RUSH on Steam - User reviews, Price & Information

From the twisted puzzle minds behind the award winning Toki Tori comes a new game, simply called RUSH. Fortunately for fans of high quality puzzle games, RUSH is anything but simple. In the game's fully three dimensional levels, players need to guide cubes to color coded exit points using Conveyor belts, Warps, Stops Signs, Splits and...

RUSH is a puzzle, indie and casual game developed by Two Tribes and published by Two Tribes Publishing.
Released on December 03rd 2010 is available on Windows, MacOS and Linux in 6 languages: English, Dutch, French, German, Italian and Spanish - Spain.

It has received 1,259 reviews of which 1,132 were positive and 127 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 0.69€ on Steam and has a 86% discount.


The Steam community has classified RUSH into these genres:

Media & Screenshots

Get an in-depth look at RUSH through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows® XP SP3 or higher
  • Processor: Intel® Pentium™ 4 2.4 GHz or better / AMD Athlon™ XP 3000+ or better
  • Memory: 1 GB
  • Graphics: 256 MB video RAM or better (NVIDIA® GeForce® 8400 GS or higher / ATI Radeon™ HD4000 series or higher)
  • DirectX®: 9.0c
  • Hard Drive: 400 MB free space
  • Sound: Windows® compatible sound card
MacOS
WARNING: CURRENTLY NOT COMPATIBLE WITH OS X 10.11 (EL CAPITAN)
We are working on fixing this.

  • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
  • Processor: Intel
  • Memory: 512 MB RAM
  • Graphics:
  • Hard Drive: 300 MB HD space
Linux
Processor: Intel® Pentium™ 4 2.4 GHz or better / AMD Athlon™ XP 3000+ or better
Memory: 1 GB RAM
Graphics: Hardware accelerated graphics card with 256 MB VRAM and working OpenGL 2.1 drivers(*).
Hard Drive: 300 MB HD space
Controller: Gamepad support (uses: SDL2)

*NOTE: Attempts have been made to allow the game to run on OpenGL 1.4
or 1.5, so long as the following extensions are available:
- ATI_separate_stencil
- ARB_vertex_buffer_object
- ARB_shading_language_100
- ARB_shader_objects
- ARB_vertex_shader
- ARB_fragment_shader

