Shadow Gambit: The Cursed Crew

Welcome to the Lost Caribbean! In this stealth strategy game, join a ghost ship with a living soul and assemble a cursed pirate crew. Embrace magical powers to defy the menacing army of the Inquisition, who stands between you and the mysterious treasure of the legendary Captain Mordechai.

Shadow Gambit: The Cursed Crew is a strategy, tactical rpg and stealth game developed by Mimimi Games and published by Mimimi Games and Hooded Horse.
Released on August 17th 2023 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Turkish.

It has received 4,133 reviews of which 3,868 were positive and 265 were negative resulting in an impressive rating of 9 out of 10. šŸ˜

The game is currently priced at 25.99ā‚¬ on Steam and has a 35% discount.


The Steam community has classified Shadow Gambit: The Cursed Crew into these genres:

Media & Screenshots

Get an in-depth look at Shadow Gambit: The Cursed Crew through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: WindowsĀ® 10 (64-bit)
  • Processor: IntelĀ® Coreā„¢ i5-7400 (quad-core) / AMDĀ® Ryzenā„¢ 3 1200 (quad-core)
  • Memory: 8 GB RAM
  • Graphics: NVIDIAĀ® GeForceĀ® GTX 750 Ti (2 GB) / AMDĀ® Radeonā„¢ HD 7870 (2 GB)
  • DirectX: Version 11
  • Storage: 28 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
I first played Shadow Tactics enjoyed it very much, then I played Desperado III, which I too enjoyed very much, and now I have played the last and final game the Shadow Gambit, which I also enjoyed very much. Quite sad that this is the last and final game, as I like how they make stealth games. It's quite unique and there aren't many games like it on the market, so very sad to lose such a huge developer for this genre. This game implemented the mechanic of saving and loading into the story, very beautifully, and I have never seen it be done in such a way. The overall story and little character stories, as well as the captain quests, were charming. Nothing really mind breaking, but it was definitely enjoyable. This is also the best game for completionist, as you have the most freedom and quite a lot of badges to collect if you want to. If I had to rank all games it would be Desperado III in last, because I found the characters and story to be the most lackluster, apart from the voodoo woman which I absolutely loved. Second is Shadow Gambit, as it has the most creative abilities and quite charming stories and in first place Shadow tactics, as I really bonded with each character liked the setting the most and had in my opinion the best story.
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May 2024
As a mimimi game lover I engaged with Shadow Gambit but it's quite a side grade from previous titles. Different energy, less serious, less technical, less... rewarding? Still a good game but not up to the previous legendary records.
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Jan. 2024
i play this game with heart full of pain i played all mimimi games and thinking about this would be last game of them upset me so much their creativity in making games have no ending every game i played and finished from them i think be last creative one but they surprised me with next game i hope we see games from them in near future best luck to you guys i cant describe joy and fun i get from your games
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Jan. 2024
hands down one of the best and most engaging games i've ever played and i'm 49 years old and have played them all. I had never heard of this dev before playing this game but i'm going to check out all their other games. I know they shut down but they need to do a crowdfunding campaign for a sequel to this game cus i'd pay!! please!!
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Jan. 2024
Some years from now, when weā€™ll look back and examine the lifetime output of Mimimi Games, a developer who arguably single-handedly revived the entire ā€˜ [url=https://store.steampowered.com/app/6800]Commandos -likeā€™ real time tactics genre, itā€™ll be another feather in their cap that Shadow Gambit, despite being their most unfocused title gameplay-wise , still stands head and shoulders above so many other games in so many other ways. If youā€™re looking for a REALLY tightly designed ā€˜combat puzzleā€™ experience, this game may disappoint you just a little bit, but itā€™s still chock-full of creative ideas, and lots of fun moment-to-moment gameplay . When I say Shadow Gambit is unfocused, what I mean is that itā€™s structured very differently compared to other Commandos -like real time tactics games . I appreciate Mimimiā€™s willingness to innovate on the formula, but I donā€™t think diverging from the core structure of the genre did them any favours in this case. The entire point of these real time tactics games is that they confront the player with unique missions set on unique maps and then challenge us to finish those missions using a specific set of characters. Thus, the designers can build missions to take advantage of these charactersā€™ specific abilities or even force the player to use a combination of characters they might not have considered viable until then. In that way, real time tactics games were always more 'combat puzzle' games than anything else: Hereā€™s your objectives, hereā€™s the abilities you get to use ā€“ now figure it out! Shadow Gambit, conversely, is structured to be very open. Instead of uniquely-designed mission/map/team combinations, the game features less than a dozen different islands on which all the story missions are set, and it allows you to