Sengoku Dynasty on Steam - User reviews, Price & Information

Sengoku Dynasty is the ultimate feudal Japan experience: build villages, grow your community, and shape the open world through combat or economy. The choice is yours alone - or that of up to 4 players in multiplayer co-op!

Sengoku Dynasty is a city builder, survival and base-building game developed by Superkami and published by Toplitz Productions.
Released on November 07th 2024 is available only on Windows in 12 languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Ukrainian, Korean, Polish, Portuguese - Brazil and Turkish.

It has received 5,997 reviews of which 4,453 were positive and 1,544 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 26.99€ on Steam, but you can find it for 18.72€ on Instant Gaming.


The Steam community has classified Sengoku Dynasty into these genres:

Media & Screenshots

Get an in-depth look at Sengoku Dynasty through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (x64)
  • Processor: Intel Core i5-8400, AMD Ryzen 5 2600
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 1650, 4 GB or AMD Radeon RX 570, 4 GB or Intel Arc A750, 8 GB
  • DirectX: Version 12
  • Storage: 15 GB available space
  • Additional Notes: Low 720p @ 30 FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
Wow, what a game. Don't know if all the problems mentioned in other comments happened to get fixed right before I started or what, but the game's performed perfectly for me through 50 hours in. The setting is a war-torn land trying to rebuild itself after the wars have moved on (at least until you become a solo army and wipe out the lingering elements yourself). The main gameplay loop is designing and running your village, building your people houses and places to work and making sure that your community's functional stats all stay in the green. As your village gets humming along, you spend your free time protecting the land and conquering territories. This involves defeating a particular zone's base of enemies, with a fun boss fight at the end, and also setting up a major community service building project as a PR move (re-building a bridge or a watchtower). I had fun with the combat, especially once I got my hands on my first sword, for which the animations are well done. There's fun parry mechanics you can unlock, and you can adjust difficulty sliders for enemy damage output and health, and for things like parry timing (and tons of other things, including plenty of non-combat related stuff). So you can make the combat exactly as challenging as you like it. Your reward for conquering territories is unlocking the ability to craft better tools, weapons, armor, and buildings for your village. The whole loop's all well designed, and quests (both main and side) help shepherd you through the process so that everything flows really well. And along with those quests, there are other RPG elements, of course, with skill points to make you better at everything from use of different weapons, to crafting or harvesting materials, to running your village well. And it all feels like just the right amount of things to do for the pacing of the game and its passing seasons. (The best part, in my opinion.) Probably my favorite survival game? Definitely a contender. Coming in blind when I started here, I have no idea why this game isn't a lot more highly rated.
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Jan. 2025
Played enough to have an opinion now. TLDR: Overall game is OK, get it on a sale, a big sale, or wait til they actually 'finish' the game. I like the community style setup, BUT Medieval Dynasty did it better. People matter in MD, they are just bodies in SD, one person is not better or worse than another, they all produce exactly the same and do not get better, MD they did and I loved that each person had their own skills. The AI in both games is meh at best but its utterly borked in SD. Enemies will run at you til they hit an invisible line and then walk backwards, or just stand there and take hits without doing anything. Your villagers will also get stuck EVERYWHERE, had 11 of them stuck in a house and had to move it to fix them, doesnt matter tho cuz they dont actually have to process the animations for work to be done. Farming by AI is instant, they plow, sow, water and fertilize as soon as you put them on the task, they can also only do 23 plots, so a 5x5 is optimal at 25 plots but 2 will be empty everytime. You cant swim, water doesnt exist you just fall to your death. The list goes on for issues, but none are overall gamebreaking, just indicative of a game thats in EA not released, for this to be 1.0 is a joke. However, I do like the combat, when it works properly, the crafting system is fine and the community building allowing you to move buildings and add to them is amazing and should be in MD too. Overall, game is decent but not finished, it feels more like a start to a game than a completed game, I know they have a roadmap for what they are adding, but what is ingame needs to be fleshed out before I will believe its 1.0.
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Oct. 2024
Much better now. Game is fun combat is much better than what it was, building villages is fun. Couple of things I wish for this game are easier village management, too many conditions for some workstations, more quests and story. Bigger buildings (I want to feel like I am the daimyo) and companions would all be great
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Aug. 2024
Honestly - I think it's a good game, BUT - to the *right* player. I am not the right player. I give my suggestion below followed by why I stopped playing. **All of this could be fixed if there were simple mouse-over tooltips for each icon telling you basic info like "Hey, your villager is hungry. To fix this, build a place which supplies food and water."** There is very little guidance - which is okay, if that was what was advertised. The new player experience is rough if you aren't willing to have a google tab open, and I expected better guidance because the trailers and dev updates frequently mention how casual friendly the game can be if you choose it to be. But in my first 1.5 hours I've found myself having to go down a google rabbit hole to figure out the most basic functions and icons, recipes, etc. For example, in the first 15 minutes ur told to build up your village, feed a new recruit, give her a job. But no where in the game does it tell you you need to build 3-4 different "storage" structures just to be able to assign a job or feed her. The game does tell you "Villager requires storage access to accept this job." So I built a simple container for storage, assuming I could drop food and water in there for her. Woops, wrong storage. You need 3 different storage *buildings*, not just a storage container. Game doesn't tell you this in any way shape or form. Meanwhile your villager is sad and hungry and waiting for you to get your ish together. And when you find out which buildings are required to get this ball rolling, the rabbit hole gets deeper as you learn you need resources you haven't seen up to this point. So now ur googling where to find these resources. There is no pause unless you exit to main menu, so when you finish researching you come back and now u have multiple glaring red icons that you have to *assume* mean nobody is happy and everything is terrible and you dont have anything you need to fix it. I thought I'd be able to just put food in my house and have my first villager access it so she doesnt starve and run away, at least giving me time to situate the village. Makes sense, right? No. She needs various seperate entire buildings - food storage, a water well, anything else? And you need to give her the tools, the food, the water, to get her started. And like I said - that's *fine* - but at least tell me she needs that stuff. I imagine trying to micromanage all of this at a later stage in the game with multiple villagers and it's daunting. Steam forums are the only reason I learned any of this and made it further than an hour. Seems cool, new combat update looks awesome, I just don't have enough "git gud" to figure out the early game and it's more tedious than challenging.
Expand the review
May 2024
I was a little disappointed at first, but the latest Kintsugi and Kaisen updates have added a lot of what I was expecting from playing Medieval dynasty. It is definitely growing at a fast pace by the devs. I look forward to its future.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 April 2025 06:14
SteamSpy data 13 April 2025 04:17
Steam price 13 April 2025 20:48
Steam reviews 12 April 2025 13:56

If you'd like to dive deeper into the details about Sengoku Dynasty, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sengoku Dynasty
  • SteamCharts - Analysis of Sengoku Dynasty concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sengoku Dynasty compatibility
Sengoku Dynasty
7.3
4,453
1,544
Online players
456
Developer
Superkami
Publisher
Toplitz Productions
Release 07 Nov 2024
Platforms
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