ScourgeBringer

ScourgeBringer is a fast-paced free-moving roguelite platformer. Help Kyhra to explore the unknown and slash her way through ancient machines guarding the seal of her past, and maybe the redemption of humanity.

ScourgeBringer is a indie, action and adventure game developed by Flying Oak Games and E-Studio and published by Dear Villagers.
Released on October 21st 2020 is available on Windows, MacOS and Linux in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean and Traditional Chinese.

It has received 2,771 reviews of which 2,425 were positive and 346 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 4.24€ on Steam and has a 75% discount.


The Steam community has classified ScourgeBringer into these genres:

Media & Screenshots

Get an in-depth look at ScourgeBringer through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: 64bit Microsoft® Windows® 7 SP1, 8.1, 10 (version 1607 or better)
  • Processor: 64bit 1.5 GHz CPU
  • Memory: 2048 MB RAM
  • Graphics: OpenGL 3.0 (DirectX® 10) compliant graphics card and driver
  • DirectX: Version 10
  • Storage: 500 MB available space
  • Additional Notes: Intel graphics: please read the GPU compatibility thread on the forum
MacOS
  • OS: Mac OS X 10.13 High Sierra (or better)
  • Processor: Any Intel CPU or Apple M1 (with Rosetta enabled)
  • Memory: 2048 MB RAM
  • Graphics: Any
  • Storage: 500 MB available space
Linux
  • OS: Ubuntu 18.04+ 64bit, Debian 9+ 64bit
  • Processor: 64bit 1.5 GHz CPU
  • Memory: 2048 MB RAM
  • Graphics: OpenGL 3.0 compliant graphics card and driver
  • Storage: 500 MB available space
  • Additional Notes: 64bit only

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Very challenging with satisfying progression system. Awesome art style.
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Sept. 2024
An absolutely juicy rouge lite. Amazing game feel, very beautiful pixel art. Reasonable difficulty curve and progression. A very nice game to play when having limited time.
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Sept. 2024
As amazing as the first few hours were, it got repetitive FAST. Good game for a little while, might be nice to pick up on sale. The game is fast paced and awesome, the music and visuals are also really good, and the movement is snappy and satisfying... most of the time. The dash tracking-to-enemy can get a little annoying. Solid 7.5/10
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July 2024
This is a good game, but understand what you are getting into. I'm not bad at games, I'm not the best but i'd certainly say that I know how to play effectively and learn quickly, ESPECIALLY with rogue-likes. Some titles I could mention are: Hades, Skul the hero slayer, Death must die, Picayune dreams, Vampire Survivors, and recently Against great darkness and Boneraiser minions. In all of these games I either felt like I as a player was becoming more skilled, or at the very least my character was getting stronger so I could make it further each run. That being made clear: I have been humbled beyond belief by this game. I thought to myself when searching for a game to buy: "I want a challenge, a game that can actually test my skill." and oh boy did I get it. When the game boots up, it says "Adaptive game difficulty is enabled by default, and can be disabled", and my first thought was, "don't worry, im not a game journalist! give me the intended experience =)" now 4 and a half hours later, I am slapping myself, angry that I am dwelling over the thought of turning it on again, or choosing the option to increase health drops. Before going into spoiler territory I can sum it up like this: this game is the rogue-like version of "Hyperlight drifter", where you have a sword that can regenerate a gun after striking enemies. If what you want is to have TIGHT combat, and dedicate time to memorizing enemy attack patterns and developing full-proof strategies, this is the game for you. But if you think that with your fast movement you can just spam buttons, and by buttons I mean ANY button, even the movement buttons, you WILL lose. Ok "spoilers" if you want to understand what I mean without being cryptic, idk if they count as spoilers though im just being safe: -Think of almost every rogue-like, every game for that matter. there is some form of an invincible dash. a movement option that not only makes you move quickly, but makes you invulnerable during that time. This does not exist in Scourge Bringer. This isn't slander on the game by the way, its a bold choice, and by god does it completely change the way you interact with the game. The security that being able to press a single button, and get a get-out-of-jail-free card ANY TIME something goes south by being invincible and moving to safety at the same time, is a crutch you do NOT know you have until its gone. You do have a dash in this game, but it acts as a dash/strike, it does the same damage as a basic strike, but has no invincibility. it only offers movement. You may think that this is enough, but most of the time its completely worthless, serving only as a distance closer between enemies to kill them before they can attack, because the moment bullets come, the odds of you dodging multiple projectiles at once are slim to none. -The Parry in the game, or the "smash" can be used to stun enemies, or reflect/ destroy bullets. this is your only defense option, besides comboing this with the dash after you unlock the ability to do so (which isn't very helpful either iv found). There is a slight delay on this parry, and without an upgrade that you can get mid-run, the area feels PAINFULLY small compared to the types of attacks you will be facing throughout a run. Your best bet is to focus on stunning enemies, and only parry bullets when needed, since getting cocky and parrying too many bullets WILL lead you to getting hit after missing a parry. Combine these two, and now defense needs to be actively thought of at the same time as attacking, in a way you would never realize, and wasting any valuable time on making a decision will inevitably fill the screen with bullets eventually, ruining any chances of getting out unscathed. If you still don't understand, play the game. be humbled, because sometimes that the kind of feeling you need to get better.
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March 2024
Runs are quite short because you'll tear through the enemies and rooms at breakneck speed. It's very easy to take damage if you aren't able to be precise while operating at a fast pace. The upgrades are pretty repetitive and the unlocks feel more like the introduction of new mechanics than anything that excited me too much. At least you don't start with all of that stuff, or it would have been a bit to digest all at once. ScourgeBringer is very impressive and a rush, but I've found I need to play it in small bursts. Narrowly recommend it.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 17 November 2024 13:15
SteamSpy data 18 December 2024 23:11
Steam price 23 December 2024 12:28
Steam reviews 22 December 2024 03:52
ScourgeBringer
8.4
2,425
346
Online players
149
Developer
Flying Oak Games, E-Studio
Publisher
Dear Villagers
Release 21 Oct 2020
Platforms