Selaco on Steam - User reviews, Price & Information

Selaco is a brand new original shooter inspired by classics, featuring thrilling action set pieces, destructibility, smart enemies and a fleshed out story taking place within an immersive game world.

Selaco is a fps, female protagonist and shooter game developed and published by Altered Orbit Studios.
Released on May 31st 2024 is available in English on Windows and Linux.

It has received 4,281 reviews of which 3,927 were positive and 354 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 24.50€ on Steam.


The Steam community has classified Selaco into these genres:

Media & Screenshots

Get an in-depth look at Selaco through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Microsoft Windows 10/11 (64-Bit)
  • Processor: Intel i5-3570k / AMD Ryzen 3 1200
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 970 / AMD Radeon R9 380
  • Storage: 2 GB available space
  • Additional Notes: SSD is highly recommended. Requirements subject to change
Linux
  • OS: Linux 64-bit | Ubuntu 18.04 | Mint 19 | Debian 10
  • Processor: Intel i5-3570k / AMD Ryzen 3 1200
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 970 / AMD Radeon R9 380
  • Storage: 2 GB available space
  • Additional Notes: SSD is highly recommended. Requirements subject to change

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2024
Selaco. I've waited for this game for TWO YEARS, as many others who are finally playing it have as well. I'm glad it's finally here as it's certainly been worth the wait. I've played the game for a little over 18 hours, and it's the only FPS which has allowed me to eat over 25,000 calories worth of food in the first chapter, and bond with a semi-sentient Roomba which tried to nibble off the toes of my enemies. Please note that before you continue with reading this review I'd like to state that the following review opinions and views expressed are from playing on Admiral Difficulty, so it's possible that they may not be reflective of your experience. If you like this review and you'd like to read other long-form reviews, or get in contact with me you can do so by [url=https://store.steampowered.com/curator/36761101-Miphnificent]*Clicking Here* for more content The Good - Gameplay. It's primarily about the gameplay with this one, and it feels fantastic . Taking inspiration from multiple games, but primarily striving to be a "F.E.A.R.-Like" (as more games should be) it has a more methodical approach to the gameplay it delivers requiring the player to think more and run less than most of the games within the same design category. Even though it's relentlessly challenging (on Admiral) it's one of the best FPS experiences I've had in quite some time, and I crave for more. - Fantastic enemy variety. There are quite a few enemies in the game, so none of the firefights ever truly felt stale. On top of the number of enemy types, there are upgrades for each of the enemies which are given throughout the campaign to make them more deadly as if they're actually mounting an increasing assault against the player. - Weapon variety and their upgrades. I've never played a game which allows me to carry around a game-ending throwable explosive which will kill everyone in the room including myself, but Selaco allows you to do that and it just assumes you know what you're doing. - Fantastic worldbuilding and scale, as well as being genuinely beautiful. I wasn't actually expecting much from the world of Selaco, and more so just assumed it'd be a game I played more for the gameplay and spectacle, but I've been genuinely surprised by it. There's so much lore and worldbuilding through the environmental cues and details left around, and the datapads paint a good picture of what was going on up to the events that transpire within the game. I also didn't expect the game to be as gorgeous as it is, with the pixel-art style they'd gone with for the games graphics, but when I first stepped foot out into one of the large open areas I was awe-struck by how pretty the game is. - Soundtrack and Audio Design. Selaco's Soundtrack is fantastic, and fits wholly into the world of the game with each track filling out the world with that one little more detail that was needed. Audio design and positioning in Selaco are also excellent, with each enemy type conveying its own sounds as they look for you, and the enemies even going so far as to communicate with one another to give the player more feedback as to the current combat situation they're in. THERE'S ALSO A JUKEBOX WHICH TURNS ON MUSIC AT A POINT WHICH HAS FULL POSITIONAL SOUNDMAPPING AND IT'S AMAZING OH MY GOD. - Meticulous and painstaking world detail. I find this to be fascinating, as there are SO MANY THINGS to interact with in Selaco, and many of them serve no reason at all. You can pump a soap bottle onto a sink until it's empty, you can flush entire rolls of toilet paper down the toilet, you can throw a banana peel on the ground and have an enemy slip on it. Truly astounding how much attention and work has been put into making the world almost wholly interactive, and it's magnificent. There are even things scattered about such as various food items which give you a small but not insignificant amount of health back, and I love it. - Full Mod Support from Launch. How cool is that? I understand that's mainly just due to GzDoom and