freely choose which of your 8 (plus 2 with DLC) crew mates youā€™d like to use . While this may sound like a good thing, as it gives the player more freedom of how to approach each mission, it also makes all of them feel a bit more generic than they should . You see, since there are always multiple missions set on each island, the developers couldnā€™t design these maps in such a way as to perfectly fit any single mission. The maps are all stunningly beautiful and feature plenty of really creative set pieces and landmarks (a lighthouse forever caught in stasis as it explodes, an island built around the carcass of an enormous anglerfishā€¦), but as youā€™re playing missions on these islands over and over (with mostly the same enemy placements, to boot), youā€™ll soon realise that their layouts are designed to be too open so they can accommodate any given mission, instead of being laser-focused on being the perfect map for one specific mission. Since you can choose which characters to take on each mission, the maps also cannot be designed around cleverly using a specific pre-determined set of abilities . Which is a shame, because the supernatural undead theme not only makes for a bunch of really creative character designs (your main character has a sabre stuck through her chest), but it also gives us the opportunity to play with a bunch of amazingly fun abilities that donā€™t have to adhere to the laws of reality in the same way theyā€™d have to in a non-supernatural setting . One character can create bushes as cover wherever she wants, another can possess enemies and walk around disguised in their skin and so on and so forth. But all missions are designed to allow any combination of characters to succeed, which may entice you to fall into familiar patterns, as you never have to change your gameplay approach due to being limited to a specific set of characters and abilities . Thus, Shadow Gambit sometimes reminds me less of the tightly designed combat puzzle games [url=https://store.steampowered.com/app/418240]Shadow Tactics , [url=https://store.steampowered.com/app/1579380]Aikoā€™s Choice and [url=https://store.steampowered.com/app/610370]Desperados 3 , which Mimimi have made until now, and more of free-form sandbox games like [url=https://store.steampowered.com/app/268870]Satellite Reign or mission-based games that frequently re-use maps and enemy placements, such as [url=https://store.steampowered.com/app/15620]Dawn of War 2 . As far as Iā€™m concerned, Shadow Gambit never becomes as tedious as Dawn of War 2 was in its worst moments, but thatā€™s in large part down to how good everything else is in Shadow Gambit. You see, despite the more unfocused gameplay, Shadow Gambit is an incredibly polished game which still manages to be a lot of fun in the moment-to-moment gameplay thanks to the creative abilities your team can use . The maps and missions may not be specifically designed for them, but that doesnā€™t take away from the sheer joy of pulling off impossible supernatural group assassinations like clockwork. But what really made me want to write a positive review about this game is everything built on top of the gameplay: The character design is amazing, both visually/aurally and in terms of their highly memorable personalities , and each of your crew mates gets to shine thanks to lots of interactions in-between missions on your ship, the Red Marley. And while the story starts off a bit slow, it does throw you a couple of curve balls I didnā€™t expect . In particular, the way the game weaves the quicksave and quickload functions into the narrative is honestly amazing : Mimimi evidently realised that these two functions are essential to how people play their games, so they decided to turn them into diegetic magic time powers which the Red Marley can use to aid you in your missions. Sort of like how [url=https://store.steampowered.com/app/1145360]Hades explained the roguelite cycle of dying and re-trying as part of its premise. And just when you think Mimimi will leave it at that and simply use that concept as an in-world explanation for why you can save and load, Shadow Gambit also tackles the in-world implications of this system. If youā€™ve played Shadow Tactics back in the day, youā€™ll be familiar with how Mimimiā€™s stories, despite usually being fairly straightforward, often still end up surprising you with creative ideas and impactful twists . Honestly, when I had played Shadow Gambit's first couple of hours, I wasnā€™t entirely sure how I felt about it, as all the downsides of the new, more free-form and thus less focused approach to gameplay and missions will hit you right away. But as you keep playing, Shadow Gambit really comes into its own, with its likeable and unique cast of characters, its interesting world, its fun supernatural abilities, and its creative story and setting ideas . I still think if youā€™re looking for a REALLY tightly designed combat puzzle game, youā€™ll enjoy Mimimiā€™s other games more, but if youā€™re able to put up with Shadow Gambitā€™s structure and the slightly generic missions that result from it, youā€™ll be able to enjoy all of the gameā€™s other qualities to the fullest.
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Last Updates

Steam data 22 December 2024 00:43
SteamSpy data 20 December 2024 01:37
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 15:58
Shadow Gambit: The Cursed Crew
9
3,868
265
Online players
154
Developer
Mimimi Games
Publisher
Mimimi Games, Hooded Horse
Release 17 Aug 2023
Platforms
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