Seen

A lonely kid desperately tries to escape his dark world.

Seen is a early access, indie and dark game developed and published by Seen Games.
Released on June 20th 2019 is available in English only on Windows.

It has received 9,614 reviews of which 8,798 were positive and 816 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 0.49€ on Steam and has a 83% discount.


The Steam community has classified Seen into these genres:

Media & Screenshots

Get an in-depth look at Seen through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 / 8 / 10, 64-bits
  • Memory: 4 GB RAM
  • Graphics: 1GB of memory or higher
  • DirectX: Version 11
  • Storage: 1 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
sad game with a dark atomasphere and cool puzzles. + has 200 achievements + Playing time around 60min
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Oct. 2024
Don't be fooled by simplicity. Great platformer with interesting story. Collect bits of hope and avoid negativeness. It reallu makes you sit til the end.
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July 2024
---{ Graphics }--- ☐ You forget what reality is β˜‘ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Donβ€˜t look too long at it ☐ MS-DOS ---{ Gameplay }--- β˜‘ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- β˜‘ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- β˜‘ Kids β˜‘ Teens β˜‘ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint β˜‘ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk β˜‘ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- β˜‘ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind β˜‘ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely β˜‘ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short β˜‘ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- β˜‘ It's free! ☐ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- β˜‘ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 β˜‘ 10 ---{ Author }--- β˜‘ https://vojtastruhar.github.io/steam-review-template
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March 2024
I really wish there was a "mixed" option for reviews. Get it when it's on sale, and it's a cute little game with some good moments, if you can bear its very glaring flaws. "Seen" is a very short runner/puzzle hybrid set in a dystopian world with a very simplistic aesthetic. I am obligated to parrot the other reviews by likening it to "Inside," a game I admittedly haven't played just yet. The visual design is fantastic, and the pacing is reasonable for a game of its scope and price. The runner levels are a mixed bag, but the main story is nothing that takes more than a couple tries to accomplish. The difficulty of the puzzle levels is satisfactory; I cannot gauge whether there are actual difficulties in the puzzles, or if I am simply really bad at the sort of puzzles in this kind of game. The story is clearly designed to take center stage, and it lands quite well when it matters. The music essentially carries the game and does a fantastic job maintaining the atmosphere. All that said, there are four unavoidable flaws which can diminish the experience if you aren't prepared for them. The first one thankfully has a remedy: I would recommend disabling achievement notifications on your first play-through. The achievements in the game are letters you can use to spell funny words on your profile (this might be its own motivation to play the game), but the way they are acquired is by collecting the main collectibles in the game, meaning that you will regularly be inundated with many, MANY achievements all through the experience of playing the story. This on its own will often break the immersion. The second issue is one which sadly cannot be fixed: the game contains text, and it's BAD. The game is absolutely smothered by the inspirational quotes plastered nearly everywhere, and they are very aggressively the r/im14andthisisdeep kind of quotes. Even the "blue = hope" and "red = discouragement" in the tutorial is already shoving the developer's specific reading of their own visual storytelling against the player's face. The third issue is that sometimes the world feels more goofy than sad; every interaction you have with other people in the game is hostile towards you, and they are often comically violent and sadistic towards you. Sometimes this hits, but when it doesn't it just feels utterly ridiculous and breaks immersion. This ties into a neglected mechanic: you cover your ears to avoid harsh noises from radios and the foul mouths of other people, but this comes with no punishment other than reducing your field of view. In fact, this reduction of field of view is too small to heavily impact runner levels while providing a great deal of assistance in parkour during the puzzle sections. Perhaps this is a fair choice for the devs, but it feels a little off for this mechanic not to have some kind of cost to its overuse. The final issue is perhaps the one which is the worst: the controls just aren't good. They do a good enough job to get you through the game, but they are uncomfortable even at their best, and the way that you'd expect them to work isn't how they actually work. This is especially the case when you jump, since that's the clunkiest of all the actions. The moment you let go of the jump button you start falling straight to the ground, which isn't a bad choice but does create a steep learning curve if you're used to platforming in other games. On its own it would be fine, if the controls weren't also sluggish and imprecise, compounding with the difficulty of the challenge levels to produce moments where multiple frame-perfect inputs are necessary to clear some challenges. It's in spite of these awful controls that I managed to get through even the main story, given that this game definitely isn't the genre I typically play. The game is often on sale, often for less than a dollar like when I got it, so for its price it's not at all the worst you could get with your money, but it also isn't quite the best. It's flawed, but just artistic enough that I think it deserves an honest try.
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Feb. 2024
βœ…The art and visuals too, much like the music, serve as strong components of drawing the player into the world. Couple this with the soothing and fitting ambience, and you can easily lose yourself for a good amount of minutes βœ…The setting, or more specifically, the world of Seen is very intriguing. The society appears to be in decay, where simple compassion seems entirely absent in all its denizens. Apathy is commonplace, as people seem to completely ignore the Lonely Kid, instead solely focused on their ice creams, TV, mobile devices, or sleep βœ…Overall soundtracks connect well with the various chapters, which are separated by checkpoints, of the game, giving the player a very solid idea of what's being felt by the Lonely Kid.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 22 November 2024 22:14
SteamSpy data 20 January 2025 23:03
Steam price 23 January 2025 12:28
Steam reviews 21 January 2025 20:08
Seen
8.9
8,798
816
Online players
6
Developer
Seen Games
Publisher
Seen Games
Release 20 Jun 2019
Platforms