Shadowverse CCG

Four million battles every day. One Shadowverse. Japan's #1 strategic card game. Made by card gamers for card gamers.

Shadowverse CCG is a free to play, card battler and trading card game game developed by Cygames and Inc. and published by Cygames, Inc. and Cygames Korea Inc..
Released on October 27th 2016 is available on Windows and MacOS in 9 languages: English, Japanese, Traditional Chinese, French, Italian, German, Korean, Spanish - Spain and Simplified Chinese.

It has received 14,589 reviews of which 10,757 were positive and 3,832 were negative resulting in a rating of 7.2 out of 10. 😊

The game is free to play on Steam.


The Steam community has classified Shadowverse CCG into these genres:

Media & Screenshots

Get an in-depth look at Shadowverse CCG through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i3-6100 / AMD Ryzen 3 2200G
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GT1030 / AMD Radeon RX 550
  • DirectX: Version 11
  • Storage: 15.5 GB available space
  • Additional Notes: Resolution: 1024×768
MacOS
  • OS: macOS 11 Big Sur (Mac computers using Apple silicon chips are currently not on the list of supported devices.)
  • Processor: Intel Core i5 3GHz
  • Memory: 8 GB RAM
  • Graphics: Intel UHD Graphics 630
  • Storage: 15.5 GB available space
  • Additional Notes: Resolution: 1024×768

