Shadows of Doubt on Steam - User reviews, Price & Information

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Take on the role of a private investigator in this immersive detective simulator. Solve murders and other crimes in a procedurally generated and persistent city where every NPC lives and breathes their own independent lives. Find the killer quickly… or they will kill again!

Shadows of Doubt is a detective, immersive sim and sandbox game developed by ColePowered Games and published by Fireshine Games.
Released on September 26th 2024 is available only on Windows in 9 languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Japanese.

It has received 15,428 reviews of which 12,941 were positive and 2,487 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 12.49€ on Steam with a 50% discount, but you can find it for less on Gamivo.


The Steam community has classified Shadows of Doubt into these genres:

Media & Screenshots

Get an in-depth look at Shadows of Doubt through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 or newer
  • Processor: Intel 6th Gen i5 or AMD Ryzen 5 1600
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1060 or Radeon 5500XT
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Additional Notes: Approximate specs for 1080p, 30+ fps

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2025
This game is amazing. Yes, it has bugs. Yes, sometimes the controls make me want to start smoking again in real life and not just in-game. But hear me out. I finished the tutorial first, so then of course I proceeded with a 'real' game. My first case ever, I call it: The Blonde Stalker/Sniper. Her first victim, a young girl from the 5th floor. I get to the crime scene, investigate. I find no relevant prints, no shoe marks, just some emails. She was being stalked by a blonde woman, whom she thought in the beginning was some sort of new mysterious fan or something. I start investigating the neighbors from the building, looking for an average-height blonde. I find a couple. But I still have no evidence. The next day comes. Another woman is shot. Same story, she was being stalked, she was trying to get help from the police force but no one was helping her until it was too late. So, of course, it's my job to make some justice for this young girl. I investigate again, no prints, nothing. I keep searching the neighbors. I check the security room, watch camera footage constantly. I even check the phone logs. No new leads. I'm going crazy. I take some side cases until the next murder, to make some easy money, a public humiliation there, a cheating husband here, anything that gets me from living on the streets into a nice, warm apartment. Then another murder, another woman stalked, tried to ask for help, no one helped, and she ended up dead. Still no leads. I start smoking and drinking. Every minute that passes feels like agony. Am I really a detective or just a fraud? Should I just keep taking dishonest jobs instead of helping people? Then the fourth murder happens. It's in a bathroom. Now I notice a bullet hole through the bathroom window. And another one on the floor. Now things click. I couldn't find any prints because the murderer never took one step into the murder scene. The stalker was a sniper! I calculated the trajectory (wrongly, might I add) and went on to the next building. I needed to find the security room, get the files for the tenants. But I found no security room. I did find in the basement an illegal gunsmith, so then it clicked, from there our stalker got her weapon (a rifle). I was thrilled, I started verifying each tenant room, even had some false positives until I realized I was checking apartments from where our shooter could not have taken her shot. I checked each one of the tenants, found their identities, observed their online behavior, looked in every corner of their homes, checked, double-checked, triple-checked. Some women fit our profile, but some characteristics were wrong (apartment position, height and/or hair color). My board was getting bigger and bigger with possible suspects. I knocked out old women, young ones, wives and husbands, anything to get closer to my serial killer. I was getting crazier and crazier by the hour. Smoking was not helping anymore. I started taking painkillers to help with the dread, just enough of them until I was numb. Then the fifth woman was murdered. Again, I found the bullet hole in our victim's apartment window. But this time I could not find the floor bullet hole. It got me thinking, what if I was wrong this whole time, what if the building right in front was not our shooter's building but the one right next to it. The trajectory kind of made sense. So I went to the next building. I found an apartment that matched our possible bullet trajectory, just to realize it was my own apartment (true story). At that point I realized that the painkillers, the alcohol, and smoking were getting out of control. I needed to get a grip on reality again. I started investigating my neighbors. I even found a great suspect, blonde, average height, she even had deer rifle ammo. My own neighbor from upstairs? After all this time? Could it be? But I found no weapon, and to try and shoot from her windows and actually kill her prey would have taken some crazy military background, which she did not appear to have. She was just a restaurant worker. I left her on the suspects board. Time was passing, the next murder was getting closer and closer. I went back to the murder scenes, tried calculating the angles and bullet trajectories again. And now it finally made sense, I realized that I was wrong all this time. It could not have been my building. The only possible solution was the building in front of the one with the dead people. And now I was 100 percent sure that the bullets could have come only from the left side of the building, somewhere between apartments 3-5. I knew that in 5 there was just an old woman living there, muscular, shorter build, so a no-go. So I just had to check again floors 3 and 4. Three possible apartments on floor 3 and one on 4. I went in the building and was going up to the third floor and et voila, a blonde woman, pretty young, with an average build was just passing by. I looked at her, unknown person. How come unknown, I triple-checked each apartment, who was she? I put a tracker on her and tried to follow her. She did not like the tracker part, so I had to run, hide and wait. Then I checked my map and followed her to her apartment. 401. 