Scorn

Scorn is an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry.

Scorn is a gore, horror and atmospheric game developed by Ebb Software and published by Kepler Interactive.
Released on October 14th 2022 is available only on Windows in 29 languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese, Korean, Norwegian, Polish, Portuguese - Portugal, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Traditional Chinese, Turkish, Ukrainian, Vietnamese, Arabic and Thai.

It has received 14,538 reviews of which 11,131 were positive and 3,407 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 9.99€ on Steam and has a 75% discount.


The Steam community has classified Scorn into these genres:

Media & Screenshots

Get an in-depth look at Scorn through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: QuadCore AMD Ryzen 3 3300X / Intel Core i5-8400
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 (3 GB)
  • DirectX: Version 12
  • Storage: 50 GB available space
  • Additional Notes: SSD (Solid State Drive)

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
Is it a great videogame? - probably not. BUT, I can't help but admire the work and artistry (and philosophy maybe?) behind this game. As a piece, it's intense and atmospheric. It's a walking simulator and an intense horror survival game at the same time. You walk around as a parasite-infested newborn biomechanical humanoid creature, admiring the landscapes and wondering wtf is going on while trying to not to die while acid-vomiting chicken are after you. While Scorn has stunning visuals, the sound design is mad good too and it's used really really well for the storytelling; you press a button, don't know what exactly it does, but you can hear some sort of machinery activating somewhere in the background. Different surfaces make different sounds and the soundtrack is dynamic. The gameplay sometimes has funny logical faults; if the protagonist knew how to do just a liiiittle bit of climbing and jumping, the story would've progressed a lot more faster and smoother. The puzzles are mostly difficult and rather infuriating, but sometimes they're well placed to give the player the feeling of frustration and despair that really fits the plot (not sure if intentional, but hey it works). Play it through, look at the artbook and maybe vibe to the soundtrack too. If you aren't that sort of person, maybe skip Scorn.
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Oct. 2024
I really wanted to love this game. I think I hyped myself up too much for what this turned out to be, but my feelings about it are more complex than that. Scorn is beautiful, and unusual, and twisted. I love the atmosphere, the textures, the ambient soundtrack... there's a lot of visual appeal to enjoy. Granted, Scorn isn't going to be for everyone. Some people are going to be upset by the imagery, and that's okay. Some people are going to play it just for the "weird tourism" factor, in the same way that people went and watched David Lynch's "Eraserhead" for the first and only time when it released theatrically. Scorn reminds me a lot of Cronenberg's 1999 movie "Existenz" that already draws influence from other media (as others have mentioned, Hans Ruedi Giger and Zdzisław Beksiński.) This game uses very wet orifices to transfer "data," or in this case, abilities. You can tell that the team who put this together spent a lot (A LOT) of time on details and contextual world-building. Graphically and aurally Everything feels intentional and nothing feels frivolous. If Steam let you put scores for games in several areas, including visuals and audio I would give both of those sections the max score, 5/5, 10/10 whatever. However. The game suffers in playability a lot. It makes me wonder how the game was developed. Was all the ambiance developed first, and then they had to shoehorn gameplay into it? Was it developed as a game first? Most of the game elements feel either like an afterthought, or from people who don't play a lot of games. It has the same vibe as weirdo games from the 90s and 2000s that also have bad gameplay mechanics, like all the creative energy went into all of the art and the people who were responsible for making the game work *as a game* just had no idea of how games are supposed to be fun. Many times I had to take a break because of the level of frustration I was experiencing. The core mechanics were not good enough to enable my high interest hyperfocus. It's hard to say that the game mechanics were "adequate." Playing this game was a struggle, but I doubt that was the intent or the point that the developers wanted to elicit. I definitely played the game through to the end because I wanted to see how it played out. I *had* to finish it. There's a lot to think about what's going on here, but all good art is subjective to the person experiencing it. I think as an art game, Scorn gets a 10/10. As