Satellite Reign is a worthy spiritual successor to [url=https://www.gog.com/game/syndicate]Syndicate and [url=https://www.gog.com/game/syndicate_wars]Syndicate Wars , as it keeps everything that made these games such great cynical cyberpunk experiences, while adding modern gameplay ideas that meaningfully expand on the formula : Satellite Reign is set in a mostly contiguous open-world-ish city environment filled with lots of interactive environmental features that combine to create very dynamic gameplay scenarios . There are vents to use as shortcuts, power generators you can hardwire to deactivate connected devices, hackable computers that can turn turrets into allies, and much more. The game also gives you plenty of tools to interact with the world, from explosives and EMP grenades to portable invisibility generators. Thereās a stealth system and a cover system , and in true Syndicate style you can research new gear, weapons, and implants or kidnap civilians to upgrade your drone agents. Satellite Reign feels a lot like a top-down immersive sim, as these systems combine to give you lots of freedom to approach any given situation the way you want . The game supports this with its open-world-ish structure, with most missions only giving you a set goal (infiltrate a specific building in a restricted area of the city), and then letting you figure it out from there. You can pay informants to acquire useful information on your target (āthereās an electrocuted zipwire thatāll get you easy access to the area if you can first deactivate the power generatorā) or do side quests to gain advantages (āassassinate a specific civilian to get the access codes to a door in the target areaā). Once you feel prepared enough, you can make your way to your target in whatever way you wish, as the large open maps are all designed to allow for many different approaches . But naturally, the hard part is getting out of the lionās den after the deedā¦ As far as Iām concerned, this is what makes Satellite Reign such a brilliant successor to Syndicate Wars . After the initial tutorial, the game is entirely player-driven . Youāre just given an idea of useful targets in the cyberpunk city and you can decide whether to go for it or do something else. Need some money to fund your research? Just rob a bank (in the game!) or hack ATMs to siphon off a regular income. Youāre planning to infiltrate a big military base and you just know you wonāt be able to stay stealthy? Use your hacker to mind-control a bunch of cops, then use them to attack the guards in another area of the base as a distraction. Or just provoke the different factions of the city into fights with each other. Whatās perhaps most telling in regards to this open, player-driven design is that you could theoretically just walk straight from the tutorial area to the endgame area and finish the game, because there are no hard progression stops in the game, in the sense of āyou have to do quests X and Y before the endgame area becomes accessibleā . Sure, there will be tons of turrets, mechs and cybered-up guards in the way, but if youāre good enough, you might be able to bypass them even with the starting equipment. The game wonāt artificially stop you from doing things like that, itāll just have you face very challenging gameplay situations to entice you to prepare better for the final showdown. Literally the only thing I can see potentially becoming an issue for some players here is the fact that the game can be a bit micro-management heavy and the controls may take some getting used to . Unlike the original Syndicate , your agents wonāt eventually become unstoppable killing machines to the point where the game effectively plays itself ā Satellite Reign still requires you to play well to succeed. When you get into fights, you not only have to take positioning and cover into account, but also stop your agents from shooting at nothing because their AI doesnāt realise thereās a wall between them and their target (the attack move command is much more reliable in this regard). Thereāre also lots of active abilities you can unlock via the skill system (the soldier can draw enemy fire, the infiltrator can turn invisible and so on), and youāll need to make good use of them, because itās very easy even for hardened agents to get overwhelmed as theyāre spotted by a security camera and all the guards in the area start converging on you. If you donāt like that kind of pressure, the developers have patched in a way to start the game with the support agentās time-slowing skill fully unlocked, so you can effectively play the game like a āreal-time with pauseā game in the vein of [url=https://store.steampowered.com/app/228280]Baldurās Gate . Iāve loved Satellite Reign every time Iāve played it since release, as itās one of those games thatās built from the ground up to put you in charge , just like the original [url=https://store.steampowered.com/app/211600]Thief or most other games on the immersive sim spectrum. In a typical gameplay session, youāll buy information about the tech you can steal from the local corporate headquarters, infiltrate the area through a hacked backdoor, deactivate the CCTV system and get your prize. But then, a guard spots you on the way out and raises the alarm, which wakes up a nearby mech standing between you and your exfiltration point. So you get out your guns and improvise an escape plan, as more and more guards start putting the pressure on you. You finally blow up a gate at the exit of the restricted area which your hacker isnāt experienced enough to hack yet, only to find yourself getting spotted by cops and cameras on the city streets. So you have your hacker hijack a guard or two and use them as disposable puppets to cover your escape. In Satellite Reign, pulse-pounding shootouts and thrilling stealth infiltrations happen not because the developers scripted them into the game, but because of how you chose to approach the situation and how you used the gameās systems . That makes it incredibly satisfying to pull off a dynamic heist or even a flawlessly silent infiltration, knowing youāve got no one to thank for it but yourself. If you have a love for Syndicate and Syndicate Wars , or just enjoy systems-centred, player-driven gameplay in mechanically believable microcosms, thereās no excuse not to at least try Satellite Reign. By now, itās old enough to frequently be on sale with a significant discount, and I promise you: Even at full price, this game is still well worth it!
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