Shadow of the Depth

Shadow of the Depth is a top-down action Roguelite game. Delve into a dungeon world of light and shadow to eradicate the monsters that ravage your home. Be prepared to step into the abyss before you!

Shadow of the Depth is a early access, indie and action roguelike game developed and published by ChillyRoom.
Released on April 22nd 2024 is available only on Windows in 8 languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, Portuguese - Brazil, Spanish - Latin America and Korean.

It has received 393 reviews of which 288 were positive and 105 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 11.83€ on Steam and has a 20% discount.


The Steam community has classified Shadow of the Depth into these genres:

Media & Screenshots

Get an in-depth look at Shadow of the Depth through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7+
  • Processor: Intel i5+
  • Memory: 2 GB RAM
  • Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
  • Storage: 1024 MB available space
  • Additional Notes: DirectX 9.1+ or OpenGL 3.2+

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
Finished a run with assasin girl, and man that was satifying. Game got me hooked and I want to play with other characters too. Not a copy of another game, characters feel unique, you can get various playstyles. camera angle felt weird at the beginning, but I got used to it now. overall I strongly recommend!
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April 2024
fun, challenging, and addictive. A few things to clean up but certainly worth the price. Edit: I posted some feedback about a small bug and the devs fixed it in under a day. A+ stuff!
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April 2024
I've only played a little bit so far (2 hours or so), but I had a great time. I think for the price, this is worth it. Let's talk about the basics. You can dodge, and it IS an i-frame. The longer you hold dodge, the further you go, but the longer the cooldown on the dodge will be. Cool downs on dodging are a tricky thing to get right, but it is done very well here. You can't just spam it. If you walk in a single direction, your character goes into a sprint. The game is a top down perspective, and you often outrun the screen, but you can expand your view by zooming out. I found a happy medium that lets me enjoy the detail in the dark, beautiful artwork while also helping me not run face first into enemies. Every character in the game has their own set of combos, but the basics are universal, so I will mention them here and discuss the characters I have tried after this point. So, using mouse and keyboard here, right click is my basic attack. Before I continue, combos are locked behind meta progression, but it is relatively quick to get the necessary currency to unlock them. Wait. Let me talk about this really quickly... ;D So meta progression currency is divided between crystals, which you acquire during the run, and they don't go away when you die. These are used to upgrade weapons (at a terminal you can unlock via meta progression), and buy and sell runes (also unlocked with meta progression). The real meta, then, I suppose is the purple currency which you get for leveling up. Your level is tied to your account, not your character, so after each run, no matter how far you make it, the progress bar will go up. Similarly, your level is also how you unlock characters. ANYWAYS. Combat and combos. So my right click (from this point referred to as RC) is my basic attack. After unlocking the combos, I can do four RCs to do a... well.. combo. But! I can also do RC>slight pause>RC. Now my second attack is completely different. RC>RC>slight pause>RC, and again, a completely different combo. I have played two characters so far, and though these inputs are the same, the results are drastically different. There are passives found during runs that further enhance and encourage doing these combos. The combos themselves are not difficult to execute, as you can see, it's just simple pauses before attacking. There is also a ruin that you can equip (once you find it in a run, ruins don't go away even if you die) that shows you a flash, indicating the proper timing for the next attack after the delay. You can also hold the attack button down for a charge attack, which again is different depending on the character you use. Your E key, for those on keyboard, is your mana draining special ability, and that one is dependent on the weapon you find in the run, as they each have their own. There is probably more to say here, but let's talk about Characters! There are four characters in the game, I have played with two of them so far. Every character has their own unique ability. I have only tried 2 characters so far. One is a sword and board fella, and he can block attacks (his special ability. generous window, very low cooldown) Perfect block timing is a thing, and it feels great to use. He's the tank of the 4 characters, and is relatively slow because of it. He never feels sluggish though, and I enjoyed my time playing as him. The second character I tried wields a katana. His special ability is a straight up parry counterattack, which felt even better than the perfect block because he just slices straight through whatever tried to hit you. He's faster, but less tanky. He's the DPS character, but I should mention that they both feel very viable, and I think the other two will as well. I'm sure I'm missing some stuff in my review, however long it is, but I'm trying to leave objective reviews that explain how the game works. I personally think the game feels great, but that's a me thing. Objectively, if you like any of the things I explained, you'll probably have a good time with this. Is it worth the money? For me, yes.
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April 2024
Played the demo... and wow, love it! Pro: - Wide range of different classes, each with their own feel. - Awesome rogue like gameplay loop that quickly becomes more and more old school Gauntlet like. - The support secondary weapon system varies builds and hints at deeper gameplay - Feature complete in early access stage. Con: - The fun classes are hidden behind the slowest class - Seriously, the knight feels like a slog compared to the other classes Suggestions for full release: - There should be more random events that can happen on each map to keep them fresh. - The secondary support weapon system should be there as a default or a level up as that is really the meat of the combat variety. Kind of weird that it needs to be unlocked and some people might not invest in it and miss out. Worth the price? Hell yes! It's a steal for this price.
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April 2024
Played Demon Slayer Raksasi? Loved it? Then pick this one up too. Plays the same way, have what you would expect: art, heroes, items, loots (in-game) and upgrades. ChillyRoom sure knows how to put beautiful style of art in their games. Though some of their games (like Otherworld Legends) is full of monetary practice, and many of their games are made for mobile as well; when things work out, their games are fun to play. This is one of those good ones. Game has solid contents as of EA but lets hope they keep adding more, because this could be a solid roguelike among many others in the long run, and it's at a reasonable price too. Furthermore, dev added Ginzo from Outworld Legend to this game. So if you've played that one, you would know what to expect here.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 05 December 2024 00:55
SteamSpy data 20 December 2024 05:25
Steam price 23 December 2024 12:49
Steam reviews 23 December 2024 13:48
Shadow of the Depth
6.9
288
105
Online players
1
Developer
ChillyRoom
Publisher
ChillyRoom
Release 22 Apr 2024
Platforms