Sengoku Dynasty

Sengoku Dynasty is the ultimate feudal Japan experience: build villages, grow your community, and shape the open world through combat or economy. The choice is yours alone - or that of up to 4 players in multiplayer co-op!

Sengoku Dynasty is a city builder, base-building and medieval game developed by Superkami and published by Toplitz Productions.
Released on November 07th 2024 is available only on Windows in 12 languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Ukrainian, Korean, Polish, Portuguese - Brazil and Turkish.

It has received 5,081 reviews of which 3,771 were positive and 1,310 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 20.24€ on Steam and has a 25% discount.


The Steam community has classified Sengoku Dynasty into these genres:

Media & Screenshots

Get an in-depth look at Sengoku Dynasty through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (x64)
  • Processor: Intel Core i5-8400, AMD Ryzen 5 2600
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 1650, 4 GB or AMD Radeon RX 570, 4 GB or Intel Arc A750, 8 GB
  • DirectX: Version 12
  • Storage: 15 GB available space
  • Additional Notes: Low 720p @ 30 FPS

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
A Positive But Scathing Review: Decent With BIG Caveats This game has potential. I actually enjoy playing and wish the studio the best. However, a lot of things are ill-optimized or buggy. For example, dropped rotten food doesn't despawn after (sometimes) restarting and hours in game, a common computationally saving measure in many games. While trivial as a benefit for freeing memory, I understand not implementing it because of complexity of making a garbage collector--but I suspect a rush to core features is present in other parts of the game as well. The game right now is okay, and coming from M&B as a modder and almost lifelong player, I seriously hope these guys succeed with this title so that it doesn't stay this mediocre. The roadmap addresses some shortcomings of the game as it is. However I'd compare this game to Bannerlord while it was still in Early Access. As a 1.0 release this is kind of lacking. What it Does Well: This title brings some pretty cool things to the table, but nothing industry-pioneering. This is essentially a thematically consistent version of Conan Exiles with more extensive village management and more cookie-cutter buildings. It brings the quintessential single player experience--something always-online games lack. I like this over Conan Exiles for exactly this reason. The cookie cutter buildings reduces complexity while also bringing a nice custom experience to gameplay. Combat is somewhat satisfying. It mixes a lot of good things from different games, but is fundamentally almost Dark Souls like. There is also custom difficulty settings, which is always welcome. This game also has a nice perk system. This games brings a bunch of awesome features from other games into one. Critiques: Oh Boy... Things aren't fully implemented. There is a "Daimyo" system, and they have only recently implemented 14-15th century Samurai armor as well as respective weapons, which is comical that anyone played this before this update as this would've been more accurately "Peasant Kingdom" than "Sengoku Dynasty" prior to this release. Furthermore, there is no currently implemented follower mechanics . You are literally just roaming around everywhere by yourself, with no army or force to speak of, cheesing camps of sometimes 20 combatants. You are nowhere close to being a "Daimyo" let alone some sort of "Sengoku" character. Quests and the world is kind of... meh. Interfacing with NPCs is essentially reading walls of text. You aren't particularly compelled to be immersed in the open world. In comparison to something like Kingdom Come: Deliverance this is almost amateurish in world building. This feels lackluster in comparison, but I still recommend this game because it is so difficult to design and implement and hope they improve. The way they implemented security as well is...meh. You can give them weapons, but they essentially don't do much and stand around looking busy. They also keep their refugee clothes while using high-end weapons, while having high-end armor just sitting in storage. You don't feel like a "Daimyo" with a samurai army in "Sengoku" Japan as much as you are a heavily armored babysitter. Performance is also incredibly surprising in a bad way. This game chugs along and drops frames for a pretty minimal benefit-to-cost. This game also has so much marketing material that I'd wish they spent those man-hours on game development. Their promotional video talks about "supporting Sengoku Dynasty long after release". Arguably this is not a finished game. Other studios like Taleworld have somewhat dropped the ball by releasing a barebones game--a mistake that has costed them their reputation, and one I hope this studio does not replicate. Wishlist: [*] A follower system to properly play as a "Daimyo" [*] Performance optimization [*] A more dynamic map/combat [*] More strategy elements for combat and map dynamics [*] Extended cosmetics--Sengoku era samurai often had clan-specific crests (kamon). [*] Steam Deck support [*] More free-flowing decision making (i.e. being able to fight friendly NPCs or play as a bandit) Conclusion Honestly an okay title if it improves. A lot of great things and core features available. An offline-available single player experience. However, it REALLY needs to be improved on.