401? I was here, 100 percent. I knock on the door. Everything makes sense in my head. The apartment was positioned on the left side of the building, her body type and hair color, but somehow I missed her. She opens the door. I waste no time, I get my Katana out and start bashing her. She uncovers a rifle and starts shooting. Lucky for me, I was trained by drunk samurais back in the day and my 3 hits knock her down. I look at her lying body amazed. It's her, after all this time, I finally meet my serial killer. All the lives she took, why? I close the door, search her, get her prints. I retrieve her rifle and any other dangerous objects in her possession. Then I cuff her well, she's not escaping me this time. I even lock the apartment door and put a wedge underneath it, just to make sure that her victims get the revenge they deserve. But now I'm curious, how did I miss her? I investigate the apartment. I stop by and watch from her windows. Yes, I think, it all makes sense. I can feel myself taking her identity, looking at my prey day and night, just waiting for the perfect moment to strike. Anyway, I find out that I actually investigated this apartment, only her husband was home alone. He worked in IT, I can't remember what exactly. I remember getting the documents, seeing that he and his wife lived here but in his safe I found 2 chip upgrades and I remember leaving faster, excited to upgrade my inventory slots already. I dismissed his wife, as back then, I thought that this was the wrong side of the building for the sniper to shoot out. How wrong I was. And how I rushed this. If I was more patient, less intoxicated, I could have saved at least one soul. I ask her why she murdered all those innocent women, what she was thinking. She looks at me and grins: If they didn't want to get shot they should have closed their curtains. I'm speechless. I just look at her for a while. Eh anyway, I do this to get to Eden or whatever that place is called, people die every day and that's life. I proceed to punch the serial killer a couple of times, I finish writing my investigation conclusions and go to the city hall to finally get paid, I need a new soda machine in my apartment. While going to the city hall, I slip once or twice because it's raining outside and apparently I'm very slippery, or maybe just drunk. I don't know anymore. --- Everything I wrote above actually happened, some crazy things I did not even mention, as the story was already long. So yeah, this game is great. I did not expect this, as for ~10 hours I actually thought my mission was bugged or something until I got to the 4th murder. Can it get more polished? Yes. But is it worth it in its current state? Hell yeah, it's worth it. Back to our cases lads, they ain't gonna solve themselves, amirite?
Expand the review
June 2025
Cautious recommend. There's no other game quite like this, generating murder mysteries on the fly, but the limitations of the game engine and performance issues prevent me from giving it a full-fledged endorsement. The murder mystery aspects are great -- killers will stalk their targets, hang around their workplaces, follow them to places where they eat. Sometimes there'll be blackmail or jealousy involved, every kind of excuse to kill other citizens. The problem is that the aforementioned engine limitations make this a frustrating affair: you'll find emails and dairy entries that depict things that happen days in the past, but the game only preserves fingerprints and camera footage for around 24 hours before they're automatically deleted. If you see about a meeting that happened on Tuesday and the murder happened on Friday, you're out of luck. Similarly, cameras are everywhere, but they'll only trigger when people are facing the camera. If you've got a camera that's facing a doorway at the end of a hallway, you won't catch movement going into the doorway since it'll only be the backs of characters' heads. This can make trying to piece together who's following who extremely problematic. This would normally be enough to still let it slide, given that 90% of the murders are committed between people who know each other. The biggest problem is that sometimes you'll have serial killers like snipers who just take up a perch and shoot people they've been stalking. Due to the aforementioned surveillance footage problem, this means you're entirely dependent upon finding where the sniper had fired from. The bullet hole generation often makes no sense whatsoever, so it's pure luck whether you actually get a shooter who decides to obey the laws of physics and doesn't shoot through entire buildings to hit their target. This may all be fixed in QoL changes, but at the time of writing it's a fun time with extremely frustrating caveats.
Expand the review
May 2025
>Lead directs me to apartment complex >Find apartment >Can't pick lock, kicks door down, occupants freak out >Beat them all unconscious, start searching apartment >Occupants regain consciousness, re-beat them, continue search >Repeat 4 times >Realize I had the wrong apartment, get gunned down 10 out of 10 game
Expand the review
April 2025
Eventually, an absolute masterpiece of a game will come out that will have people saying "Shadows of Doubt walked so that could run". I look forward to when that day comes. Shadows of Doubt is a fine game that's like nothing else before it. It swings for the fences and gets... most of the way there. It's impressively complex in some ways, annoyingly simple in others, and it's the transition between the two that, for better and (usually) worse, define the game in my eyes. A simple "humiliate this person" side gig becomes a true ordeal when your only leads to the target's identity are their shoe size, blood type and the fact that they like coffee. A murder investigation hinges on a security photograph of an unknown person - time to ask literally everyone you meet "have you seen this man?" like you're a Gundam protagonist searching for his brother. I don't need to talk about the bugs or the Early Access jank that didn't get left behind in Early Access. Even if everything that could get fixed got fixed, the game's fundamentals are good but distinctly imperfect. Asking for more, however, feels distinctly unreasonable - not when the game is already doing so, so much that hasn't been done before. Ultimately the game being what it is and ultimately getting a 7.5 or so on the landing is enough to earn it my recommendation. Shadows of Doubt, at the end of the day, is like crude oil - it's messy and it won't live up to its potential without someone going and refining the formula, but it's still something valuable with a lot of power deep down in it.
Expand the review
Jan. 2025
This game is awesome for the first 12 hours, then you realize how much isn't actually there and slowly stop playing it. Most of the time I have on the game was me running around for hours only to be meet by a dead end every single time. A camera right outside the scene of the crime? Well go ahead and watch the footag- Oh wait, almost every single crime happens on the floor that has no way to access the cameras. Well, maybe we can ask the neighbors if they saw anything!- Wait, every person in town hates you and won't even tell you their name unless you slide them a $100 bill? Well fine I guess I'll pay and ask if they've seen anything- Wait, I don't even get the option to pay them for information about the brutal stabbing that happened in the literal next apartment over? Well, maybe I can scan the prints that the killer left behind and track down every single person the victim has ever interacted with since their conception, surely it was one of them? No. The answer is no. The gameplay gets whittled down further and further until you no longer feel like a detective, but a mad schizophrenic who breaks into homes and businesses on a massive scale all while stealing everything that isn't screwed to the floor and beating people unconscious before they can shoot you to death with their state-issued AR's, all just to chase a killer who has never existed. And for that, I give the game a 10/10.
Expand the review

