Sense - 不祥的预感: A Cyberpunk Ghost Story on Steam - User reviews, Price & Information

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A 2.5D horror game inspired by Clock Tower and Fatal Frame, mixing cyberpunk with traditional Cantonese folklore. With careful attention to pacing, atmosphere and storytelling, Sense hopes to return the horror genre to its roots by celebrating visceral horror and the slow, fearful creep of dread.

Sense - 不祥的预感: A Cyberpunk Ghost Story is a horror, cyberpunk and female protagonist game developed by Suzaku and published by Top Hat Studios and Inc..
Released on August 25th 2020 is available on Windows, MacOS and Linux in 5 languages: English, Japanese, Russian, Simplified Chinese and Traditional Chinese.

It has received 568 reviews of which 451 were positive and 117 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 16.79€ on Steam.


The Steam community has classified Sense - 不祥的预感: A Cyberpunk Ghost Story into these genres:

Media & Screenshots

Get an in-depth look at Sense - 不祥的预感: A Cyberpunk Ghost Story through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Core 2 Duo E5200
  • Memory: 2 GB RAM
  • Graphics: GeForce 240 GT or Radeon HD 6570 – 1024 MB (1 GB+)
  • DirectX: Version 9.0c
  • Storage: 5 GB available space
MacOS
  • OS: Mac OS 10.7 Lion
  • Processor: Intel Core i3
  • Memory: 2 GB RAM
  • Graphics: GeForce 240 GT
  • Storage: 5 GB available space
Linux
  • OS: Ubuntu 12.04+ (or equivalent)
  • Processor: 2 Ghz or faster processor
  • Memory: 2 GB RAM
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
A bit of a mixed bag for me, though overall I appreciate enough of this especially considering the scale of the team to give this a thumbs up. It's moody, tells an interesting story and there's some fun old-school P&C adventuring to find here. I like the setting. Hong Kong, Cyberpunk, what's not to like! I also like the art style a lot, it's not very professional, there's room for improvement quality-wise, but I like the colorful and grungy cyberpunk art style. Mostly, I like the character stylization, it brings me back to a time before the mainstream media started marching through art town and knocking on artist's doors with a list of rules, regulations and measurements for us to obey to. I bought this because the studio got disproportionately attacked over the game's art style when it released a few years back. Even TheGamer had to pour fuel on the fire by calling the art "out-dated", meaning it's not for modern audiences, which for me was a glowing endorsement for me to go out and buy it. Honestly the art style isn't extreme at all, it's honestly VERY tame. Although the criticism were about the characters being curvy and feminine, there's no nudity in this game, no sexual acts, just a few sexy curves here and there. Calling the characters out-dated, attacking the studio and sending death threats is just their completely exaggerated attempt at sanitizing art and trying to push what they call objectification out of the media landscape. For that reason, I bought the game, to support the studio in making the kind of games that they and I want: old school point and click detective games for a mature audience, although this barely PG-13 and only because of the minor gore. Although overall the game ended up being enjoyable, it's not perfect though. Here's a few of my major gripes. I played on Steam Deck so some gripes might be related to controller input: 1. The controls need work, "always sprinting" should be a toggle in the settings or dependent on the stick's distance from center. It's a toggle if you double press the D-pad or tapping L1. 2. The combat is bad. The fighting and the jade ring system doesn't feel like it belongs in this game. Going through this hoover-menu in the middle of a fight just doesn't feel right. If they put combat in their next game, I hope they make it a lot more dynamic. 3. The sets become very repetitive. It's good that they were able to save on set design, but after 6 of the same floors of the apartment building, I was getting very bored. 4. The game play is repetitive as well, go to floor, dispel ghost, go to next floor. A lot could have been done to break this up more. 5. It falls victim to the lack of foundation, many adventure games have problems with. There's a hallway full of human hair. You need to find something to cut the hair with. Of course this means you have to find the scissors. But the sword you got a few floors earlier doesn't work for some reason. As many mediocre adventure games, a LOT of these problems show up. You need to find the specific solution for a specific problem, even though other solutions would have worked as well. But that said, all-in-all, this was a fun 7 hours, especially for the price and I wish the studio the best of luck with their next game!
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Nov. 2024
