Sapiens

Create your own prehistoric civilization and lead your tribe in a world you shape. Start with nothing, build towns and industry, and advance through thousands of years of technological breakthroughs in this intimate yet expansive colony sim.

Sapiens is a early access, colony sim and city builder game developed and published by Majic Jungle.
Released on July 26th 2022 is available in English on Windows and MacOS.

It has received 1,958 reviews of which 1,654 were positive and 304 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 19.60€ on Steam and has a 20% discount.


The Steam community has classified Sapiens into these genres:

Media & Screenshots

Get an in-depth look at Sapiens through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 - 64 Bit
  • Processor: Multi core CPU
  • Memory: 8 GB RAM
  • Graphics: GTX 970 or better
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Additional Notes: Requires up to date graphics drivers
MacOS
  • OS: 10.15 (Catalina) or later
  • Processor: Intel or Apple Silicon
  • Memory: 8 GB RAM
  • Graphics: Discrete Graphics Card, or M1 or better
  • Storage: 2 GB available space
  • Additional Notes: Intel Integrated graphics not supported

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
Pretty great "dawn of man" simulator, I'd give it 7/10. Progressing from basically existing in nature to the Bronze Age one step at a time is unique and fun. Starting with nothing and using the natural resources around you to craft and build until you get to an ancient city is also satisfying to watch. Biggest cons are the bigger your population, the more the micromanagement gets unfun and almost unmanageable. Food takes up the majority of your time and focus. Plus with how short their lives are and the many, many ways they can be killed or injured its hard to grow population or keep everyone productive. With being limited how many skills you can assign them at once coupled with their short lives, you're forced to specialize individuals and hope they don't die too soon before you have to train someone new from scratch. I wish they lived longer, increased the number of skills you can assign, and auto-assigned skills based on tasks that you put in the queue. I also wish when they died they left a tombstone or something, I think the game needs more cultural elements.
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July 2024
A wonderful product if you seek for some game that can make you relax yet still explode your mind. Sapiens gives you a WHOLE F?#&ING PLANET that you can freely explore and colonize right and left, without loading screens or transitions. Think of a planet in Rimworld, and then fit it whole into one single playable space where you and the other colonies expand and live together. I really like the art-style, though the animations could be a little better. Overall graphics are great, the game has it's style, but some textures (like Mammoths and Hay structures) could certainly welcome a rework. Music is chill, and nothing really sounds dull or out of place. In this game you can interact with absolutely any object or geometry you find - you can freely pile up whole mountains or dig up canyons, build immense structures or eye-candy villages, and expand freely wherever and whenever you want. There are 7 biomes in this game, featuring absolutely mind blowing world generation, with absolutely realistic and beautiful scenery. The only actual downside of this game, which hurts it QUITE A LOT, is quality of life. This game requires too much micromanagement in things that shouldn't even require your attention - like gathering of farmed plants or Small Stone pixel-hunt nightmare. You won't really understand a lot of it until you try the game - but when you do, you will understand how much of a headache some things are. All in all - a great game, it really did amaze me with all the expanse of the world it lets you to play with. And it's feeling is quite nice, something akin to Factorio's "Factory must grow" vibe, but here you develop a civilization and not a factory. Great game, highly recommended.
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June 2024
How I was going to write this review was the easy part. How I was going to rate this game was difficult. Why? This is perhaps the greatest game I have played since Empire Earth 2. I love the vastness of the map, it is truly HUGE and seemingly impossible to explore in a single lifetime. The craving to throw up self sufficient villages with trade networks all around the globe is intense and immense. You are not limited to pre-designed building constructs. Instead, you get to design your buildings wall-by-wall, roof-by-roof. This means you can have a wide variety of building designs in a single village rather than a series of similar buildings with no creativity like in many other games. Where does this game fail? Imagine I brought you to the world's largest all you can eat soup buffet but required you to eat your soup with a fork and provided you a miniature paper plate instead of a bowl to