Sandwalkers on Steam - User reviews, Price & Information

Sandwalkers is a roguelike turn-based exploration game. Build your team, traverse varied hostile environments, face countless dangers, and gain knowledge that will help you find and resurrect the Mother Tree Umama.

Sandwalkers is a singleplayer, turn-based combat and survival game developed by Goblinz Studio and published by Goblinz Publishing, H2 Interactive Co. and Ltd..
Released on April 08th 2025 is available on Windows, MacOS and Linux in 11 languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 313 reviews of which 238 were positive and 75 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 15.99€ on Steam with a 20% discount.


The Steam community has classified Sandwalkers into these genres:

Media & Screenshots

Get an in-depth look at Sandwalkers through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Core i3 or equivalent
  • Memory: 2 GB RAM
  • Graphics: DirectX 11 and/or OpenGL 3.3 compatible video card
  • Storage: 1 GB available space
  • Sound Card: Any
MacOS
  • OS: OS X 10.8.5
  • Processor: 1,3 GHz CPU
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 5500
  • Storage: 1 GB available space
Linux
  • OS: Ubuntu 12.04+
  • Processor: 1,3 GHz CPU
  • Memory: 2 GB RAM
  • Graphics: Graphics card: DX9 (shader model 2.0) capabilities
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
Sandwalkers is a great turn-based, exploration focused roguelike, with a fascinating universe that unveils itself as you play. In Sandwalkers, don't expect to go to the end of the game at the first run : this is not how the game is played. You send successive caravans (a caravan is a party of 4 characters here) to find a way to restore an almost barren desertic world. Success is not to go to the end of your journey : success is bringing home newly acquired knowledge that will make the next caravans more successful than the previous ones. At the moment, the game extends on a single, quite vast, map, with 2 main "bosses" along the way (although there may be more hidden). You choose 4 characters among around 10 classes (some to unlock though meta-progression) to consitute your caravan, and explore the desert beyond. In the desert, you have to manage carefully your resources (food) and choose wisely the safest path in order to travel far. Death of a caravaneer is definitive. if the worst happens, you'll want to rush to the nearest city to recruit a new member to pursue your journey. One of the main satisfaction of Sandwalkers, apart from building an efficient team through leveling up and equiping gears, is to see the world change around you as you complete tasks to restore it. But it may take more than one caravan to accomplish such wonders... The game itself plays pretty well, but as an early access game, it still contains a few bugs. I did not encounter any game breaking bug in around 20H though (none that impacted my playthrough significatively). It took me around 10 runs and 15-20 hours to reach the current end of the main quest. Sandwalkers is perfect for explorers... Although it does imply that you might end up in a place you would have avoided if you knew where you were going! The difficulty is quite balanced, but expect the 2 or 3 first runs to be used to understand the core mechanics of the game (depending on how you're used to this type of game). UI is pretty detailed... Which means it should be read to understand everything that happens (will happen) on screen. EDIT/UPDATE : After the full Release, I can confirm most of the feelings I had on the demo. However, the overall experience is fairly easy for this type of game currently. I could go through the end of story in the first run without a single character dead. There is a quite generous demo version you should try if you are still hesitating. In my opinion, worth every penny :)
Expand the review
Oct. 2024
First of, this game has one of the best concepts of a roguelite I have seen until today, that if you die, the memories are sent back to bolster the next caravan and that you slowly terraform the desert to greenland, allowing the next caravan to even further. It just feels natural. ALSO IMPORTANT: This game despite being a roguelite, actually allows you to spend your "meta-resouce" to get your permanent upgrades WITHOUT having to die (you can still die and do it) by returning to the origin tree and buying the upgrades there, something not seen in many roguelites and allowing you to upgrade your caravan without feeling the need of having to die once you earn enough curreny. Obviously the game isnt finished yet and here are some things that should be added before the full relase: Must be added: -Upon successfully terraforming a part of the desert, the map should also be updated, allowing the player to see just how much he has done and to