Saira

Saira is a puzzle platformer with non-linear gameplay and a whole universe for you to explore. The game is heavily influenced by classic puzzle adventure games and uses a new unique graphical style combining high resolution photography into a lush and mysterious world.

Saira is a indie, platformer and free to play game developed by Nicklas Nygren and published by Kreatoriet AB.
It's available in English only on Windows.

It has received 312 reviews of which 250 were positive and 62 were negative resulting in a rating of 7.5 out of 10. 😊

The game is free to play on Steam.


The Steam community has classified Saira into these genres:

Media & Screenshots

Get an in-depth look at Saira through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 2000 or later
  • Processor: 2.1Ghz or higher
  • DirectX®: 9
  • Hard Drive: 250 MB for downloading the game + 200 MB for playing

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
> Be me, puzzle aficionado extraordinaire > Hear whispers of an indie gem called "Saira" > Decided to take the plunge into a universe full of mysteries and dangerous creatures > Download the game, expecting just another puzzle platformer > Suddenly, the screen lights up, revealing a world born from high-resolution photography > Mind officially blown - it's like playing inside a digital art gallery > Meet Saira, the galaxy's last photographer standing > Armed with only a camera and a determination fiercer than my will to avoid spoilers > Embark on a non-linear journey through seven star systems > Puzzles so well-crafted, I question if I've accidentally stumbled into puzzle Valhalla > No weapons for Saira - just her mind and agility, making Lara Croft reconsider her life choices > Discover surprising creatures and locations, each more peculiar than the last > Parallax scrolling so mesmerizing, I briefly consider setting it as my screensaver > Two-hour soundtrack keeping me company - it's like Hans Zimmer made a puzzle-solving mixtape > Hours pass, and I unlock not one, but six vastly unique endings > Confused, amazed, emotionally drained - it's like I attended a puzzle support group meeting > Rate "Saira" 11/10 for breaking the puzzle mold > Recommend it to friends with a note: "Get ready for a journey that's more mind-bending than a MC Escher designing a rollercoaster. [Scene: Peter Parker and Frank West sitting on a couch, gaming setup in front of them. "Saira" loading on the screen.] Peter Parker: Hey, Frank, heard there's a new game in town. They say it's outta this world. Frank West: Outta this world, huh? Sounds like my kind of game. What's it called again? Peter Parker: "Saira." Supposedly a puzzle platformer with a unique graphical style, and get this – it's centered around photography. [They start playing the game, navigating through the first level.] Frank West: (intrigued) Photography, huh? Now we're talking my language. Why solve puzzles when you can just snap pics? Peter Parker: (laughing) Frank, we're here for both – the puzzles and the photography. It's like multitasking for your brain. [They encounter a challenging puzzle.] Frank West: (frustrated) This puzzle is tougher than trying to get a decent shot of a zombie mid-attack. Peter Parker: (nodding) True, but it's the challenge that makes it interesting. Like capturing the perfect moment in a chaotic battle. [They both struggle with the puzzle, exchanging banter.] Frank West: (sarcastic) Oh, great. A puzzle. Just what I needed today. Peter Parker: (encouraging) Come on, Frank, think of it as deciphering the latest zombie outbreak pattern. [They finally solve the puzzle and progress to the next level.] Frank West: (impressed) Okay, this game is kinda growing on me. Mixing puzzles and photography is like peanut butter and chocolate. 📸🍫 Peter Parker: (smirking) More like web-slinging and rooftop photography, right? 🕷️🏙️ [As they delve deeper into the game, they encounter unexpected twists.] Frank West: (surprised) What the heck just happened? Did the game glitch? Peter Parker: (laughing) No glitch, Frank. Just the game throwing us a curveball. It's all part of the experience. [They continue playing, getting more engrossed in the puzzles and storyline.] Frank West: (nodding) I'll give it to this game. It's not your run-of-the-mill shoot 'em up. It's got layers. Peter Parker: (grinning) Just like a good superhero comic. And the photography element adds a unique twist. It's like telling a story through the lens. 📖📷 [They play through the game, occasionally sharing laughs and commentary on the unexpected twists and turns of "Saira."] Peter Parker: (closing the game) Well, that was a wild ride. Frank West: (smirking) Yeah, not bad for a game without a single zombie. I give it... three outta five severed limbs. 💀✌️ Peter Parker: (laughing) I'll go with four outta five webs. "Saira" – not just for the zombies, but for the unexpected puzzles that leave your brain spinning and the photography that adds that extra flair. 