Sekiro™: Shadows Die Twice - GOTY Edition

Game of the Year - The Game Awards 2019 Best Action Game of 2019 - IGN Carve your own clever path to vengeance in the award winning adventure from developer FromSoftware, creators of Bloodborne and the Dark Souls series. Take Revenge. Restore Your Honor. Kill Ingeniously.

Sekiro™: Shadows Die Twice - GOTY Edition is a souls-like, difficult and action game developed by FromSoftware and Inc. and published by Activision (Excluding Japan and Asia), 方块游戏 (Asia), FromSoftware and Inc. (Japan).
Released on March 21st 2019 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Thai, Traditional Chinese and Portuguese - Brazil.

It has received 310,279 reviews of which 295,669 were positive and 14,610 were negative resulting in an impressive rating of 9.4 out of 10. 😍

The game is currently priced at 59.99€ on Steam.


The Steam community has classified Sekiro™: Shadows Die Twice - GOTY Edition into these genres:

Media & Screenshots

Get an in-depth look at Sekiro™: Shadows Die Twice - GOTY Edition through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 64-bit | Windows 8 64-bit | Windows 10 64-bit
  • Processor: Intel Core i3-2100 | AMD FX-6300
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 | AMD Radeon HD 7950
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 25 GB available space
  • Sound Card: DirectX 11 Compatible

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Alternative title - Git Gud: The Game Do not go in looking for your usual Souls-like experience. The game is very inflexible, dictating a very specific set of playstyles. No swapping between weapons or trying to go through with magic, no over-levelling, and definitely no dodging. The dodges don't even have i-frames (citation needed). Instead, stand your ground, and keep attacking and deflecting until the enemy gets tired so you can kill 'em in one hit. It took me ages to adapt to Sekiro, but I've gotta say I love it and I hope you will too.
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Nov. 2024
-get my ass beaten by a boss for hours -rage -beat the boss -say the game is magnificent and the combat is great 10/10 would reccomend Edit: After over 170 hours of getting good etc. the game is still maginificent. Just a bit easier even on all this bs like bell demon and charmless i won't spout cuz it is annoying af. anyways you need to buy this game. magnificent shit Edit: ts shit is absolutely peak after 230 hours and i'm still doing more challenges 10/10
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Nov. 2024
Sekiro: Shadows Die Twice is something else. While it’s a game from the same minds that brought us Dark Souls, don’t go into it thinking it’s just another Soulslike — it’s not, and I think that’s what makes it so wild. First off, forget stamina bars and RPG elements; they don’t exist here. There’s no leveling up your stats, no changing armor for different buffs, and you’re not going to find a sweet spot for magic builds or heavy weapon setups. This is pure, unfiltered skill-based combat, and if that sounds intimidating, well... it is. But it’s also what makes Sekiro such a standout. I’ve gotta be honest: the combat is what’s going to make or break this game for most people. You’ve got one sword and a whole lot of grit, and that’s pretty much it. The core of the gameplay is all about attacking and parrying. It’s super focused, and that’s intentional. From Software knew exactly what they were doing by designing each fight to challenge your mastery of this single skill set. At first, I found it pretty brutal. There’s no fallback to a ranged build or summonings — it’s just you and your katana, one-on-one with whatever nightmare is staring you down. But once you get the hang of parrying, deflecting, and the glorious Mikiri Counter, the combat transforms from punishing to exhilarating. The posture system is where Sekiro really sets itself apart. Unlike most games where you’re chipping away at a health bar, here you’re breaking down an enemy’s posture. Every parry, deflect, and attack fills up their posture gauge, and when it’s maxed out, you’re rewarded with a death blow that can end the fight or push them to the next phase. It’s so satisfying that I’d argue it’s one of the best mechanics From Software has ever come up with. One thing to keep in mind: attacking is still important because a lower health bar means you’re going to deal more posture damage. So, finding that balance between pressing your attack and keeping up with deflections is key. It’s a dance, and when you nail it, it feels absolutely incredible. Now, the game has its lows as well, the steep learning curve is real, and some fights had me on the edge of rage-quitting. But even at my most frustrated, I couldn’t shake the feeling that every death was my fault. The combat is precise, and it rewards practice and timing like nothing else. It’s the type of game where you can come back a week later, fight the same boss, and suddenly it clicks because you’ve gotten better. TL;DR; If you’re into From Software games and want to test your skills with a fresh take on combat, Sekiro is a must-play. It’s a game that’ll have you cursing your reflexes one minute and feeling like an unstoppable sword master the next. And that’s the magic of it. Absolutely recommended. Just know what you’re getting into — this isn’t your typical Souls game, and that’s kind of the best part. 9/10
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April 2024
> Load up game > Get shit on for the first 10 hours. > Fight "get gud" boss for 5 hours > Game finally clicks. > Parry everything. > Game suddenly a lot more fun and engaging. Endorphin levels spiking. > I am become Parry, destroyer of L1 button. > Find Monke. > Want to parry Monke. > Monke shits in hand and fucking throws it at me > "Parry this you filthy casual" > Wut > Try to parry, fucking die. 10/10 game.
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Feb. 2024
In other games, you level up your character. In Sekiro, the game levels the player up
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Last Updates

Steam data 19 November 2024 21:10
SteamSpy data 19 January 2025 07:34
Steam price 22 January 2025 20:41
Steam reviews 22 January 2025 08:07
Sekiro™: Shadows Die Twice - GOTY Edition
9.4
295,669
14,610
Online players
7,802
Developer
FromSoftware, Inc.
Publisher
Activision (Excluding Japan and Asia), 方块游戏 (Asia), FromSoftware, Inc. (Japan)
Release 21 Mar 2019
Platforms