Serial Cleaner Review **Spoiler Free** Quick Overview: Serial Cleaner is your basic stealth game that sets itself apart with its fun premise, retro theme, quirky artstyle, and silly humor. It doesn’t take itself seriously, with various nods and references to cult movie classics and tropes. However, while the artstyle is one of it’s strengths, it’s also a weakness when it obscures the visibility of gameplay. And the limited control remapping is a bit frustrating. Overall, it is a solid little title that doesn’t overstay it’s welcome. Gameplay: The premise of Serial Cleaner is that you are a crime scene scrubber for hire in the 1970’s to help pay off your gambling debts. In each level you will have to meet the clean up requirements: dump all bodies, collect all evidence, clean up the blood (to the required %), and get away without being caught by the cops. You can interact with a few features in the levels to help you out. You can move certain objects to open or block patrol paths, hide in certain features, use path shortcuts, and turn on sound distractions. Picking up evidence is straight forward and immediately collected, and cleaning blood requires you to walk over it with a vacuum cleaner. You can also use your Cleaner Sense , which zooms the camera out to see the whole map but prevents your movement. Also, running over blood makes you move faster, as you slip over it (like I said, silly humor). Picking up and dumping bodies is a slightly more involved mechanic. Holding a body will slow you down and prevent you from interacting with the environment (though you can still use path shortcuts, which is a blessing). You will need to dump the body at a location to complete the body requirement. There are a few different enemy types with slightly different behaviors. But there is no way to fight back against any of them. You cannot stealth kill or incapacitate anyone, which adds to the tension, and fits the theme of an average guy risking it all to make a quick buck. So if you’re seen, you will either have to outrun the slower enemies, or jump into a hiding spot. The AI is based on a field of vision cone. So once you are out of it, no matter how ridiculous it may seem, the AI will forget about you. This includes standing in front of them, but outside their vision cone, or even jumping into a closet while in their vision cone. (It’s just a game, so don’t think too hard about it.) If you are caught, you simply restart the level. And it restarts very quickly, so you don’t have to wait around after each attempt. (I actually would have preferred a slightly longer “you failed” screen to give more weight to the end of an attempt). There are also a few secrets to collect, which will unlock new costumes and bonus levels. Plus, there’s a decent number of challenges you can try for every level (but I found them ultimately uninteresting). Overall, this game uses a simple set of stealth mechanics, but it’s actually quite a fun gameplay loop. I found myself choosing to play it far more often than I anticipated for what it has to offer. So it adds up to a fun experience. Controls: One of the frustrating parts of this game is the lack of control customization. There are 3 control profiles for keyboard, and you can only choose between them: [*]Option 1: [*]Arrow Keys = Move [*]S = Pick up/drop body [*]A = Interact [*]Shift = Vacuum [*]Space = Cleaner sense [*]Profile 2: [*]W/A/S/D = Move [*]K = Pick up/Drop body [*]L = Interact [*]Shift = Vacuum [*]Space = Cleaner sense [*]Profile 3 [*]Z/Q/S/D = Move [*]K = Pick up/Drop body [*]L = Interact [*]Shift = Vacuum [*]Space = Cleaner sense (I chose Profile 2 for WASD. The others felt weird.) Also, the menus require that you use these key bindings to navigate. You can’t use a mouse, which is annoying. It’s a simple game to control, so these rigid limitations are not deal breakers. But they are annoying and kind of lame. Atmosphere: This is where Serial Cleaner sets itself apart from other stealth games. The unique setting of having to clean up a crime scene combined with the fun artsyle and quirky retro humor really adds to the enjoyment of the experience. The environmental art is a 2D isometric retro style, with all those sharp corners from the era (but the characters are simple 3D blocky models). It’s a refreshing style to look at and brings a lot of character and charm to the table. I also feel like the hard bop/funk music that accompanies the game is a HUGE part of the appeal. It creates a kind of chaotic soundscape that accompanies the absurd yet tense situation you can find yourself in. However, the strength that is the artstyle is also one of it’s greater weaknesses. Due to the camera angle being “straight-on isometric” instead of “diagonally isometric”, and due to the 2D artstyle, it can be hard to read the level layout, understand what is considered a wall or an opening, and to see blood that might be hiding behind a wall. When your character walks behind a wall, he is highlighted in red, so you can see where you are. But I found myself often spending time trying to figure out what I was looking at. Is this an elevated platform? Or it is on the same level? Will the cop see me if I’m standing over here? What about over here? The level design is undeniably harder to comprehend due to the chosen artstyle. However, once you get to know the level, the vagueness does become a moot point. Basically, a new level might be hard to understand, but once you play it, you figure it out. It’s not a deal breaker, but it is annoying. I should also mention that the story is very simple and just adds enough context to sell you on the cleaner’s situation. There’s a quick “rest area” in between each level at your house (where you’re living with your mom). I felt like it added to the charm of the game. Though once I was trying to 100% the levels, it was a little annoying having to skip my way through these parts. Overall, Serial Cleaner provides an enjoyable atmosphere and style to the stealth genre that brings you into a zany little world for a small fun time. Conclusion: Despite some shortcomings, Serial Cleaner is a fun quirky stealth game packaged in a unique world of retro crime scrubbing. It doesn’t take itself very seriously, which is a big part of the charm. The lack in control options and obscuring artstyle can get annoying, but doesn’t take away from what the game strives to offer. Overall, I would recommend this as a fun stealthy palette cleanser. It’s a light game that isn’t a time suck, and sometimes that just what you need. Recommend.
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