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Oct. 2024
Much better now. Game is fun combat is much better than what it was, building villages is fun. Couple of things I wish for this game are easier village management, too many conditions for some workstations, more quests and story. Bigger buildings (I want to feel like I am the daimyo) and companions would all be great
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Aug. 2024
Honestly - I think it's a good game, BUT - to the *right* player. I am not the right player. I give my suggestion below followed by why I stopped playing. **All of this could be fixed if there were simple mouse-over tooltips for each icon telling you basic info like "Hey, your villager is hungry. To fix this, build a place which supplies food and water."** There is very little guidance - which is okay, if that was what was advertised. The new player experience is rough if you aren't willing to have a google tab open, and I expected better guidance because the trailers and dev updates frequently mention how casual friendly the game can be if you choose it to be. But in my first 1.5 hours I've found myself having to go down a google rabbit hole to figure out the most basic functions and icons, recipes, etc. For example, in the first 15 minutes ur told to build up your village, feed a new recruit, give her a job. But no where in the game does it tell you you need to build 3-4 different "storage" structures just to be able to assign a job or feed her. The game does tell you "Villager requires storage access to accept this job." So I built a simple container for storage, assuming I could drop food and water in there for her. Woops, wrong storage. You need 3 different storage *buildings*, not just a storage container. Game doesn't tell you this in any way shape or form. Meanwhile your villager is sad and hungry and waiting for you to get your ish together. And when you find out which buildings are required to get this ball rolling, the rabbit hole gets deeper as you learn you need resources you haven't seen up to this point. So now ur googling where to find these resources. There is no pause unless you exit to main menu, so when you finish researching you come back and now u have multiple glaring red icons that you have to *assume* mean nobody is happy and everything is terrible and you dont have anything you need to fix it. I thought I'd be able to just put food in my house and have my first villager access it so she doesnt starve and run away, at least giving me time to situate the village. Makes sense, right? No. She needs various seperate entire buildings - food storage, a water well, anything else? And you need to give her the tools, the food, the water, to get her started. And like I said - that's *fine* - but at least tell me she needs that stuff. I imagine trying to micromanage all of this at a later stage in the game with multiple villagers and it's daunting. Steam forums are the only reason I learned any of this and made it further than an hour. Seems cool, new combat update looks awesome, I just don't have enough "git gud" to figure out the early game and it's more tedious than challenging.
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May 2024
I was a little disappointed at first, but the latest Kintsugi and Kaisen updates have added a lot of what I was expecting from playing Medieval dynasty. It is definitely growing at a fast pace by the devs. I look forward to its future.
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Dec. 2023
Yes, but be careful! - the game is great on a windows 10 PC. It is still early access, but even now one can see that the graphics will be lovely, the pace of the game will be set by you. Currently it is too expensive, however more content is coming and then it will be worth the every penny! - CAREFUL! Does not work on Windows 11 or many servers! The game ONLY supports DX12 and Windows 11 has an integrated DX12 version, that the game does not recognize. - I hope the DX12 flaw will be remedied. I seriously recommend the game otherwise
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Last Updates

Steam data 23 November 2024 14:26
SteamSpy data 20 December 2024 16:49
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 15:56
Sengoku Dynasty
7.2
3,771
1,310
Online players
971
Developer
Superkami
Publisher
Toplitz Productions
Release 07 Nov 2024
Platforms
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