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2017
Quite enjoyable aesthetically pleasing game that I put a decent amount of free time into. Art 8/10 - Enjoy the anime type art style, but due to the large amount of artists art can be very stratified and different. I personally don't mind the revealing art whatsoever, but be warned. This game most likely isn't for children 13 and under. Gameplay 9/10 - Generally follows 3 main ideas similar to another card game Hearthstone. You want to control your card advantage, board presence, and tempo. By itself the game would be pretty mediocre (one of the reasons why I quit HS), but Shadowverse introduces the evolve mechanic. Evolving creatures generally boosts stats and lets them instantly attack into another creature. I personally love the huge tempo swings experienced from evolves and that keeps me invested into the game. Developers 9/10 - Some games often dump progression into a strict meta (Such as HS pushing the aggro meta). Despite the undesirable and often unfair games, the problem isn't the meta, its the developers' responsiveness to the desires of the community. I personally feel that the developers of Shadowverse (actual players of other card games) understand what is happening to the ladder and are making a step which will benefit the most. One thing we don't need is sudden, rash decisions in designing such a large game. Shadowverses' developers have not gone to balance too many cards yet so that aspect is uncertain. What is certain, however, is that Shadowverses' developers are one of the most F2P friendly card game developers. They often give out free packs making it super easy to F2P, something I will capitalize next. Free To Play-ability 10/10 - Starting the game gets you 30-40 packs for free, which can almost always provide you with enough vials to craft a competitive deck for ladder. Free packs from promotions and tons of quick rewards only speed up the growth of your collection. As of now, Shadowverse is the most f2p friendly card game (Out of HearthStone and Magic [Haven't tried Evoker yet]). Is there any pay to win BS? Shadowverse also offers the sale of crystals, which can be used to purchase more packs and pre-built decks. Despite the initial view that spending money leads to a greater advantage, skill and knowledge often play a greater factor in determining the outcome of games than solid card quality. Therefore I would say this game is almost completely free of pay-to-win because you can still lose running a deck with terrible card quality but if you have a decently competitive deck a lot of the games come down to skill. Edit: With the new expansions coming out and releasing cards on a new level of power, I would have to modify my original statement. Card quality does matter now. Is it worth it for a new player to spend money? Shadowverse is excellent for new players as they offer the magic of pre-built decks. Pre-built decks are great because they offer a solid selection of cards and guarantee necessary legendaries for a craft. They cost 500 crystals for the first purchase (increasing to 750 for ever subsequent purchase), which is literally only 5$ during a crystal sale. I feel like they carry their value as they bring in critical legendaries (which of course can be crafted if you don't have spare change) while introducing how crafts should be played. Currently, the most valuable pre-builts are the Bloodcraft prebuilt (control blood), Forestcraft prebuilt (almost every forestcraft deck uses cards from this pre-built), and Shadowcraft prebuilt. I would definitely rate Shadowverse a solid 9/10 overall due to its defining characteristics, solid gameplay, and f2p aspects. I hope you have the same enjoyment I did while playing this game, and don't be too competitive while playing. After all, its a card game.
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March 2017
Yes, it's a lot lilke Hearthstone, a game I enjoy immensely. BUT ... the quality of life touches in Shadowverse just make this game so much nicer to play. - Deck codes allow you to import an entire deck list instead of building it card by card. - Replay mode lets you review your last 10 games. - Story mode is more challenging and interesting than the Hearthstone tutorial. - Daily rewards just for logging in. - THREE quests every day. - Rewards for reaching milestones in Ranked play. - Special events with even more achievements and unique rewards. - Prebuilt decks available for purchase, allowing you a 100 percent chance of getting certain cards. HOWEVER ... I've now played enough of the game to see that the balance is very heavily skewed toward high-end-combo play. Most games between competitive decks are just a race to see who can get the big legendary combo off first, or to see if you can play your combo before the other guy draws the counter. All other turns are rendered trivial, so in a lot of cases it just boils down to a coin toss. I'm not going to take back my positive review because I really do admire the foundation. And I recognize that other people do like this style of gameplay; it's just not for me. So while I'm going to uninstall it after saving this revised review, I still think it's worth a try for those who like CCGs. It's free, after all, and they are pretty generous with the cards, even though you'll never get enough free cards to be competitive.
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Feb. 2017
Before writting this review, I didn't realise that I have spent my times over 300 hours on this game!! I think this can explain how much fun of this game (atleast it is what I feel to this game). If you love card games and looking for one of it, I definitely recommend this "Shadowverse". The game play is easy to understand and animate cards are very charming. Give it a try and decide it by yourself. Thanks
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Jan. 2017
A very generous, deep and enjoyable F2P card battler. Tons of cards and interesting mechanics make this worth checking out for fans of the genre but give it some time to learn the systems etc before you give up on it. You will either love or hate the art style it is without a doubt 'Waifu:The Gathering' but I am not really one to be upset about drawings of large breasted women in armor (really, where would we be without Boris Vallejo or Margaret Brundage). Also slightly has a tablet game feel, but not too noticeable.Don't let any of this discourage you this is maybe the best card battler out right now.
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Jan. 2017
I LOVE THE DEVELOPERS! I wasn't even online and I got a bunch of packs for 'bearing with them' as they had to delay the Bahamut release. Not many card game companies are this generous. You get so many rewards for levelling the leaders, playing the campaign, and just playing the game. Even the daily quests all 'cooldown' faster after you earn them all. The daring complexity, the fantastic mechanics, and the overall amazing style of the game manages to make a very balanced and enjoyable card game to play. And there's not a whole lot of RNG everywhere (fuck you Fiery Bat) that just plagues the game for no reason. When RNG is present, it's tastefully done and a small chunk of RNG is good for card games. Easily one of the best card games and I'm glad it's finally on Steam! Linking my account to my Steam account was super easy. My only suggestion to the developers is possibly making a more fulfilling arena experience by allowing us to get higher than 5 wins. I feel as though that's one thing Hearthstone did really well.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 24 December 2024 00:31
SteamSpy data 19 December 2024 22:03
Steam price 24 December 2024 00:31
Steam reviews 23 December 2024 13:47
Shadowverse CCG
7.2
10,757
3,832
Online players
878
Developer
Cygames, Inc.
Publisher
Cygames, Inc., Cygames Korea Inc.
Release 27 Oct 2016
Platforms