Shadows of Forbidden Gods on Steam - User reviews, Price & Information

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Take on the role of a Dark Elder God and lead your agents to bring about an apocalypse in a fantasy world. Work in the shadows, avoiding the heroes who will try to stop you, as you bring about plague and famine, ice age and volcanic destruction, madness and never ending night.

Shadows of Forbidden Gods is a strategy, simulation and god game game developed by Bobby Two Hands and published by Forbidden Oak Games Limited.
Released on July 15th 2023 is available in English only on Windows.

It has received 909 reviews of which 843 were positive and 66 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 16.79€ on Steam.


The Steam community has classified Shadows of Forbidden Gods into these genres:

Media & Screenshots

Get an in-depth look at Shadows of Forbidden Gods through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel i5-2500 or equivalent
  • Memory: 1024 MB RAM
  • Graphics: Integrated Graphics
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
I don't quite understand the complaints with the UI, simply because personally I've had no issues with understanding what was occurring. The game is difficult and I've had many plans go up in flames and I'd have to pick my evil God self up and redo some of the hard work I spent thinking it would bring success. And like what other people said, don't expect to win every time. I have had times where I got all the way to awakening and then the hero was able to pull through at the last moment and my whole evil plans come tumbling down and I lose. I've also had it go the other way where I completely corrupted and made the hero relatively useless through my grand scheme. My favorite is having the hero believe I am attempting something external to their human kingdom of choice but it turns out I infiltrated in and teared down all the hard work the hero was doing and letting it burn. Even though it does not have its own story, I love the stories I have made with it. Another of my favorites was focusing external with an orc empire and was able to actually make a large empire with my warlord. I truly was getting perpared to break the alliance and I had an almost equivalent military stature with my orc empire to the whole light alliance. Then they realized the threat and the hero led a genocide against my empire and started killing off all the orcs trying to hunt and find my warlord. My warlord I had hiding after losing horrifically in a major battle that sealed the fate of the empire. I was extremely frustrated because I built this gigantic empire from nothing and it was pure skill and manuevering to avoid direct confrontation. And at the split moment the alliance committed genocide against my orcs. Then they hunted and killed my warlord in a last stand with my final orc army and my hard work in building that character was gone in glorious last stand against the alliance. I was certain of defeat as the alliance continued their genocide, I had 5 tiles left and no plan and I had another orc warlord preparing for another last stand to hurt the alliance as much as possible on the final fortress. I was flailing like any Dark Elder God that does not want to lose hoping anything would save my crumbling Orc Empire. I threw everything at the wall because otherwise I had to start from scratch and it was already like turn 200... I finally assassinated the hero. The alliance crumbled into internal strife (my doing by flailing) and the armies of the alliance pulled from my orc lands. That allowed me to have some breathing room and rebuild the empire that fell. With this respite and internal strife was enough for me to convert a kingdom into the Dark Empire. Then with my two empires I crusaded against the remaining light and brought forth the apocalypse and pulled a victory from near defeat which allowed me to conquer the remaining kingdoms on the continent. The remaining stranglers lived on islands and had no hope of achieving real success against the military might of both my Orc and Dark empires. I have also had Dark Empire games where I formulated the empire and the hero immediately fights and kills the monarch which left my empire into a weak character's hands and then the alliance push through and crumbled the empire I spent so long into formulating. Needless to say. No plan survives first contact with the hero. Have a plan of attack to start, but also prepare your other contingency plans and entrap the hero in a box with no hope of success and live out your Dark God dreams.
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Dec. 2024
Yes. Easily. The UI takes time to get used too, I had to play the tutorial a few times and you do need to accept your first few runs will be a loss, but take your lumps, learn to sift through the information you need and accept that you go in with a plan and accept that it might not survive contact. But I say this with the highest praise that this game feels like what a paradox fantasy game would have at its bones, and they're really good bones. I hope bobbytwohands has future success in the game space or whatever ambitions follow, he made a phoenix rise from the ashes of That Which Sleeps. Thank you for that.
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Nov. 2024
The game looks like absolute shit. The UX is terrible and it is not quite clear what things do. But man is it very original in its take on an strategy game where you play as the evil eldritch god. My only complaint aside from how rough the UI is that the meta tends to sort of shake out the same. Most gods, even if their mechanics and personal abilities are different, still end up playing into slowly building up, avoiding shadow like the plague to avoid threat, and then quickly rushing enshadows to win on enshadowing everyone. Maybe I just suck, but trying to popkill or getting factions to kill each other rarely works without already having high shadow, by which point you don't need to popkill or in-fight since you want the shadow to spread and passing agents to enshadow too (plus giving heroes and agents something to do that isnt killing you).
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Sept. 2024
It is incredibly rare that I will play a game for a few sessions at launch, come back to it a full year later, and then completely lose track of time for 3 hours straight. The simplest description I can give is the AI is playing a grand strategy game like Crusader Kings. You however are different. You're playing a dark ancient evil god trying to carefully puppeteer your way to victory. You don't have much direct influence (at first), but you have loyal followers who carry out your will across the world. The level of depth here is pretty astounding, and it can be a bit overwhelming on your first game. I think going in expecting to lose the first time is a good policy. I really didn't have a full grasp on what I was doing for most of the first game, but I was so fascinated I played a few more. Honestly a banger, also the art if BEAUTIFUL.
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Aug. 2024
You know how the bad guys in kids tv shows try endless schemes to take over the world only to get their butts kicked by the heroes each and every week? This is a perfect simulation of that. The tutorial barely teaches you anything actually useful in a real game. To save yourself a ton of time so you won't have to restart over and over. Here's a few basic tips. Don't worry about spoilers as this is just barely the tip of the iceberg for how to approach the game and you still aren't guaranteed a win: With the starting God, She who will feast, don't worry about spreading shadow too soon. Choose Dark Martyr on your Supplicant, find a suitable location with the qualities you want and have them immediately attack someone and die. Boom, 100% infiltration. You NEED this immediate win just to keep up with the momentum of the Chosen One. Then plan to focus down that location with all your agents. Next, steal a bunch of money because you'll need it for disruption events. Your goal is to cause a big, widespread enough disaster that will distract the heroes long enough for your shadow to get a foothold. Otherwise, the Heroes just spam wards, disrupt your agents constantly, and cleanse corrupted leaders nonstop, and you'll be stuck treading water until you run out of turns. The bigger the nation, the bigger the disaster. Don't worry about minions unless you know you're going to be attacking Heroes or causing enough trouble raiding to attract heroes to try and track you down. Don't worry about keeping your non-unique agents alive or even being cautious with them. Use them to harm and harass pesky heroes liberally and have them go on rampages to keep heroes away from your REAL work. Setup > Disaster > Distract Heroes > Spread Shadow. Rinse and repeat. There, I saved you 3-4 hours of your life. With that first taste of actual progress you're now free to actually experiment instead of banging your head against a wall.
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Last Updates
Steam data 10 April 2025 06:16
SteamSpy data 15 April 2025 03:09
Steam price 15 April 2025 04:49
Steam reviews 14 April 2025 22:08

If you'd like to dive deeper into the details about Shadows of Forbidden Gods, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Shadows of Forbidden Gods
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Shadows of Forbidden Gods compatibility
Shadows of Forbidden Gods
8.7
843
66
Online players
22
Developer
Bobby Two Hands
Publisher
Forbidden Oak Games Limited
Release 15 Jul 2023
Platforms