hold your soup and placed you at a table one mile away from the actual buffet. That is effectively what this game has done. Is the world massive beyond belief and imagination? Yes. Could you create massive villages and trade networks between them? In theory alone. You see, feeding your villagers is insanely important to prevent starvation and unfortunately, this task is manual. Which means you must manually command villagers to gather apples, peaches, and other fruits or manually order them to hunt specific animals each and every time warm weather comes around or they will die out in the cold weather. Additionally, without fires they can't cook meat and they will get very cold. So, you must manually order them to collect rocks and wood and hay to keep the camp fires and torches lit. Because of the time and effort required in accomplishing these manually tasks, any attempt to truly expand would almost immediately result in the complete extinction of your tribe. How then do I rate it? It has unheard of and unrivaled potential, the greatest features, and the most awesome casual gameplay focused on being what you want it to be. However, what good is all of that if you can't actual exercise any of it? This game is in desperate need of automated tasks to make it possible to actual develop additional villages and explore the massive globe. I hope someday automation is introduced so the game will be worth playing again. Until then, I almost dread opening it up because it means just doing the same menial tasks repetitiously until automation is introduced.
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Feb. 2024
Buy later. Not enough in the game yet BUT HAS HUGE POTENTIAL. I cannot stress that enough while still giving a thumbs up... for now. I will totally change my rating if the game is abandoned or just doesn't live up to my expectations. So DONT BUY YET!!!!!
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Jan. 2024
I think, I am at the stage where I have reached the highest level of advancement offered by the game. What I love and dislike is as follows. From a colony sim / survival / city building / resources management lover POV, I will also tell you what I hope to be added. I think this game have a bright future and it gives me a new kind of feeling about colony builders sim. IMO it is potential to beat Clanfolk and Going medieval as it could offer the best of both world. I have a strong feelings that it is inspired by Valheim with a different settings and genre. L=Love, H=Hope, D=Dislike 1. Building / Placement system L=You can freely rotate, translate it in any xyz direction and build according to real world. With snapping or not. It is fun to just plop a log or branch and put a thatch roof on top of the log. I usually look at the historical reference to see how did our ancestors build stuffs. The log or branch or etc is also consumed for the given building module preset, but you can also use it as fence, pole, marking on the map or torch holder or anything you wish to help you advance your subjects. Your imagination is the limit. I leverage the building system by using it as an outpost as a landmark so that I will be able to keep track places i have searched for resources. H=Whats lacking is the construction physic in term of stability and support. The material of the building should determine the strength of the structure, to support or not. Then the earthwork should play its role. I can only imagine how fun it is when we started to consider the earthwork before planning on a construction project. Cave should exist. Sapiens were cave dwellers. Please let us be able to copy and paste previous customized structure for easier building. Water manipulation by the means of our construction is expected too which will require another aspect of the game which is WATER. Perhaps we can make a dam maybe (like the ancient Maarib Dam in 800 BC) D=Although the realistic building system, I am disappointed to see sapiens are still going through my fences and didnt care much of it as an obstacle. 2. POV / UI L=Unlike Going Medieval, Clanfolk, Stranded: Alien Dawn, or Medieval Dynasty. Sapiens offers you a first person view and I don't know why but I really love it to see it from this POV. (At first, it feels weird and wonky but gradually loving it.) H=Please add more info and option for us to send off and limit our selected sapiens to look for rarely available resources and make camps. Allow us to designate workable area to prevent my home base sapiens to work freely. I dont want my home base sapiens suddenly coming just to help to build camp shelter for my sapiens on a quest of a rare herbs. Hopefully the inventory system will allow us for a better planning for an expedition. D=There is not enough info displayed at the screen. Info such as resources and stats about bed counts and populations or etc should be pin-able and added to the main screen. 