Saleblazers

How long can you survive on a hostile island as a humble shopkeeper? Live off the land, build a cozy shop, and defend against nightly horrors in this open world survival shop simulator for 1-8 players.

Saleblazers is a early access, immersive sim and capitalism game developed and published by Airstrafe Interactive.
Released on September 29th 2023 is available on Windows and MacOS in 20 languages: English, French, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, German, Korean, Polish, Portuguese - Brazil, Dutch, Finnish, Greek, Norwegian, Swedish, Turkish, Vietnamese, Czech and Danish.

It has received 832 reviews of which 745 were positive and 87 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 15.94€ on Steam and has a 45% discount.


The Steam community has classified Saleblazers into these genres:

Media & Screenshots

Get an in-depth look at Saleblazers through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5 6th series 2.8GHz or AMD Ryzen 5 1000 series 3.2Ghz
  • Memory: 12 GB RAM
  • Graphics: GeForce GTX 950 or AMD R9 280
  • Storage: 8 GB available space
MacOS
  • OS: macOS Monterey
  • Processor: Apple M1 Chip
  • Memory: 12 GB RAM
  • Graphics: Apple M1 Chip
  • Storage: 8 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
This game is hilariously janky but really good, I will admit they do NOT promote this game properly they need a good PR team because despite the jank its hilarious I cried laughing playing this with my friend, you also absolutely lose track of time. Grab this game when you can its wonderfully silly. :)
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Sept. 2024
I'm addicted. It is a really refreshing survival game, with a unique aspect that makes it super enjoyable. The progression and pacing of the game is really satisfying and doesn't give me that "I'm grinding for levels forever" feeling. It is one of those games that you keep saying "just one more thing" before you log off, and then suddenly, its 6 hours later. I feel like this is the style of game that will appeal to multiple types of people, be it the cozy gamer, or the hardcore survivalist. There are many ways to interact with and play the game. I can tell that the devs are working hard on the game, and I am super excited to see what else they do later down the road.
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Sept. 2024
It's genuinely refreshing and full of surprises. It's actually so enjoyable that I happily ignore the obvious QOL improvements needed. You can tell that the developers are trying to make a masterpiece. Yes good sir, that is in fact an $89 banana peel.
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July 2024
A very fun game that hides its actual fun in the amount of stuff you can spend time doing. There's a whole adventuring and questing (and story) component to it that you can miss if you just spend hours doing capitalism. Extremely worth a buy or watch - despite the initial awkwardness with the controls/animations and speed of combat, the game can easily grow on you over time with the amount of content and working mechanics in Early Access. And it has fully functional multiplayer, and people can (over time) run their own shops if they want to! The game has plenty of freedom, and it doesn't really railroad you into doing activities you're not interested (such as fishing). You can make money in so many ways, and since a lot of progression is tied to it, how fast or slow you progress and evolve is all in your hands to decide. Want to run a furniture shop? Do it. Want to run a Weapons shop? Do it. Want to sell stolen goods and loot from dead bandits all day long? Do it. Just don't try to leave the Island.. you're happy here. Will likely edit this once I finish the game, but this one seems to have criminally low visibility and info on it for what it is. A lot of footage out there makes the game seem a lot more jank than it actually is, and a lot of folks seem to keep grinding bamboo for dozens of hours instead of progressing the game - to each their own though! Mad props to the devs for making an ambitious hybrid game and sticking to it in this day and age.
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Feb. 2024
Too many games fail to live up to their EA promises, so I try to evaluate games based on their current state rather than any dream the players or its devs may have for it. That said, Saleblazers is a lot of fun and worth recommending to a certain kind of player even in its current state. As many have noted, Saleblazers is a jankfest. Customers and enemies regularly clip through shop foundations, NPCs can kill you during one of the game's many annoying stutters, and falling bamboo will wreck your shit you even when you *swear* you dodged in time. Oh, and for some reason there is a magical, perpetually replenishing pretzel on my shop floor. It's made me many thousands of $$$ in sales, lol. For those reasons I do not recommend this game to casual players or newcomers to the genre. But if you're a veteran of survival crafting/building games who can work around the jank, this game is unique and challenging enough to wholeheartedly recommend. Other popular and recent reviews cover some of the gameplay mechanics. But as a summary, the game loop involves: a.) Building/expanding your shop(s), collecting and growing resources, and crafting items, and/or... b.) Exploring a detailed and gorgeous world filled with loot, quests, and hidden surprises, then... c.) Selling items in your shop(s)! The cash is then used to purchase shop, staff, technology, and character upgrades. d.) An optional pvp element is available. It is presumably suitable for the endgame. My favorite reviews are those which are continuously updated to document the players' experience; they give a good sense of the long-term appeal of the game. I'll do so below. MY JOURNEY (January 2024): 11 hours: My first shop is built and I am making steady streams of cash. Having fun, but worried I might lose interest after I complete all the shop technologies. 19 hours: I've purchased all technologies before electricity and my shop feels established with a couple employees. Still having lots of fun as there is still plenty of $$$ to sink into character & inventory upgrades. I also have yet to explore most of the map. 26 hours: I've reached the level cap (which appears to be lvl 35) already. I remain interested in shop-keeping because I still need a ton of $$$ for the various money sinks. I finally have a large supply of copper which is used for the first solid set of armor & tools, and I'm crafting my first guns and ammo. Loving the combat... just takes time to get used to. After 26 hours, the game no longer *feels super janky to me because I've gotten used to the quirks. 32 hours: All tech and shop upgrades researched, the highest-tier craftable armor has been built, and the shop is an almost completely autonomous money maker. Oh, and my magic pretzel is still plastered to the floor. I could spend some time exploring the world and trying out the pvp element of the game. But why? My motivation is gone now that my shop and character are maxed out. I think a lot of players may enjoy playing past this point. But I don't tend to enjoy sandbox games after all the major progression milestones have been reached. I may return to this game after another year or two of development! Regardless, it was a fun time while it lasted. Thanks for reading.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 23 December 2024 16:34
SteamSpy data 23 December 2024 04:46
Steam price 23 December 2024 12:51
Steam reviews 23 December 2024 18:04
Saleblazers
8.4
745
87
Online players
87
Developer
Airstrafe Interactive
Publisher
Airstrafe Interactive
Release 29 Sep 2023
Platforms