Sacred 2 Gold on Steam - User reviews, Price & Information

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Experience the world of Ancaria in its full glory with Sacred 2: Gold Edition. Containing Sacred 2 Fallen Angel and the awesome add-on Ice and Blood. Defeat countless dangerous enemies; capture powerful weapons and valuable treasures. Prepare yourself for the ultimate battle and become a legend.

Sacred 2 Gold is a rpg, open world and hack and slash game developed by Studio II and published by THQ Nordic.
Released on December 21st 2012 is available only on Windows in 5 languages: English, German, French, Italian and Spanish - Spain.

It has received 3,439 reviews of which 2,608 were positive and 831 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 14.99€ on Steam.


The Steam community has classified Sacred 2 Gold into these genres:

Media & Screenshots

Get an in-depth look at Sacred 2 Gold through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *:Microsoft® Windows XP (32 / 64 Bit) with Service Pack 3 / Vista (32 / 64 Bit) with Service Pack 1
  • Processor:2,4 GHz Processor
  • Memory:1 GB RAM
  • Graphics:Graphics card 256 MB RAM, DirectX® 9.0c compatible, with Pixel Shader 2.0 support (from nVidia® GeForceâ„¢ 6800 or ATI® Radeon® X800)
  • Hard Drive:20 GB HD space
  • Sound:DirectX compatible sound card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Sacred 2 Gold is a hack-and-slash ARPG often described as a Diablo clone. I highly recommend installing the community patch. It addresses numerous crashes, bugged quests, and other issues while adding some quality-of-life improvements. For example, without the patch, active buffs deactivate every time you get on your mount, forcing you to recast them manually. With the patch, buffs stay active until you decide to turn them off. Unfortunately, not all problems are fixed—quest markers still sometimes appear in unreachable spots, and the UI occasionally disappears, requiring you to open and close the map repeatedly to fix it. At least the crashes are gone. While the game can be a lot of fun, it also has its fair share of bugs and frustrations, and emphasizes quantity over quality in many aspects. Combat and character-building are solid, although the customization is limited, and classes are gender-locked. Instead of relying on typical archetypes like warrior and rogue, the game has unique classes such as the Seraphim, Dryad, and Temple Guardian. The loot system is extensive, with plenty of weapons and armor to discover, and the skill tree offers a lot of depth for building your character. Graphics are decent for the game’s age, with detailed 3D visuals from a top-down perspective. The semi-open world is vast and divided into biomes like grasslands, swamps, deserts, icy regions and more. The draw distance feels limited, sometimes affecting visibility. Fast travel is available through city portals, and resurrection pylons return you to specific points upon death. Navigation is smoother than in the original Sacred, with environmental obstacles replacing obvious invisible walls, though there are still places where it looks like you should be able to pass but can’t. Later game areas feel less fleshed out, with more linearity and fewer side quests available. Exploration in general is rarely peaceful, as enemies constantly spawn around you. The aggro system is inconsistent—some enemies right in front of you ignore you entirely, while others charge at you from far away. The sound effects and ambient sounds are good, but the voice acting is mediocre at best. Only the main character and a handful of NPCs are voiced though, while the rest remain silent. I really liked the theme song by Blind Guardian. The campaign offers a choice between light and shadow, essentially allowing for a good or evil playthrough, but the story is fairly basic. Difficulty levels include bronze (easy) and silver (normal), with higher difficulties unlocked after completing the game once. Some quest givers tell you they can’t help you right now and to return later. This might indicate these quests are tied to higher difficulty levels, but since I only played through the game once, I am not really sure, and they could very well be unfinished quests instead. Over 500 side quests sound impressive but mostly boil down to repetitive tasks like killing a number of specific monsters, collecting items, or escorting NPCs. The escort missions are one of the worst I have ever seen in a game. NPCs can’t be instructed to wait somewhere and always wander into danger, drawing more enemies and making these quests a headache. Side quests fail if the person dies, so you constantly have to drink potions to keep them healthy. The game auto-saves frequently and only provides a single save file per character, so if you mess up a quest, you’d need to Alt+F4 to restart from your last save point. There’s no manual load option, and returning to the main menu requires using save+exit. Your base movement speed is slow, so