Answer to the first obvious question: yes, this game has fan service. The prologue and epilogue (both around 10 minutes) have multiple women with stereotypical anime proportions. Everything else though, only the protagonist and one ghost are overtly well endowed. The ghost's story subtly touches upon body dysmorphia, so it's not out of place. In Sense you walk around a haunted apartment block, solving puzzles related to finding personal items of ghosts, which in the end allow you to exorcise them. Their stories neatly intertwine with each other and the main plot, i.e. the reason why the building is haunted in the first place. It's creepy, atmospheric, knows when to utilize silence. Unfortunately, many of the basic plot points are not entirely clear and leave you guessing. The cyberpunk world is also a unique setting for a horror ghost story, however the cyberpunk part is never fully utilized: the game could have been placed in current times and, aside from the prologue, nothing of note would change. Combat is extremely clunky, but occurs only a couple of times. Solutions to some puzzles can be found in notes that appear to be completely unrelated, and a couple of items are easy to miss. A few puzzles cause instant death upon failure. Thankfully, there are unlimited quick saves on the first playthrough. To be honest, the most annoying issue in Sense is that you have to solve puzzles in a specific order and cannot pick up items in advance. This means that you can solve a puzzle before the game even allows you to collect the required items and are forced to run to and fro around the apartment building, until the game lets you solve it. Despite all of these issues I think Sense: A Cyberpunk Ghost Story is worth a playthrough. It has a few genuinely creepy moments, the artwork can be fantastic (in spite of its raunchiness) and it's cheap.
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Nov. 2024
I heard about this game a few years back and how the dev was based and refused to bow to the woke mob, but never bothered playing it till now. Its okay, the artstyle is nice ( ͡° ͜ʖ ͡°) but the game is slightly janky
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Sept. 2024
Sense es un título que estuvo rodeado de una buena cantidad de drama y controversia alrededor de los diseños de sus personajes, llegando inclusive a generar rechazo por una buena parte de la comunidad, tachándolo de sexista y exigiendo censura en su apartado visual. Afortunadamente me enteré de la situación tiempo después de haberlo jugado y terminado, por lo que puedo dar mi opinión sin estar sesgado por los comentarios en redes sociales e internet en general. Primero que todo, no es necesario ningún tipo de censura, mucho menos crear situaciones de controversia en donde no es necesario. Es posible que algunas personas se sientan incómodas al ver personajes voluptuosos y con unos rasgos que sexualizan su apariencia física, sin embargo, eso no tiene nada de malo y en Sense es simplemente un estilo gráfico y artístico que no está diseñado para ser ofensivo, sino para mostrar unos personajes visualmente atractivos para el público en general y de esa forma aumentar el interés por jugar un título con potencial como este. Dejando a un lado este tema, Sense es un juego que tiene muchas cosas por corregir y que a su vez intenta dar lo mejor de sí. Nos intenta contar una historia con bastante trasfondo y muchos detalles a través de un gameplay sencillo, acompañado de unas animaciones que no logran convencer del todo y que se sienten acartonadas en todos los aspectos. Hay varias mecánicas que solo están presentes para alargar la duración del título, como la imposibilidad de recoger objetos antes de tiempo y forzar al jugador a regresar a áreas previamente exploradas. El combate es un apartado que se nota no tuvieron el tiempo suficiente para desarrollar, por lo que se siente fuera de contexto e innecesario para la historia que se quiere contar. Es un survival horror que no parece un survival horror, un juego que, a pesar de esforzarse en su apartado visual, no conecta del todo debido a las fallas presentes en todos sus apartados excepto el gráfico, que logra atraer y brindar una atmósfera tenebrosa cuando lo requiere. No es un juego que recomendaría, pero si el estilo artístico es suficiente para llamar tu atención, deberías probarlo y sacar tus propias conclusiones.
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Sept. 2024
My only issue is that I don't understand the language used, so in moments where characters aren't using English vocally (i.e. in sound clips) I have no clue what's being said, if possible - subtitles may help alleviate this issue. I decided to re-play to see if I could not screw up as bad as I did and not soft-lock myself. As it turns out - I missed a *whole bunch* of stuff on floor 2, I haven't even gone to floor 3 yet. Also I understand why I couldn't advance now. It's not a game issue - it was a me issue, I didn't even soft-lock myself, I just needed to actually look around better. I've ammended things to reflect this. Thank you for this game folks at Suzaku.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates
Steam data 11 April 2025 15:10
SteamSpy data 09 April 2025 19:46
Steam price 15 April 2025 04:27
Steam reviews 13 April 2025 05:51

If you'd like to dive deeper into the details about Sense - 不祥的预感: A Cyberpunk Ghost Story, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sense - 不祥的预感: A Cyberpunk Ghost Story
  • SteamCharts - Analysis of Sense - 不祥的预感: A Cyberpunk Ghost Story concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sense - 不祥的预感: A Cyberpunk Ghost Story compatibility
Sense - 不祥的预感: A Cyberpunk Ghost Story
7.5
451
117
Online players
0
Developer
Suzaku
Publisher
Top Hat Studios, Inc.
Release 25 Aug 2020
Platforms