SeaBed on Steam - User reviews, Price & Information

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SeaBed is a yuri-themed mystery visual novel told through the perspectives of three separate characters: Sachiko, Takako and Narasaki.

SeaBed is a visual novel, female protagonist and indie game developed by Paleontology and published by Fruitbat Factory.
Released on December 19th 2017 is available only on Windows in 5 languages: English, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 672 reviews of which 652 were positive and 20 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 13.06€ on Steam with a 33% discount.


The Steam community has classified SeaBed into these genres:

Media & Screenshots

Get an in-depth look at SeaBed through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7/8/10/11
  • Processor: Intel Pentium 2.0GHz or higher
  • Memory: 2 GB RAM
  • Sound Card: DirectSound compatible sound card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
The lack of dialogue tags supplements the theme of dreams and memories; vague, half-forgotten and murky things, mingling and entangling with the past, future, and present, unsure of what is what, in an ever-changing kaleidoscopic shape. Don't worry too much about "who exactly is saying what." If it's not stated then it's something that is not necessary. Another point, edit: SeaBed is interesting in part because it presents opaquely fluctuating motions that accelerate until reaching an omitted climax, then focusing on the after-effects of that omitted climax, and back to another build-up. It reaffirms its ideas of disjointed intangible ephemeral memory-dreams, hardly able to clasp your hands on a soap-bubble holding the weight of a life; a life collapsing from unconscious murmurs and ruminations, deciding on a path before even realizing; a mind wandering deep beneath the sea, strayed into caverns and obscure corners by waves, uncontrollable forces.
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Nov. 2024
I'll start by saying that I originally got this game through... other means. However, after finishing it I didn't just want ot buy it. I felt the need to. Even after I quickly fast forward through the text to get some playtime, all the scenes, all the memories from the game came back to me. It made me cry again. This VN is such a masterpiece of literature. And the mystery is SO GOOD. I cannot express with words just how utterly I got played. Not just the first twist, but the second, too! Everything from this story is expertly crafted to deal the most emotional damage. The use of stock images for its backgrounds created a feeling of melanchony (Search liminal images for more details), that kept me alert throughout the game for any type of hint. and it did. I had a massive board of theories, and only 1/3 ended up being correct. I think part of how much it hurt was how hard I got played. ahah. I would gladly worship the ground the writers walked on. That's how good it was. Despite it barely even qualifying as a "video game", it's got its place as my 6th favorite game ever made
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Oct. 2024
The new Unity version finally does not max out CPU usage on wine (Linux) :) Before this I had to extract game resources and use open-source krkrsdl2 to run this... And SeaBed itself is a long and well-written story that worth reading if you have time.
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Aug. 2024
I haven't seen anyone really saying the actual story of SeaBed is lackluster, rather its often just slow and a bit mundane, and I think the relative positivity echoes that both in steam reviews and outside reviews, so rather than restating other reviews, I'll instead talk about what got me through this game. It's always the more abstract stories that affect me the deepest. Oneshot, Omori, Signalis, Silent Hill 2, Fromsoftware's entire modern catalog, Hollow Knight, so on and so forth. Complicated narratives that draw you in from their initial surface level glimpses at a far deeper story lying within. Some are more abstract, some are less so, but the sense of mystery of "what happened here?" is far more compelling to me than most other story elements. I'm fascinated by things like that, even the simple lore of Ultrakill, spanning likely no more than a few pages, is enough to get the gears turning in my brain enough to lock down memories about it. While SeaBed had this mystery element to it, it's incredibly far outside of the types of stories I usually consume. Me rattling off games at the top probably already gave it away, but I'm not usually one for VNs, slow-paced stories, or even reading in general- I've almost resigned myself to not being able to properly read books anymore, and I've seen few VNs that grabbed my interest, much less ones I saw through to the end. I usually just look at summaries and analyses for that kind of stuff. Even besides that, it doesn't at all seem like a genre of story I would remotely enjoy. I am a sucker for good stories though, regardless of medium, so when