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Frequently Asked Questions

Shadows of Doubt is currently priced at 12.49€ on Steam.

Shadows of Doubt is currently available at a 50% discount. You can purchase it for 12.49€ on Steam.

Shadows of Doubt received 12,941 positive votes out of a total of 15,428 achieving a rating of 8.20.
😎

Shadows of Doubt was developed by ColePowered Games and published by Fireshine Games.

Shadows of Doubt is playable and fully supported on Windows.

Shadows of Doubt is not playable on MacOS.

Shadows of Doubt is not playable on Linux.

Shadows of Doubt is a single-player game.

There are 2 DLCs available for Shadows of Doubt. Explore additional content available for Shadows of Doubt on Steam.

Shadows of Doubt does not support mods via Steam Workshop.

Shadows of Doubt does not support Steam Remote Play.

Shadows of Doubt is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Shadows of Doubt.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 October 2025 00:36
SteamSpy data 25 October 2025 18:15
Steam price 28 October 2025 20:49
Steam reviews 28 October 2025 07:51

If you'd like to dive deeper into the details about Shadows of Doubt, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Shadows of Doubt
  • SteamCharts - Analysis of Shadows of Doubt concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Shadows of Doubt compatibility
Shadows of Doubt
Rating
8.2
12,941
2,487
Game modes
Features
Online players
286
Developer
ColePowered Games
Publisher
Fireshine Games
Release 26 Sep 2024
Platforms
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