"They call this scorching, desolate desert "Sand Land." Introduction SAND LAND is an open-world adventure game adaptation of the 2000 comic series of the same name and undoubtedly one of Akira Toriyama's final works. But does the game do the artist and the series justice, or is this just another anime game left in the dust? 🟩 Positives 🟥 Negatives 🟩 The story is well-written and devised despite having minor pacing issues. 🟩 The open world is spacious, stunning and filled with things to do and places to explore. 🟩 The variety of vehicles with specific uses and weapons is surprisingly complex for a game of this scope. Vehicle combat is also exciting and fast-paced and perfectly compliments the extensive customisation options available. 🟩 One of the most visually striking anime games I have ever played and a beautiful OST score to match. 🟥 Difficulty doesn’t change much of the actual challenge as the AI is limited in its capability, all it does is increase the health pools and damage output of standard enemies, not boss encounters. 🟥 Some of the worst open-world dialogue I have ever experienced in a game. Incredibly repetitive and boring banter while exploring. 🟥 Melee combat feels underwhelming and unnecessary despite the main character being a brawler. Story You take on the role of Beelzebub, the Fiend Prince, on a journey across the drought-ridden, scorching Sand Land to find the legendary spring and bring peace to the savage land. https://steamcommunity.com/sharedfiles/filedetails/?id=3275746176 But journeys are rarely so simple as the King has plans for the legendary water source and is making a fortune on keeping it as a commodity and will do everything in his power to keep it under control. You must fight against the army, bandits and even nature itself on the quest to pry the water supply from the government's grasp, but does the story end there? You will have to dive right in to find out. SAND LAND delivers a well-designed and intriguing plot despite having some moderate pacing concerns throughout the campaign. With a fascinating cast of characters to fill the few empty moments with entertainment, so you will never be bored. With that said, the open-world dialogue is incredibly repetitive and becomes tedious to listen to after some time, with no way to turn down the frequency or off entirely. Gameplay Analysis "Do you think we will ever explore all of Sand Land?" A substantial part of the game is exploring its sizable open-world environment, which takes place across the entire campaign as new areas continuously open up to you. Exploration will be your primary way of unlocking and upgrading items for your vehicles because some of the best items in the game are hidden in out-of-the-way places, and resources scattered across the world, such as ore and wood, are used to upgrade them. Unfortunately, however, the map is pretty subpar in this regard, only really helping you navigate the world and not showing you where to obtain certain resources which makes attaining some mid to late game upgrades substantially more difficult than it should be. https://steamcommunity.com/sharedfiles/filedetails/?id=3275745686 Which brings us to the robust customisation options available to you, SAND LAND has an enormous catalogue of parts, upgrades, decals and paints for you to truly make your bot your own, and some of the upgrades can truly alter the function of your bot in surprising ways. Fighting and killing enemies around Sand Land will also net you significant rewards in the form of resources used to upgrade vehicle parts or sell for money. "That was kinda fun" Combat is the other significant aspect of the game, and you will spend a large part of it upgrading your vehicles or skills for this very purpose. Combat can be split into two categories: melee, which is your ground combat outside of vehicles and vehicular combat, which takes place in numerous types of bots you will unlock during the campaign. Melee combat is essentially fighting on the ground with your fists, and you will gain abilities throughout the story that will vastly change the flow of combat. You will also be able to invest skill points into a tree that bolsters your damage, health and the effects of your combat abilities. Vehicular combat is a little more complex as you will need to constantly upgrade your vehicles to stay relevant against the enemies of the world. You will use the items and resources you find in the world or on enemies to upgrade individual parts and increase your overall output potential. The average enemies scale with your level, but bosses are level-capped, so it is simple to out-level the story content. The boss battles usually take place in moderately sized arenas, allowing you some flexibility on what bot you want to use to defeat them. They are not incredibly diverse or complex to combat but can provide varying difficulty depending on your level. "On to a new adventure" SAND LAND is near-literally bursting at the seams with side quests to complete as you progress through the story. All of the side quests give you some insight into the world and what has led to the events that are taking place and provide you with some significant upgrades if you complete them all. On top of the plethora of side activities the game has for you to complete you also are given the option to build and design a home for your character. Decorating the house does not provide you with any bonuses whatsoever but is a fun and creative minor activity to do between missions to give you some time to reflect. Audio and Visual This game has not been designed for realism, but it still delivers a stunning visual experience that will continuously catch your attention with beautiful open vistas and seamless environments. The cell-shading art style enhances the visual experience by delivering a fresh perspective to the series. https://steamcommunity.com/sharedfiles/filedetails/?id=3275746852 The audio doesn't quite hit the same standard. While the music in the game is captivating and fits every situation perfectly, harmoniously blending in levels of nostalgia for fans of Toriyama’s works, the general audio is pretty repetitive and monotonous for the most part, recycling most of the sounds for the entire game. PC Performance and Specifications While running SAND LAND on max settings at 2560 x 1440, the game ran buttery smooth the entire time with very few minor graphical or performance issues to report. RAM: 32GB 3200GHz G-Skill (DDR4) CPU: i9 10900KA 3.70GHz GPU: MSI Ventus RTX 3080 Note: I have decided to remove the performance usages as they are only relevant to my build and not the general user base. Final Thoughts - Good [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2529084785]Review chart here. SAND LAND does an impressive job of creating a vibrant open-world experience filled with diverse characters, environments, enemies, and customisations all wrapped in a captivating well-written story, making it one of the most outstanding anime games that I have ever played. With that said, Some foundational design flaws hold it back from being top-tier, and you may only find yourself captivated if you are already a fan of Toriyama's work. If it sounds like something that may interest you, I’d recommend waiting for a sale. The never-ending dunes of Sand Land can begin to drain you of your very life, but fear not as [url=https://steamcommunity.com/groups/hellpurgatoryandparadise] Hell, Purgatory and Paradise is your oasis in even the harshest of lands.
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