RUNGORE

Card game mechanics - check. Real time battles - check. Silly humor - check. If this isn't the game of your dreams i don't know what is (Also we have hidden memes everywhere lol)

RUNGORE is a trading card game, indie and card game game developed by YOUR_MOM'S_HP and RavenJm and published by GrabTheGames, Gamera Games and UpgradePoint.
Released on May 16th 2024 is available only on Windows in 19 languages: English, Russian, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Thai, Turkish, Ukrainian and Vietnamese.

It has received 807 reviews of which 724 were positive and 83 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 7.39€ on Steam and has a 50% discount.


The Steam community has classified RUNGORE into these genres:

Media & Screenshots

Get an in-depth look at RUNGORE through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: windows 7
  • Processor: Intel Pentium E2180 (2 * 2000) or equivalent
  • Memory: 256 MB RAM
  • Graphics: Intel graphics HD 620
  • DirectX: Version 9.0
  • Storage: 120 MB available space
  • Sound Card: existent
  • Additional Notes: 64bit OS only

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
Can't Stop the Train, Baby! RUNGORE is a unique and vigorous card-based roguelite autobattler played in real-time. A bit of a mouthful, I know. Overall, it was a fluid experience, except for one crash and the fact I couldn't screenshot for no reason. Too bad! The chunky pixel art is full of childish energy, reflecting the game's contents. The visual style reminded me of Toss the Turtle, the best launcher game on Flash. The music is so groovy it should be sold separately. RUNGORE aims to please your ADHD-ridden synapses. It's direct, brutal, it slaps, it's breakneck. It's a pinata full of saucy surprises. The game plays with you, subverting your expectations, and throwing you curveballs every step of the way. And it's actually funny without overplaying its hand. This is charming and novel, for most games that resort to their current meta-memes end up being cringe. I mean, I don't even try, no sir. Not young enough to belong, not old enough for it to be cute. Am I stuck in a meme Limbo? All of the snap gives RUNGORE a cheerfully violent mojo similar to that of Hotline Miami. And, akin to games by Daniel Mullins, the humour often gets playfully expressed through the mechanics. The tutorial boss gives up after 5 seconds. You wouldn't know if you skipped the description and started using cards. That's a good lesson in reading comprehension! Thankfully, you don't have to worry about speed-reading in real-time since you could soon buy unlimited slo-mo. Now, down to business. You run, beat everything from frogs to cronenbergs to a pulp, roll gear and cards in between, take part in absurd random events, find secrets, suck on bosses, get gold, buy meta. Cards are expendable and initially do what you expect of them if you ever played a deckbuilder. It's how it all eventually comes together that would throw you off. Here, you build a hand rather than a deck in an unchained manner, and your builds have to be RIDICULOUS to be viable. Your hand is seemingly endless, and so is your ability to stack synergies until your screen cracks. The game manifests magical thinking. You MUST go out of hand to win and the sheer grotesque of the local power creep is a sight to behold! Win or lose, the audiovisual oomph makes you feel every bit of meta-progress by smashing new stuff in your face. Equipment, potions, communism, etc. As well as a dozen freaky heroes with unique cards and abilities, all played so differently they keep the game fresh for the duration. The roster starts off innocently. Sword guy is a sword guy, bow guy poisons and dodges, mage guy summons chairs and casts meteor storms, hungry guy gambles with his health, megachad... it only gets more absurd. There's a method to that madness, enough challenge and variety to get quite a mileage out of the game. Times more if you want to experience all the insanity on offer. See, it's like a fever dream that goes in your favour. But words don't do it justice, you gotta play the game to sus out its hyperactive vibe, let its eye-popping sensory overload take you for a ride. In this genre, RUNGORE's pace and flow are unmatched. My curator [url=https://store.steampowered.com/curator/35305390-Big-Bad-Mutuh/?appid=262060]Big Bad Mutuh
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Sept. 2024
I dont play many card games but this is one of the best and most fun card games ive ever played. Biggest thing you need to enjoy this is to be able to laugh at yourself and be fine with dying many times before you find the working strategy. If you cant do either then yea the game is not going to be very fun for you, but otherwise its great! buy it.