a youtube reviewer I watch (shoutout to Amelie Doree) said it may have changed how they thought about fiction in general, I felt like it was something I shouldn't miss. I initially, we'll say, "obtained" the switch version of the game in order to test the waters, and it was to both my shock and curiosity that the story was not only intriguing enough for me to want to continue it after purchasing on steam, but compelling enough to want to continue not even halfway through the prologue, which if you've read it yourself, is quite literally before anything major starts happening. Something about SeaBed's writing style worms its way into your head. I'm writing this shortly after having finished it, and I have a hunch I'll be thinking about it for a long time to come. I disagree with the notion that it feels "padded", or has pacing issues. Yes, this is quite possibly the slowest-paced story I think I have ever consumed, and perhaps will ever consume. As the quoted review on the store page says, it's in no hurry to get anywhere with its writing. The writing, while slow, is so meticulously detailed that it almost seems like it leaves no room for interpretation. By the end of the game, when a place was mentioned, I often thought about it in relation to other places that came up. Characters were fleshed out in such detail that despite the story only taking me around 17 hours to read through, they felt more developed than many multi-season TV shows or 100+ hour games. Backgrounds are constructed out of filtered photos and 3d renders, and while that's something I sometimes see criticized in other VNs as feeling cheaper, it works well here. The text will reference objects in the backgrounds and the background will slightly change in lighting or coloration as needed. I've made guesses on the plot based on what I was seeing in backgrounds that turned out to be correct, multiple times. Perhaps paradoxically, SeaBed's story is incredibly confusing at first and had me taking physical notes of multiple small details I thought might be relevant later and going back and rereading previous chapters to check if a connection I saw was really there. It's completely at odds with much of the story's writing style. The backgrounds, pace and prose all congeal together to form a dreamy yet mildly tense atmosphere I don't think I've experienced anywhere else; there are no better words for it than just "it's a vibe and a half". It doesn't neatly fit any genre, even the ones that it's marketed under, and it uses the medium well for all this. Any more textual like a light novel or book and the story would lose the often ambient, nostalgic soundtrack and sound effects that aid scenes without visuals. Any more visual like a manga or anime and you'd lose the complex descriptions that help you understand a character far deeper than initially thought. SeaBed isn't for everyone, and it's not trying to be. There is an ending, one that I found satisfying, but a lot of events through the overarching plot are up for interpretation. There's moments, details, and motifs I wrote down that kept popping up, yet at the end of everything don't have concrete reasons for existing. In this regard, it's up to the reader to determine their importance, and I think trying to make them neatly fit in somewhere would be antithetical to the way this story flowed. If I thought something was important and someone else's interpretation ended up convincing me that it was simply being mundane, I don't think it would bother me on a lot of points; the journey of reading it still left me in an atmosphere I enjoyed in the moment, that's just the kind of story it is. If you don't think you'd enjoy reading this yourself, be it the pace or the interpretive angle, that's okay. For me though, it's a work of art I won't soon forget, and has been added to my ever growing list of fascinating, compelling, and resonant stories, which is all I ever really could have asked it for. I will now return to sobbing.
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April 2024
In terms of the intensity and depth of the emotional response it engenders, I think Seabed is very comparable to House in Fata Morgana. It takes a completely different, much quieter and subtler path to get there, obviously. Fata Morgana gets there with the most hard hitting melodrama possible (and I adore it). Seabed gets there through countless quiet moments, all working in concert to slowly weave a spell over you without you even realizing. It's as affecting a story as any visual novel I've read.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 April 2025 00:03
SteamSpy data 09 April 2025 02:26
Steam price 15 April 2025 20:41
Steam reviews 13 April 2025 18:08

If you'd like to dive deeper into the details about SeaBed, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about SeaBed
  • SteamCharts - Analysis of SeaBed concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck SeaBed compatibility
SeaBed
9.0
652
20
Online players
12
Developer
Paleontology
Publisher
Fruitbat Factory
Release 19 Dec 2017
Platforms