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
Overall rating: 3.5/5 (recommended with some caveats) *Updated review after figuring out how timing works* Summary: RUSH is a casual, level-based timing puzzle game. It's reminiscent of similar games on Steam (see, e.g. Micron ) as well as some old flash games. The primary mechanic involves placing arrows in left, up, right, and down directions on 3-dimensional grid to get blocks of each color from a source location to a destination. When you press "go", the blocks start to roll from the source. They also must not collide in their path from the source to the destination, which requires careful timing. The puzzle mechanics lead to diverse and challenging scenarios, especially getting into the Medium and Hard levels. Strengths: - The puzzles are excellent and later on, they get reasonably difficult. I was pleasantly surprised by how some of the more tricky puzzle mechanics (hitting into walls, switching arrows, etc.) turned out to interact in nontrivial ways. - The gameplay is pleasing to watch (though less so to listen to; see downsides below). Downsides: - The primary mechanic which makes the game interesting -- the timing of when blocks collide -- is tricky to predict. There is a logic to it, but it is never explained in the tutorial or in the easy levels; I eventually figured it out through manual trial and error, by repeatedly pausing the game with "Esc" to understand how fast the blocks travel. For example, blocks move half a square when falling, and pause for specified amounts of time when hitting walls or turning (in some cases, though not normally when running into arrows). Since understanding block movement is crucial to solving some of the later levels, I will include a guide to the movement rules below. - It would be nice to have some additional control options to help visualize, speed up, and slow down block movement (this would also help with the above). - Some of the "Easy" puzzles could be seen as routine; basically they are like "connect the dots" challenges to get from the source to the destination, especially when given only the arrows and not some of the other mechanics. - The ambiance (robotic voice overlay and rhythmic sounds) are a little tiresome. Guide to Block Movement: Based on my own observations: - Blocks move around and are generated at discrete timesteps. There is typically a difference of 4, 5, 6, or 8 timesteps between blocks from the same generator, and 0, 1, or 2 timesteps between blocks of different generators. - Moving one square horizontally takes 1 timestep. - Falling one square takes about half a timestep. - Blocks always collide if they would end up on the same square at the same time. They will not collide if at distance at least 2 apart. They usually collide if at distance 1 apart (i.e., one block exits while one block enters the same square), the exception to this being if the two blocks are moving in exactly the same direction. - Hitting an direction arrow changes direction without costing any timesteps. - Hitting a sliding arrow changes direction without costing any timesteps; however, coming off the sliding arrow costs 1 timestep to stop. - Hitting a wall changes direction and costs an additional 2 timesteps. (Even though right turns are favored, the delay is the same regardless of the degree of the turn, e.g. 90 degree turn vs 270.) - Hitting a stop sign also costs 2 timesteps. - Going through a warp point costs 2 timesteps.
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Sept. 2024
6/10 (IMO, actual score could be around 7-8/10) Decent Puzzle game, confusing at times due to camera not allowing to see in different angles. If you love puzzles, this is a good one, otherwise i'd recommend looking for other type of stuff since it can be somewhat frustating to someone like me(though you can always use the hint system which lets you finish if you have trouble doing them, however to me was like the ultimate option and let me feel defeated xd)
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July 2024
Fun puzzle game with easy achievements, also with portal 2 themed levels
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May 2024
>be me >see game called RUSH on Steam >from the twisted minds behind Toki Tori, sounds fun >decide to give it a try >launch game >first level, "easy mode" >mfw it's already dastardly challenging >cubes spinning, rotating, warping like they're in a Rube Goldberg machine >head starts spinning just watching it >decide to stick with it >second level, even more complex >brain hurts but in a satisfying way >every level feels like automation heaven >setting up conveyor belts, stops, and splits >watching cubes move like marbles through a crazy system I built >somehow it all clicks >final level, literally Einstein mode >puzzles so complex, feels like solving world peace >resolve it, see everything in motion >pure satisfaction >head spinning, cubes spinning, all is well >10/10 would get my brain wrecked again RUSH is an absolute gem if you love a challenging, brain-twisting puzzle game that makes your head spin in the most satisfying way possible. Title: The Fresh Prince of RUSH [Scene: The living room of the Banks mansion. The whole cast is gathered around the TV, playing RUSH on Steam.] Will: Yo, Uncle Phil, you gotta check this game out! It's called RUSH. We gotta guide these cubes through a bunch of crazy levels. Sounds simple, right? 😏 Uncle Phil: Simple? I'll be the judge of that. Let's see what this game's got. 👨‍⚖️ [Everyone pauses and then bursts into laughter. 😂] Carlton: (laughing) Did you hear that? "I'll be the judge of that"! Good one, dad! 😂 Will: (grinning) Yeah, you're always the judge, Uncle Phil! 😆 Uncle Phil: (smiling) Alright, alright. Enough with the puns. Let's see how challenging this really is. Carlton: I've already set up the first level. It's labeled "easy." This should be a breeze. 💨 [Carlton clicks "Start" and the cubes begin moving through conveyor belts, warps, and stops.] Carlton: Wait, what? How is this level "easy"? The cubes are spinning, and my head is spinning just watching it! 😵 Will: (laughs) Looks like the game's already got you, Carlton. Lemme try. 