🌟🔍 Boyzone - Picture of You "Screenshot of Saira" Didn't they say that I would choose a cliche Didn't they say puzzles were so overrated People told me it's just another foray I couldn't see it, I didn't wanna know I loaded up, and the game pulled me in It messed my mind, got my neurons in a spin Left me pondering, where does the storyline go? I was intrigued, how was I to know that The levels were there, when I needed a challenge The universe revealed, the only one that could enchant me I had a screenshot of "Saira" in my mind Never knew it could be so unique Why'd it take me so long just to find The game that was there all along Who'd believe that after all these game views I'd be able to crave the puzzles it'll choose Goes to show, you can't predict the unknown Looking back, I've found a gem that's shone 'cause The levels are there, when I need a thrill The universe unfolds, the only one that could fulfill I had a screenshot of "Saira" in my mind Never knew it could be so clever Why'd it take me so long just to find The game that was there all along The levels are there, when I need a challenge The universe revealed, the only one that could enchant me I had a screenshot of "Saira" in my mind Never knew it could be so unique Why'd it take me so long just to find The game that was there all along Had a screenshot of "Saira" in my mind (all along) Never knew it could be so unique (all along) Why'd it take me so long just to find The game that was there all along Had a screenshot of "Saira" in my mind (all along) Why'd it take me so long, baby Ryan George Style Pitch Meeting: "Saira" on Steam Publisher: So, you have a game for me? Developer: Yes, sir, I do! Publisher: Great! What’s it about? Developer: Saira is a puzzle platformer where you play as Saira, a galactic photographer who wakes up to find she’s the last person in the universe. No weapons—just her brains and agility as she explores seven star systems and solves over 60 puzzles. Publisher: Oh, interesting. So, what’s the gameplay? Developer: Oh, it’s super easy, barely an inconvenience! You’ll navigate stunning, high-resolution worlds, solve intricate puzzles, and explore a universe that’s like a cosmic art gallery. Think of it as a mix between a scavenger hunt and a jigsaw puzzle, with zero space lasers. Publisher: No combat, huh? Developer: Exactly! Just brainpower and platforming. Imagine a brain gym set in a beautiful, mysterious universe. Plus, Saira’s agility will keep you on your toes! Publisher: Oh, really? And what’s her deal? Developer: Saira’s a galactic photographer who’s now the last person in the universe. She uses her wits to solve puzzles and uncover secrets. The game features 11 layers of parallax scrolling and a two-hour soundtrack, making it feel like you're exploring a living, breathing galaxy. Publisher: That sounds cool. But how about the endings? Developer: I don’t know! There are six endings based on your choices and puzzle solutions. It’s like if you had six different ways to end a choose-your-own-adventure book, but in space and with more existential pondering. Publisher: Oh, very rude! How do you ensure those endings are satisfying? Developer: I’m gonna need you to get all the way off my back! Publisher: Alright, let me get off of that thing. Developer: To sum up, Saira combines challenging puzzles with a visually stunning universe, and a soundtrack that makes space feel even more immersive. It’s a cosmic adventure with more brainpower and less firepower. Publisher: Amazing! Developer: Thanks! We’re excited for players to dive into Saira’s galaxy and put their puzzle-solving skills to the test. Publisher: Well, okay then! End of Meeting
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May 2022
I have played through this multiple times already. More hours on the non-Steam version. Saira has always been one of my favorite Nifflas games. The movement system is very fleshed out and I love the puzzles. It captures the sense of adventure and exploration perfectly, while always having that lingering feeling of loneliness. I love it. And its free now! This used to cost money. Get it and love it.
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June 2014
Wow, I never expected this game to be any good. But it is. It's a puzzle platformer, but it actually manages to do something new. You have to take pictures (with passwords, or to identity creatures for example), find items and hack stuff. And of course, you have to run, jump and fly like prety much all platformers out there. The animations are fluid and it looks pretty cool (but basic). The controls are terrible though, I can't get used to them. I keep pressing them in random order to see what they do. I can't get the hang of it. Other than that, amazing little game. [Rating: 72/100]
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Nov. 2013
Saira is a large and non-linear adventure platformer that has you exploring planets and flying to other galaxies with your space ship, solving puzzles and collecting the parts you need to return home. The visuals have a nice style to them and the soundtrack is quite peaceful. If you enjoy games like Knytt Stories (same developer) then definitely check this out.
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Nov. 2013
If you ever played a Niklas "Nifflas" Nygren game, like say, Knytt Stories, then this si more of the same, only prettier and even more "zen", so to speak. If you enjoyed his previous works, odds are, you'll enjoy this too. Pity however, that it's so short. But it's a short and beautiful journey.
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Last Updates

Steam data 19 November 2024 06:17
SteamSpy data 21 January 2025 05:15
Steam price 19 November 2024 06:17
Steam reviews 23 January 2025 04:07
Saira
7.5
250
62
Online players
0
Developer
Nicklas Nygren
Publisher
Kreatoriet AB
Release -
Platforms