Salt and Sacrifice

Join your fellow Marked Inquisitors in this online coop successor to award-winning 2016 Soulslike Salt and Sanctuary.

Salt and Sacrifice is a online co-op, souls-like and metroidvania game developed by Devoured Studios and Ska Studios and published by Ska Studios.
Released on November 06th 2023 is available on Windows and MacOS in 10 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese and Traditional Chinese.

It has received 1,266 reviews of which 796 were positive and 470 were negative resulting in a rating of 6.1 out of 10. 😐

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Salt and Sacrifice into these genres:

Media & Screenshots

Get an in-depth look at Salt and Sacrifice through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core 2 Duo 2.8 GHz or equivalent
  • Memory: 4 GB RAM
  • Graphics: DirectX 10 compatible video card with shader model 3.0 support
  • DirectX: Version 10
  • Storage: 2 GB available space
  • Sound Card: 100% DirectX 9.0c compatible sound card and drivers
  • Additional Notes: Gamepad recommended
MacOS
  • OS: macOS 10.12+ (64-bit)
  • Processor: Apple M1 or Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics
  • Storage: 2 GB available space
  • Additional Notes: Gamepad recommended

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Salt and Sacrifice is an RPG with its predecessor style - Salt and Sanctuary - that didn't follow the Dark Soul formula and instead went through a Monster Hunter approach. Compared to Salt and Sanctuary, it lets players have a more relaxed time fighting new bosses by farming the equipment from the previous ones that appear as mages, hence Monster Hunter vibes rather than Dark Soul - you lose your gathered ''salt'' for leveling if you don't use it before getting killed - you can cheese ''former bosses / mages'' by kiting them one against the other (at least in the first zone). It has huge improvements on cooperative gameplay as you can even play from the same PC/station, plugging two gamepads for example (PVE, PVP, split screen, couch coop, etc... are all on the table). The ''story'' doesn't look to me as appealing as SKA Studio's first game SaS, as it seems it unfolds almost all in the beginning - Salt and Sanctuary's was better narrated perhaps (?). Combat system is similar - if not same - as its first one, but you get upgrades much faster - or at least that is my impression, not something that I dislike as I go for an easier gameplay, but it strides further away from its predecessor - and I guess this might be one of the main reasons why this game has mixed reviews on Steam at the moment. All in all I like it and Salt and Sacrifice doesn't have anything less than other Metroidvanias/RPG/etc... on the market.
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Sept. 2024
Game gets a lot of flak but I thought it was an enjoyable sequel to the original. While it wasn't as good, it definitely had it's own strengths and was a solid 2D soulslike. I, for one, enjoyed the Mage Hunts that are so unpopular. Chasing them around was a pretty unique idea and while it can get annoying (especially with platforming), it wasn't as bad as I'd heard. Plus seeing Mages fight each other was cool. I just took the biggest Oonga Boonga stick conceivable and stuck to it till the end and won by the sheer mass and weight of my biggus bonkus. Bravo S&S you've done it again
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April 2024
Great game, but Salt and Sanctuary is still better. The mage hunts and everything is fun, but I think the Demon Souls-esque hub isn't really my thing. Jumping into different worlds from the hub has always made the game feel more disjointed and like each area is a separate world. I like when it is one giant map that you travel to different biomes in, not warp out to a hub and then just warp somewhere entirely different. In general though, there are a lot of things that just don't feel as good as in Salt and Sanctuary. Is Salt and Sacrifice great? Yeah, but if you want to play one of the two games, go with Salt and Sanctuary.
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March 2024
Ok, first of all I've played only Dark Souls Remastered and Salt and Sanctuary and no other Soulsborne titles: Well, for starters, everyone thinking that Salt and Sancrifice is just another Soulsborne Carbon Copy; it's not. This isn't even Salt and Sanctuary 2, it may take place in the same universe, but it's no sequel. It's a stand alone game. In my opinion it's more of a 2D Monster Hunter with Bloodborne elements than a general Soulslike, but what do I mean by that? You hunt mages across certain levels and/or stages instead of beasts, with replenishable health items and ammo. The equipment crafted from materials gathered from mages possess attributes affiliated with said mage and most weapons have unique skills. While mentioning weapons, yes, only one weapon category comes with a shield and it's not exactly the most fun one, but blocking is not exclusive to shields and even though I have no on-hand experience, but I believe Bloodborne is also played without a shield. I've experienced a lot of the things many people have criticized about the game, like being juggled by enemies in mid-air, or being absolutely yeeted off of platforms, but in hindsight, after beating the game multiple times, that's pretty much just the Aeromancer. I'm not sure if people only played until that boss and just rage-quitted or anything, but of course there are other bosses like the Terramancers infamous bodycheck follow-up, or the Umbramancers quadruple shockwaves, or the Diablomancers relentless traps, but nothing really I couldn't handle and I'm not exactly the best player out there. Also, it's not like you've never been juggled or yeeted in Sanctuary before, just let me remind you of the Tree of Men, the Unskinnd and the Architect or the Knight, Judge and King. Not to mention the B**** of the Lake. Or just the Spindlebeasts. Another thing I've noticed is how much people revere Salt and Sanctuary, myself included, so after beating Sacrifice I replayed Sanctuary on enhanced mode to compare the two not just from memory: Walking speed is the first thing I noticed. In Sanctuary your speed depends heavily on your weight, while in Sacrifice not so much, but you move slower in general, except for sprinting, which is faster than anything in Sanctuary. There are other minor things, like wall-jumping feels better in sanctuary, but platforming in general felt smoother in sacrifice. I miss the mid-air dash from Sanctuary and the interconnected level design, but I love having a hub world where my stash, a smith and merchants are. Sometimes the controls aren't fast enough in Sacrifice, like I hit LB to drink after rolling and it just wouldn't do it, but Sanctuary wasn't any better in that regard either. Also people seem to complain about the random wandering mages you can find while exploring, sometimes even multiple ones at the same time and all I can say is; the more the merrier. I could go on, but who'd read all that? I love Salt and Sanctuary and Sacrifice alike, also, and that is just a thought, people complain about the two games not being similar enough, but how would we have reacted to Sacrifice just being a copy and paste of Sanctuary?
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March 2024
I went into this thinking the game will be somewhat disappointing based on the reception from other players. What I found instead was one of the most addictive metroidvania/action platformers I have played. Hunting mages with specific equipment in mind and finetuning the skilltree based on said equipment is a gameplay loop that kept me entertained for hours on end. The weapons themselves were also really fun, having unique weapon arts which are actually completely viable in all combat scenarios. Mage-hunting and platforming up till the specific boss encounters got enough enjoyment out of me and never overstayed its welcome, even after grinding several mages over and over. With some minor traversal and gravity-related nitpicks, I would still recommend this game. The only real shame lies in several equipment pieces being locked into covenant rewards and with the online participation being as dead as it is, they were unobtainable. Much like its predecessor, the game did not disappoint. Thanks devs, looking forward to next title
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Data sources

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Last Updates

Steam data 17 November 2024 10:01
SteamSpy data 18 January 2025 06:15
Steam price 22 January 2025 20:38
Steam reviews 22 January 2025 06:01
Salt and Sacrifice
6.1
796
470
Online players
56
Developer
Devoured Studios, Ska Studios
Publisher
Ska Studios
Release 06 Nov 2023
Platforms