😏 [Will takes the controller and starts playing.] Will: Okay, okay. I see what I gotta do. Conveyor belt here, stop sign there... and... BOOM! Nailed it! 💥 Ashley: Wow, Will! How did you figure that out so quickly? 🤔 Will: (grinning) It’s all about that Philly street smarts, Ash. 😉 Hillary: Ugh, why are these cubes so difficult to handle? They’re like, totally ruining my manicure. 💅 Geoffrey: Sir, perhaps you should let me have a go. [Geoffrey takes the controller and deftly maneuvers the cubes through the level.] Geoffrey: There you are. A little order and precision, and everything falls into place. 🧩 Uncle Phil: (impressed) Well done, Geoffrey. Let me try the next level. 😎 [Uncle Phil starts the next level, and the cubes begin moving through an even more complex setup.] Uncle Phil: This is dastardly challenging! The difficulty spikes faster than Carlton's dance moves. 🕺 Carlton: Hey! My dance moves are legendary. 💃 Will: Yeah, legendary for making everyone dizzy, just like these puzzles. 😂 [Vivian enters the room.] Vivian: What’s all this commotion about? 🤨 Ashley: We're playing RUSH, Mom. It’s this incredibly complex puzzle game. It’s like setting up a Rube Goldberg machine. 🤯 Vivian: Hmm, let me see that. [Vivian takes the controller and quickly completes the level.] Vivian: There you go. Sometimes all you need is a mother's touch. 🥰 Will: (laughs) Well, Aunt Viv just schooled us all. But for real, this game is wild. The puzzles make your head spin like the cubes. 😵‍💫 Uncle Phil: I have to admit, despite its complexity, it's very satisfying to see everything fall into place. 😌 Carlton: Agreed. It’s like watching a perfectly choreographed dance routine. 💃🕺 Will: (laughs) There you go again with your dance moves, Carlton. 😂 [Jazz enters the room with a big grin.] Jazz: Yo, yo, yo! What's up, y'all? I heard you got a new game. Lemme show you how a real master handles it. 😎 Uncle Phil: (sighs) Jazz, what are you doing here? 😒 Jazz: (grinning) I'm here to save you all from cube confusion. Watch and learn! 😏 [Jazz grabs the controller and immediately starts messing up the level, cubes going everywhere.] Jazz: Oops, my bad. Guess I’m just too smooth for these cubes! 😂 Will: (laughs) Smooth? Man, you’re smoother than chunky peanut butter! 😂 Jazz: (laughs) Hey, Will, you should call me the Cube Whisperer! 😂 Uncle Phil: (frustrated) That's it, Jazz. OUT! 😡 [Uncle Phil grabs Jazz and literally throws him out of the house. Jazz screams as he flies through the air.] Jazz: AHHHHHH! 😱 [Everyone laughs as the door slams shut.] Ashley: (still giggling) This game really does make your head spin! 😆 [Suddenly, Jazz bursts back in through the front door with Chris Rock following him.] Jazz: Yo, I'm back! And I brought a friend. 😏 Chris Rock: (grinning) What’s up, Fresh Prince crew? 😎 Will: Yo, Chris! We're just rocking this game! 😃 Chris Rock: (slaps Will playfully) Keep my name out of your funking stale mouth! 😡 Will: (rubbing his cheek, confused) What does that even mean? 😂 Chris Rock: You're gonna feel that until August! 😂 Will: (still rubbing his cheek) Alright, alright. Let's just get back to the game. 😂 Geoffrey: Shall I set up the next level, sir? Uncle Phil: Absolutely. Let's see what other dastardly challenges RUSH has in store for us. 😏 [The camera zooms out as the family continues to play and laugh together.] Narrator: And so, the Banks family discovered that no matter how complex and challenging life—or a game—might get, there's always satisfaction in seeing everything come together. 😌 Will: Yo, RUSH gets a Fresh Prince seal of approval! 👑 [End Scene] Rush - Aly & AJ Into your head, into your game Out of your zone, cubes drive you insane You can't escape, you can't escape Into the levels, into the streams Out of the blue, puzzling scenes You can exclaim, you can exclaim Can you feel it, can you feel it Cubin' through the air Cubin' through your brain Can you feel it, can you feel it Don’t let nobody tell you, this game’s too hard Be every player that you are Into the RUSH now You don’t have to know how Know it all before you'll try More than you expect, puzzles all around Lifting your mind right off the ground You can't believe this is happening now Can you feel it, can you feel it Cubin' through the air Cubin' through your brain Can you feel it, can you feel it Don’t let nobody tell you, this game’s too hard Be every player that you are Into the RUSH now You don’t have to know how Know it all before you'll try It takes you to another place, Imagine every puzzle you can. All the colors start to blend, The system overloads again. Can you feel it, can you feel it, Cubin' through the air, Cubin' through your brain, Can you feel it, can you feel it, Don’t let nobody tell you, this game’s too hard, Be every player that you are, Into the RUSH now, You don’t have to know how, Know it all before you'll try. Don’t let nobody tell you, Don’t let nobody tell you, Don’t let nobody tell you this game’s too hard, Be every player that you are, Into the RUSH now, You don’t have to know how, Know it all before you'll try. Title: "The RUSH of Cubes" In the world of cubes, where colors blend, 🌈 A puzzle game where minds transcend. 🧠 You think it's easy, you think it's tame, But RUSH will put your brain to shame. 😵 Conveyor belts and warps galore, 🚀 Stops and splits you can’t ignore. 🚦 Guide those cubes with all your might, Into the exits, out of sight. 🎯 Spinning, turning, head’s a whirl, 🔄 Mind’s in knots, but give it a twirl. 🌀 Victory’s sweet, a joyful trip, 🏆 Feel the rush, the puzzle’s grip. 🤯 In life and games, the challenges met, 🌟 Are the sweetest moments, don't forget. ❤️ Let RUSH take you on a ride, 🎢 For in the puzzle's heart, you’ll find your pride.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 March 2025 18:04
SteamSpy data 03 April 2025 05:39
Steam price 03 April 2025 20:44
Steam reviews 01 April 2025 22:02

If you'd like to dive deeper into the details about RUSH, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about RUSH
  • SteamCharts - Analysis of RUSH concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck RUSH compatibility
RUSH
8.5
1,132
127
Online players
0
Developer
Two Tribes
Publisher
Two Tribes Publishing
Release 03 Dec 2010
Platforms