Shadow Empire is a 4X/wargame mix that takes place on randomly generated worlds (random in terms of astrophysics, geology, biology and history) which all share a common back story. It provides you with a truly astonishing level of depth and captivating atmosphere and - to be frank - this game is absolutely insane. I don't even know where to start. You will manage almost everything in your nation in order to conquer your planet: diplomacy, warfare, economy, research and logistics. This sounds like basically every 4X game that is currently on the market. But oh my god, it is so much deeper. You will have to handle your generals, you governors, your advisors and your secretaries/ministers in about a dozen important organisations. They all have personality traits, stats and abilities and about 30 different skills. They have political and philosophical convictions, as does your nation as a whole. And whether they like you or hate you may determine the success of everything - from the output of your farms to the success of your artillery bombardment. You will also have to manage the economy: private and nationalized economies that produce everything that you need in order to grow your empire and have an effective army. The economy in turn determines if your citizens have enough money to buy food. And food they need because otherwise they will starve or leave and then you have no one left to be part of your army or work in your industry and everything will go to hell. Your citizens will get angry and will be afraid of danger, they will follow secret cults or be part of organized crime or corporate networks and it all plays into everything. You will also have to manage your logistics - oh god, the logistics. Using roads and railways and supply stations, you will decide what things can actually go from the place where they are produced to the place where they are needed: food, metals, ammo, fuel, water and much more. All your assets need input to produce output and if they don't get the input, there will be no output. So better get those input resources to where they are needed. Your troops need food, ammo and replacements, so better make sure that they are actually supplied at the front. But be careful in how you setup your roads and railways, because if you need all the logistics to keep up troop morale, you might not have enough left to actually get that damned food from the farms back to your central storage facilities. You will have to manage your research in 5 different research areas: basic research, advanced applied science, military research, air force research and order-of-battle research. All of these research areas will be handled by different people in your empire (again with different skills, their own opinion of you and so on) and you will need them all in order to use everything this game has in store for you. Depending on what your planet looks like (lava planet without an atmosphere? lush jungle? ice world? barren rock?) you will need completely different things in order to build up your society. It's crazy. And as a last example there is warfare. You and your secretaries will design EVERYTHING that makes up your army: from the offensive and defensive equipment for your infantry to the engines and guns of your tanks to the air-to-ground weapons of your aircraft and type of propeller of your helicopters and the design of your intercontinental rockets and so much more. But deciding what to use is not enough. Your will first have to discover all these ideas and inventions and then you need engineers that will actually have to develop everything for you and you better hope that they will do their job well. A badly designed tank with the best available equipment might not stand a chance against the older models of your competitors if they were simply better in their design. And then it's down to the warfare itself: Shadow Empire uses the "Decisive Campaigns" wargame engine which means that you get every last detail you would expect as a grognard: ground attacks and ranged attacks and air attacks and readyness and morale and supply and entrenchment and terrain bonuses and river crossings and general bonuses and and and. Oh, and I almost forgot: while you are worrying about your wars and your logistics, your economy and your strategy, there will also be random events for you to make decisions which will affect the lives of your citizens or the opinion of other leaders. Some of them will be beneficial, some will be bad surprises, but no one said that managing an empire would be easy. To summarize: this game is crazy. It's not for the faint of heart and it might not be a perfect game but it is endlessly fascinating. And it is laudable how a small studio (basically one person) can come up with such a truly magnificent, deep strategic ... thing ... that gives you so much to do and think about without asking for your money every 2 months because of some new DLC they want to sell you. Shadow Empire doesn't need that kind of stuff because it already comes with basically everything you could ask for. If you give it the time and commit to the learning experience, and if you can look past the dated graphics and overlook some of the shortcomings in other areas, you will experience an immersive masterpiece that simply has no equal. At least not for someone that's looking for hundreds of hours of deep strategic and tactical thinking and wargaming in exciting and immersive sci-fi worlds that change every time you start a new game.
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