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May 2024
Playing a real-time version of a deckbuilder definitely takes some getting used to, but this game is a lot of fun. The humor actually lands, too. Usually when games try to appeal to meme-culture, they pull 10+ year old references in the most "hello fellow kids" way possible. Other games are pulling "Damn, Daniel" and "Le Heckin' Doggo" references and this game's pulling references to things I still see daily, it's refreshing.
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May 2024
[IGNORE ALL OF THIS, THEY FIXED IT] This review contains SPOILERS. This is necessary, because the TL;DR is that this game changes quite a lot halfway through, and I very much did not like how it changed and how this was not signaled by either the demo, the marketing, or the first half of the game. Rungore is a game that caught my eye because of two things-- the frantic yet thoughtful real-time Slay the Spire gameplay, and the ultra-memey humor that is right up my alley. By the halfway point, the game drops both. Obviously, this is very frustrating. I have zero issues with the first half of the game. It's great. It feels like there is some real thought put into gameplay. It feels awesome to unload a massive combo that fits into your build. The enemy encounters are all thoughtfully crafted, feeling restrained enough to be doable but creative enough to keep each run and level fresh and unique. And then you finish a very hard test of everything you've learned. The game fake-crashes. And then it all goes down the drain. The humor from this point on is basically just straight up gone, replaced with... some attempt at horror that absolutely did not land for me, and an attempt at serious lore that also did not land for me because this is the same game with dog memes in its card icons. So already that makes the game duller. But the attempt at horror has knock-on effects for the rest of the gameplay. Every level from now on has this aggravating dark filter that makes it harder to see for no real reason. Gone is the awesome, heart-pumping soundtrack, replaced with semi-generic ambiance. Gone are the wacky, meme-y enemy designs and events, replaced with... iunno things that TRY to be spooky and as such are so much more generic. By far the worst effect of this is what it does to the gameplay. The level design from the turning point onward can best be described with "complete lack of restraint." It literally feels like the devs put whatever they felt like, whatever they thought up, into the game. Enemies that attack every frame? Cool, put it in. Enemies that clone themselves so much they have "may lag the game" in their description? Put it in. Events that randomly give you cards that kill you instantly and shuffle themselves around in your hand so you accidentally use them? Yep. Monsters that require you to constantly be moving your mouse or they spawn tinier monsters? Sure. It's so utterly unhinged, but it's not even in a good way. It doesn't feel like the gameplay is evolving or iterating upon what came before, it doesn't feel like I am actually thinking about my gameplay choices in any different way, it just feels like i'm playing the same classes the same way I did before but this time a particularly lame version of WarioWare is stacked on top. Every encounter is just some new insane "gotcha" where you have to play the game the same way you were doing it already but this time wiggle your mouse or get punished!!! At one point the game crashed right at the end of a level and I unlocked a potion with a placeholder description and I had legitimately no clue if it was intentional or not. That was the point in which I'd decided I'd had enough. So, would I recommend this game? Nah. It was promising and fun, but I wouldn't even say the first half makes it worth it-- not when it's building toward an endgame that seemingly doesn't exist. I feel... slightly baited, I guess?
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April 2024
A very enjoyable deckbuilding roguelite game, what made me like this game is that every run you take is different from another one, except this I liked the design of the game and basically every aspect of it.
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Last Updates

Steam data 12 December 2024 00:52
SteamSpy data 21 December 2024 13:10
Steam price 23 December 2024 12:34
Steam reviews 22 December 2024 07:51
RUNGORE
8.4
724
83
Online players
23
Developer
YOUR_MOM'S_HP, RavenJm
Publisher
GrabTheGames, Gamera Games, UpgradePoint
Release 16 May 2024
Platforms
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