The artists as a whole went above and beyond the call of duty, be they graphical artists, composers or writers. It's a drat shame the technical aspect of the game dropped the ball on the controls, because otherwise it would be pure positives. This is even more problematic when all those problems come from the creator of the game himself, who handled most of the technical aspects. This is something that could be easily fixed, but probably won't. Still maybe people using a controller will have a better time, but I can't be sure. Not that I would advocate ever using a controller for a PC game. In the end of you can endure the bad controls and lack of rebind plus weird keybinds, I would say to go for it on a sale. Around 5 euros is a right price, over that... I would say pass.
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Last Updates

Steam data 22 November 2024 06:16
SteamSpy data 17 December 2024 15:15
Steam price 23 December 2024 12:42
Steam reviews 22 December 2024 14:02
Shakedown: Hawaii
8.3
443
54
Online players
3
Developer
Vblank Entertainment, Inc.
Publisher
Vblank Entertainment, Inc.
Release 20 Oct 2020
Platforms