a game to play and enjoy by virtue of being a game, 5/10. I've seen at least one person rate this game at a 7/10, and that feels about right. If they had intended to make the game challenging due to the overall short duration, there were other ways they could have done it besides just making the mechanics the way that they are (checkpoints, weapon changing animations, unusual firing modes, restrictions on the basic weapon, enemies feeling "cheap".) I always feel like any game design shouldn't punish the player. The TL;DR I guess is, is Scorn with your money? If it's on a deep sale, yes. I don't think this is a $40 dollar game. Just know what you're getting when you choose to buy it. I think the art is worth the struggle, but only at a price you feel like you can endure.
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Aug. 2024
Scorn is a visually stunning masterpiece that transports players into a terrifying world. While Steam doesn't offer a 'neutral' recommendation, I find myself leaning towards a positive review, albeit with some significant caveats In short - Scorn is a short experience, clocking in just at 3-4 hours for most players, though thorough explorers may find more to uncover. Despite its flaws in combat and navigation, game's unparalleled visual design and atmospheric immersion make it a worthwhile journey for those who appreciate artistic vision in gaming. But If you can push through the frustrating elements, you'll find a hauntingly beautiful world that lingers in your mind long after finishing the game. Now to a more expanded version: Visuals and Atmosphere: Scorn's greatest triumph lies in its breathtaking aesthetic. Drawing heavy inspiration from the works of H.R. Giger and Zdzisław Beksiński, the game transports players into a living, breathing biomechanical nightmare. Every environment is a little showpiece of unsettling design, making the simple act of exploration a reward in itself. And haunting soundtrack complements the visuals perfectly, maintaining a consistent atmosphere of unease and wonder while giving some chills Gameplay: To me personally game presents itself more as an interactive art piece than a traditional video game. Puzzle-solving forms the core of the experience, with some genuinely intriguing challenges. However, frequent backtracking can make progression feel tedious at times. Combat is the weakest point of the game. Scarce ammunition, frustrating enemy design and clunky movement combine to create encounters that often feel more irritating than tense Accessibility and Story: Scorn takes a bold approach by offering no hand-holding whatsoever. There are no quest markers, no dialogue, and no narrative elements whatsoever. While this adds to the game's mysterious atmosphere, it also can lead to confusion and frustration for some players. Raising such questions as 'Am I going the right way?' , 'Where am I?' or 'What's the point of all this?' The story, or lack thereof, is told entirely through environmental storytelling and symbolism. And it may leave many players feeling lost or unsatisfied Thematic Depth: For those willing to dig deeper, Scorn offers a wealth of philosophical and esoteric themes to ponder. References to ascension, various religions and even Freudian psychology are woven throughout the experience in the last quarter of the game. However, it's worth noting that much of the game's lore is only fully explored in the accompanying ARTBOOK , which may disappoint those hoping for more in-game revelations, with also having a need to purchase it in the first place! (I mean just look at the price!) Recommended for: Art enthusiasts, fans of atmospheric horror, and those who enjoy piecing together abstract narratives. Approach with caution if: You prefer clear storytelling, user-friendly game design, or action-oriented gameplay And remember There is a very fine line between loving life and being greedy for it
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Jan. 2024
Scorn is more of an interactive art experience. It baffles me that they didn't include an option to skip all combat as I can imagine a good chunk of people that would be into this wouldn't be FPS fans. (Lackluster and frustrating) combat aside, this is an amazing game to look at. Linear, sometimes confusing in what it wants you to do, but it makes up for that in its unsettling imagery and atmosphere.
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Jan. 2024
Painfully slow, dreadful, obtuse, and often disgusting. 10/10. It's my favorite game.
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Last Updates

Steam data 17 November 2024 21:10
SteamSpy data 23 December 2024 14:42
Steam price 23 December 2024 12:40
Steam reviews 22 December 2024 11:57
Scorn
7.5
11,131
3,407
Online players
51
Developer
Ebb Software
Publisher
Kepler Interactive
Release 14 Oct 2022
Platforms
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