“Don't be shocked by the tone of my voice Check out my new weapon, weapon of choice 🎶” ~Fatboy Slim There are two ways to approach your fanbase. The one that Nintendo chose a-a-and... the right one. You know how it is. People fall in love with certain franchises, people get inspired by 'em and, well, people create things. Because that's what people do. As the species. Fanfics, fanart, cosplay... All sorts of stuff. Including things we don't talk about here. And, of course, aside from other things, there are fan-made games. So. As a publisher. What should you do 'bout those? Sure, you could threat people who make those and you can sue them. What good would that give you? Nothing. You'll just prevent things from happening. Good things? Bad things? Doesn't really matter. There'll be things that won't happen. End of the story. Alternatively, you can encourage people to work with your stuff. VALVe does that a lot ( Praise Gaben ! 🙌). Thanks to that, we've got things like Garry’s Mod , Black Mesa and so on. See? It's the way. Give people a chance and good things will happen. Devolver Digital , who, at the point of 2011 just recently started working with Croteam , creators of Serious Sam franchise, got that. And here's our first result. Serious Sam: Double D was the first game in so-called “indie series”. It was also the one to be included as a free bonus for purchasing physical copy of Serious Sam 3: BFE . And story behind it... Is pretty simple, really. Thanks to enormous success of MARVEL's Spider-Man game, everybody knows Insomniac Games now. But back in PS2 / PS3 times there was a man called Nathan Fouts working for 'em. He worked on some Ratchet & Clank games, he worked on a couple of Resistance titles, etc. Anyway, he quit at some point and formed an indie studio called Mommy's Best Games . It looks like he loves retro side-scrolling shooters, since MBG 's first game was exactly that. A Contra -like something. Pretty fast-paced, somewhat hardcore. The third game (after a pretty generic SHMUP ) was like that too, but let's focus on the first one - Weapon of Choice . It was anything but polished, but it had big guns, HUGE enemies and tons of juicy explosions. It was also released for Xbox 360 , which proved that people behind it can work with consoles. Sure, it was later ported to pretty much everything, but that doesn't really important now. Because that was be later. For now, it's important for us to understand that at the point of 2011 Mr. Fouts and his team were there, they had some skills and experience, and they already had a crazy-ass game with guns. See where I'm going with this? Yeah. Mommy's Best Games were able and they were willing, while Croteam and Devolver Digital were all in with that. So, here it is. Mommy's Best Games ' take on good ol' Sam . Let's take a look, shall we? First of all, this here is almost exactly what I wanted from Game Boy Advance version of Serious Sam . A side-scrolling Contra -like shooter. Unfortunately, they tried to make a proper first-person shooter for GBA instead and failed pretty hard, but still, this here is the spin-off I wanted for quite some time. What's even better, it's one of those twin-stick shooters. Nowadays, people play things like Gunborg: Dark Matter and Warhammer 40,000: Shootas, Blood & Teef , old geezers like yours truly would most likely remember games like Abuse and Kaos Kontrol 's Genocide , but all you really need to do here is to look at Weapon of Choice . Because in many ways Serious Sam: Double D feels like re-skin of it. Same huge crazy-ass enemies, same hand-drawn backgrounds, etc. But . Think about it. What makes Serious Sam games so fun? Arguable humor aside, it's two things. First – those are ridiculously dumb in a good way. You know how sometimes you don't want any of those deep stories or complicated gameplay mechanics? Sometimes you just get home, tired, open a bottle beer maybe and... And that's where Sam comes in. You just shoot baddies. For fun. Without thinking about finding keys, locating the exits, solving puzzles or doing any other things that make FPS games complicated. Now, Weapon of Choice was not the easiest game out there. It also had branching paths mechanics to add more replayability. Double D , on the other hand, is following Sam formula. Levels here are very straightforward (yet come with some secrets for those who want more from 'em), while difficulty... Well, that's the second thing about Sam . Low difficulties are easily accessible even by those who never played computer games before, while high ones can provide some serious challenge. Double D is exactly like that. You'll need to try very hard to die on low difficulty, while high ones will want you to go all Bill and Lance . Branched levels disappeared completely. You run forward, you kill and you win. That's it. Doesn't sound like a good thing, but . Instead of branched levels, in Double D we've got branched... weapons. Serious Sam series is well known for its satisfying weapons. But did you ever want to fire 'em... all at once? Double D gives you such opportunity. In this game you put one gun on another and, well, you fire 'em all at once. For fun . Sure, even despite the fact that in order to combine guns you'll need to collect certain kind of items first, such an approach makes the game laughably unbalanced, but come on! That's just Sam thing. Those games were never known for their balance. Those were known for “ COME GET SOME! ”. And Double D perfects that. Making different combinations of guns (even though you can put most of them together, the stack still has limits) is incredibly fun. You thought Ash was cool when he made himself that chainsaw arm? Sam can put shotgun, rocket launcher and a bloody flame thrower on that! Be afraid, Gnaars . Be. Very. Afraid. OK, OK, you got the idea. This game is fun. But what's about the XXL thing? What is it? Well, it's an extended version of the game. It comes with even more weapons, new kind of levels (driving ones, similar to what we've seen in those old Ninja Turtles games), and completely new upgrade mechanics which adds even more variety for your guns. By collecting currency on levels, you'll be able to unlock new shooting modes for your weapons. Every weapon has not one but three shooting modes and you'll be able to upgrade those too. Does it make game even more unbalanced? Yes. Does it make it even more fun? Of course, it does! Personally, I love XXL version. Even more so since, unlike the original, it's fully voiced. Sam , of course, is voiced by Duke Dick ... I mean, John Dick , and even though Adriene Mishler was replaced Elly Fairman as NETRICSA , she still did very nice. Also, if you are a completionist or just want to check out the original 2011 version too... You are free to do that. Steam release has both. And you don't need to pay extra. You just select the version you want on start and here you are. So yeah. That's Serious Sam: Double D . Is it perfect? Far from it. Aside from things I've already mentioned above (like it being too linear, too straightforward, too dumb and too unbalanced) it doesn't support high resolutions, while gamepad support is seriously poor (especially in the original version), but all in all, as long as you want some simple, yet satisfying action, Double D is the game you'll want to check out. Dixi.
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