all, but I've only ever seen this done a handful of times. Absolutely incredible, and I'm so excited to see what comes to Steam as a result of this. - Vac-Bot's and ISAAC's. No notes, just good. The Ok - Some of the weapon balance. Occasionally the weapon balance in the game just feels weird. Your primary workhorse that you get access to is the Assault Rifle, but it fell quickly to the wayside for me when I found the SMG's as they're close in damage but also stun enemies and kill them faster. Nailgun's in the F.E.A.R. series have always been my favorites and the weapons I've always been the most excited to find in them, but in Selaco for the longest part of having it I felt like it was just taking up an extra space on my weapons bar that wasn't necessary even though I did eventually find an upgrade that let me rain hundreds of nails upon my enemies. On top of all this, Ice Grenades feel ENTIRELY useless, being the only thing in the game I never used as they didn't freeze or slow the enemies I wanted them to. - Occasional unintuitive map progression. This is only a problem in a FEW of the maps in the game, but it's pretty bad. I was worried I was the only one, and there are several discussions specifically talking about the exact spots I was stuck on. It sort of has that old-school Doom-like problem where to progress occasionally you have to just kind of bumble around until you find where to go on accident. Sadly this isn't exactly helped with the Automap either, as whilst it does fill in points of interest and areas you've been, it doesn't do a particularly great job of conveying what direction you're supposed to go in. The Bad - A Flashlight with a completely superfluous recharge. Battery drains so slowly and returns in like 2 seconds to the point it feels entirely unnecessary to make it even have a recharge. We're in the future space year of 2255 with batteries that can power entire segments of the Selaco itself, so miniaturized infinite batteries don't seem too far-fetched. - Massive performance hits in big gun fights. I truly LOVE the excruciating level of work that has been put into this game for the amount of destruction and everything that can be caused in it. However, there are occasional gunfights that have caused my FPS to go from 160FPS on a 2070 Super down to 40's and 50's due to all of the destruction and terrain effects going on. - What? No slo-mo juice? This is more of a joke, but I do kind of wish it was in the game for the added flair, though I've no idea how taxing this would be on the GzDoom engine. - Not enough weaponized Vac-Bots in the entire playthrough. - No Vac-Bot/ISAAC Plushie's which can be purchased _ Final Verdict Overall Score: 9.5/10. This is the closest a game has come so far to being my perfect game, and with more to come maybe it someday will be the game I preach about nonstop to my friends. Worth $25? What a silly question to ask. With how much is packed into the game, the answer is definitively a YES .
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June 2024
Doom engine in 2024 more fun then Unreal 5.4 If you dig this check out the Ashes 2063/Afterglow/Hard reset
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June 2024
This is a game that has a clear focus and identity, and it sticks to its guns to the end (of the Early Access content at least). You will be thrown in well fleshed-out world where you have to fend for yourself by exploring impressive levels, managing your resources and honing your skill through brutally satisfying combat. This isn't Half Life, or FEAR, or Ion Fury, it's Selaco, and it's awesome.
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June 2024
A slow and immersive shooter in this day and age? I must be dreaming! Selaco is like a baby of Doom 3 and FEAR that takes the best things out of both of those titles; It features great atmosphere and immersive exploration of the former, but with intense, tactical combat of the latter (albeit without the bullet time - So far, at least). Then it's all dressed up with stylish visuals, great gunplay, metroidvania-style semi-open world, and with Sonic music put on top of that. It's not a horror game, but it can be spooky, and don't be fooled by the engine, as with a focus on slow exploration, atmosphere and deadly, tactical combat it's much closer to "millenial shooters" like Half-Life, Alien vs Predator 2, FEAR etc., rather than anything resembling Quake, Doom or Duke Nukem; it just, at a glance, looks like a boomer shooter. So far a definitive highlight of the year and I can't wait to see what more it has in store.
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June 2024
"Early Access" And it's more content complete and polished than any AAA game released in the last decade. Absolute blast. If you like shooters, play Selaco. If you like video game, play Selaco.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 April 2025 06:20
SteamSpy data 11 April 2025 01:21
Steam price 13 April 2025 12:31
Steam reviews 13 April 2025 10:03

If you'd like to dive deeper into the details about Selaco, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Selaco
  • SteamCharts - Analysis of Selaco concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Selaco compatibility
Selaco
8.8
3,927
354
Online players
59
Developer
Altered Orbit Studios
Publisher
Altered Orbit Studios
Release 31 May 2024
Platforms