3. Food / Temperature L=The storm is nice and the fact that some things are flown away when it is not kept in a structure, is perfect. Love the damageable thatch roof. Variable food source is nice. Meat, Fruits, Veggies. H= Add tunnels / cellar system for food storage which will influence the temperature. This will be a huge add up to the game. Flooring should also affect the quality of the food, it should rot faster and get contaminated for lying on the ground even if its under a roof. The material of the building should influence temperature as well. Add indoor heating mechanism as well such as brazen (Because you wouldn't want a campfire inside a room. Window and vent should affect the air stuffiness, and heat which can affect the happiness of the sapiens. (Currently only light) Food variety should affect the happiness, moods, nutritional value and strength of sapiens. Sapiens with gluttony traits should gain weight faster and move slower and lazier. A society with imbalance diet should catch disease faster and there should be a different from an Communicable Disease or Non Communicable. Please add fish, please. How can an islander cannot eat fish Food preservation technique should be crucial part of the game. To make it salted, smoked, or pickle, etc. 4. Water H=Add fluid dynamic and clean water mechanic for drinking. Rain, river or lake should provide fresh water. Allow us to dig to make well and make pond and canal to collect water and rear fish. Just make water necessary, more challenge and more fun. Let us build the rain collector or thirst to death. Clay needs water, Food needs water to clean, sanitation needs water. Water is the reason from the stone age till now that you and I can still read and write here. Let us boil water in a cauldron. 5. Technology L=I always love the research system in the game. I think this is my biggest love. To learn and research something, realistically we have to experiment and do a lot of testing. So this game utilize that aspect, unlike some game, just build a research table and start researching the available option, no fun. Research should be fun where we learn through using what is there in surroundings. I think the devs put a lot of work in this by understanding the ancient technology and its society based on real life techs. H= Sled and transportation. Allow us to research wheel and make a wheelbarrow for transporters. Late game should make us wants to specialize in work for the sake of efficiency to cater for a bigger pop, so wheelbarrow / cart should help the general labor to maximize work / load. Perhaps, later game should necessitate a research table and allow us to write books for the generations to come to read and acquire knowledge to prevent knowledge loss. Let us carve on the cave wall or tablet about our history and our secret recipes. Make knowledge possible to disappear and if a catastrophe occur, such as plague, raid. everything must be learnt and discovered again if the smartest sapien in the colony died without a proper knowledge transfer. Srolls,Paper, writing, and language are fun aspects to be added. 6. Religion H=Add religious and make it the reason of fighting / peace. Gives extra happiness to those who worship and allow us to make a feast, ritual, dance. There are many social activity in the ancient time. 7. Social H=Let us procreate and have families only if we have our private space. Sleeping together in a bunk-hut should lessen the chance of pregnancy. Having a private life, strong healthy parents should only allow for procreation. Let us have triple, twins, whatever. Add jealousy, cheating, or any other petty drama among the sapiens. More advanced civilization should allow for more advanced treachery and backstabbing. Let us appoint a chieftain. Or be the chieftain to walk around and supervise the work for efficiency. Inspire, educate. Lead a hunting mission. Train new leaders. Chieftain son's should be appointed for the next leader or, is there a better candidate that will back-stab him? Add diplomacy options for us to deal with other tribes. Tribes should adopt culture which can have negative or positive affluence with other dissimilar or similar tribes. Add cannibalistic tribes that will require us to defend the tribe. --- Overall I really love the feel, graphic, mechanic and the direction of the game going. I know the devs are willing to put all the love in the melting pot. Seeing the current state of technology (bronze tools), it is safe to say that we can include all prehistoric technology until the iron age technology. Newer advancement should unlock a newer feature and play-style of the game. This is the only way to ensure the player is always engaged and busy solving challenges in the game. It should learn the mistakes from existing failed colony / survival games and adopt successful games nice features and develop its most unique game mechanic that will bring the game far.
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Last Updates

Steam data 19 November 2024 15:07
SteamSpy data 20 December 2024 02:04
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 17:48
Sapiens
8.1
1,654
304
Online players
66
Developer
Majic Jungle
Publisher
Majic Jungle
Release 26 Jul 2022
Platforms