prevent confusion from the map and the actual game environment being different. -The game needs a autobattle feature for low leveled opponents where the enemy just dies without the player taking any health damage. With permanent upgrades, your caravan later starts fully at lvl 4 or even 5, making most of the early fights completeley irrelevant against lvl 1 or lvl 2 opponents. A autobattle feature that allows to instantly end fights against enemy groups whose lvl is at least 2 lower than the groups average lvl must be implemented, otherwise the early game just becomes a slug of entering a fight, otk the enemy without taking any damage and repeat x20. And it is also unwise to skipp those fights since the ep those battles give are just as good as higher lvl enemies. -Also a very needed qol feater would be a quick keybind toggle that prevents items (not provisions) from being picked up. Traveling arround with a full inventory, just to step on something for more provisions, but it also gives you an item, which you then have to manually exspell by opening your inventory because you are over your capacity is just a chore. Also some other notes I would like to share with the developers or anyone else reading: -There is one random event where regardless of which outcome you choose, you have at leat a 25% chance of one of your crew members dying and you cannot do anything to prevent this (except savescumming). It just feels really unrewarding and unfair to just randomly lost one of your crew members that, if even possible, is only very hard to replace. -Attacks that reduces your own hope just feel way too costly in my opinion and should either have way stronger effects or the hope should be completely restored after the battle. -One attack of the botanist (which applies a debuff for 3 turns that makes the enemy take 15% more damage and if it dies all other enemies also take damage, cant remember the name right now) is WAAAAAAAAAY too overpowerd. It is also the only move in the game I encountered that doesnt tell you how much damage is does, so I can only speculate from my experience but I would say it is something over 100% max hp damage (????) since the only time I can remember the enemy surviving the blast, is if they have the buff that reduces the damage of the next hit by 40%, probably a 0 too much and the move should deal 15% max hp damage or something instead of 150%.
Expand the review
Sept. 2024
Exploration and roguelites don't really match, not when the world layout isn't regenerated. There's not enough meta progression. But the worst thing is the weird difficulty curve — where are lvl 5-6 mobs? They're either low- or high-level, so the jump in difficulty is always unfun. Still, the core idea is interesting, so I'll give it a thumbs up in the hopes that the developers bring the game to a state where it becomes fun to play.
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June 2024
Great game with very enjoyable combat. My main issue is the food and hunger system. I'd say about 4/5 of my runs get completely killed by the hunger mechanic and occasionally the complete lack of food in the map. The combat is slightly difficult and engaging, but its the starvation that makes the game so brutal. If you're unlucky enough, a perfectly executed run can be literally impossible which is beyond frustrating. It makes sense since it's a desert, but I wish you could adjust the hunger settings because thats my biggest gripe with the game. Regardless, I'd highly recommend this game... even if it's a little buggy and the hunger is unforgiving.
Expand the review
June 2024
The bare bones of a good game is there, if you've enjoyed games like Curious Expedition 1&2 then this will most likely scratch your itch as well. Feels a bit overtuned in the first runs before starting to get some upgrades, but that's pretty par for the course for a roguelite. Very noticeably in early access, there have been a number of bugs and missing text strings in just a couple of hours play. Also has a very noticeable memory leak issue, if the game starts feeling sluggish, restarting the game will probably help you.
Expand the review

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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 April 2025 00:37
SteamSpy data 14 April 2025 01:30
Steam price 14 April 2025 04:31
Steam reviews 13 April 2025 03:45

If you'd like to dive deeper into the details about Sandwalkers, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sandwalkers
  • SteamCharts - Analysis of Sandwalkers concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sandwalkers compatibility
Sandwalkers
7.1
238
75
Online players
85
Developer
Goblinz Studio
Publisher
Goblinz Publishing, H2 Interactive Co., Ltd.
Release 08 Apr 2025
Platforms
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