having a mount to travel faster is great. However, mounts aren’t invulnerable and don’t have visible health bars, leaving you guessing when they’re about to die. You can only make basic attacks while mounted and constantly have to dismount to use your combat skills. Since you are fighting constantly, this back-and-forth becomes a hassle. Staying on the mount and relying on basic attacks feels dumb, because what’s the point of having skills if you can’t use them? The unique mounts you unlock later in the game solve these problems, but they aren’t available early on. Another annoyance is accidentally entering caves because you stand too close to an entrance. You also need to dismount to trigger the loading screen for a dungeon, then call your mount again once inside. This process feels unnecessarily tedious. I think Sacred 1 is still the better game, and let’s not even talk about Sacred 3.
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Nov. 2024
Old, but gold! I Still love the Game ! very important for the functionality of the game: got to the darkmatters forum and follow the instructions of the installation for the community patch and the Enhanced Edition. Otherwise there will be a lot of game chrashes under systems with Win10 or 11 I play with Gold Edition + CM 1.60 + EE 3.2 Community Patch: https://darkmatters.org/forums/index.php?/topic/28498-sacred-2-community-patch-installation-guide/ Enhanced Edition: https://darkmatters.org/forums/index.php?/files/file/357-sacred-2-enhanced-edition/ Have now about 100 hours of Gameplay with win 11. Game chrashed just two times. If the HUD dissappears, just use a Cave entrance or teleport to fix it.
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Sept. 2024
This review assumes you obtained the necessary patches to get it working. Without, do not bother as the game will frequently crash and sometimes not even open at all. There are all some fantastic conversion mods for updating the visuals as well, but are not required to get it working, just the patches. The Great: - stupidly huge map and quest count - characters and skill trees that break the mould of your typical ARPG's - tons of items with some customizing of said items also available - lots of humour; this game parodies many of the tropes used in these games The Jank - You'll need to shuffle your cameras position now and again, especially in caves or some building doors - You'll stop caring about the main quest in approx 5 minutes or less - You'll care about mini quests even less - tiny glitches in ai behaviour sometimes Overall - huge game and massive time investment; this is for those who use ARPG's to unwind with some brain-dead action after a long day at work, not for those looking for some deep story layered over the ARPG experience. It is dated in many ways, but in many others Sacred was ahead of its time by including QoL elements we now take for granted.
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Aug. 2024
I'm pretty captivated by this game at the moment. There is a lot of complexity here, and a massive world to explore. The RPG mechanics are very fun to play with, and don't punish you for not knowing what's going on during your first play through. Play as you like. That doesn't mean there isn't min maxing here to be had. Skill points galore, and many small ways to become an overpowered monster. Honestly a staggering amount of things to do here, quests aplenty, skills, leveling, loot. And not to mention the single most satisfying looting mechanic in all of video game, hit Q, and you gather everything in an AOE. It also lets you set a simple loot filter to prevent your inventory from overflowing. It NEVER gets old. If you don't feel like installing some community patches, then you won't be able to play for longer than a few minutes sadly. BUT I implore you to go through the process. One and done, and then you are set. I've been looking for something like this for a long time, and it turns out it's been around waiting for me to find it for the better part of 20 years. Looking forward to biting into this game more in the coming weeks. Def a gem, old but Gold :)
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Aug. 2024
As much fun as it was in 2008. Get yourself the "Community 160" patch and you good to go. So far it crashed once in 10h of playtime, but didnt lose any progress. Most quests work even so it feels abit clunky from time to time. Clicking the silver quest marker on the map helps to update it! Also taking screenshots, can teleport you to a random location, for whatever reason
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If you'd like to dive deeper into the details about Sacred 2 Gold, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sacred 2 Gold
  • SteamCharts - Analysis of Sacred 2 Gold concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sacred 2 Gold compatibility
Sacred 2 Gold
7.4
2,608
831
Online players
70
Developer
Studio II
Publisher
THQ Nordic
Release 21 Dec 2012
Platforms