Runaway, A Road Adventure

New York, 2000......Without knowing how or why, Brian, a student on the verge of graduating from college, is attacked by Mafia gangsters. During his desperate getaway, in the company of a mysterious striptease dancer, he ends up meeting a wide range of unusual characters.

Runaway, A Road Adventure is a adventure, point & click and singleplayer game developed by Pendulo Studios and published by Focus Entertainment.
Released on March 14th 2007 is available only on Windows in 2 languages: English and French.

It has received 687 reviews of which 527 were positive and 160 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 0.74€ on Steam and has a 85% discount.


The Steam community has classified Runaway, A Road Adventure into these genres:

Media & Screenshots

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Requirements

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Windows
Minimum: Windows 95/98/ME/2000/XP, Pentiumâ„¢ 200 MMX, 64 MB RAM, 630 MB hard disk drive, Monitor and graphics card (DirectXâ„¢ compatible) with support for 1024x768 and 16-bit color, DirectXâ„¢ compatible sound card, Mouse and keyboard

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
I really like games like this, it's sad to me that the adventure games genre and particularly the point-and-click genre has basically disappeared. I was a big fan of this game when it came out in the early 2000s and replaying it definitely brought back a ton of memories and nostalgia. The art style albeit crude and unrefined at times, especially in the 3D character department, is still enjoyable. Especially the 2D backgrounds are great! In terms of puzzles, there's some fun ones in there. The usual inventory puzzles, where you combine items to get the desired result, are usually pretty good. The game is certainly not without flaws. My main issue is that there's zero flexibility in how you progress, which limits my enjoyment of games like this a lot. For instance; turning on the sprinklers in a room, requires you to read a book first. There's a lot of cases where the solution is obvious, but you cannot get to it, before you completed a number of actions before hand even though they are logically not dependent on those actions. Another example of this; one of the characters in the final chapter talks about chewing tobacco. You have the leaves, you have a mortar and makeshift pestle, but you cannot combine them before you have the minty ingredient that will eventually make it the mint flavored chewing tobacco the character in question specifically asked for. This makes you think that the mortar and pestle don't really go together. At least let us combine the mortar and pestle before we have that fourth ingredient and if the leaves are combined, maybe a message saying, I'm missing an ingredient to complete the recipe or something. This same problem exists in another form, sometimes an item can't be picked up, unless the story is progressed enough. When stuck in certain areas, it's really annoying to having to go around clicking stuff again in the hopes that it can be picked up. It would also be good if different approaches could solve a puzzle. There's a section for instance where you have to fill a tank with water from an oil can, which only holds so much so you have to do this 4-5 times. Meanwhile, you have a 1L bottle and a 5L jerrycan. Whenever you try to use the bottle, you get the message that the nozzle is too narrow, so the bottle would spill everywhere. But filling the oil can from the bottle doesn't work. Filling the jerrycan with water also doesn't work. Another example is that there's a ring and a strap that are attached and you need to separate the two somehow. There's a board of tools including pliers and wire cutters, that would perfectly do the trick, hell there's even a metal saw on the wall. Instead you have to go find the garden shears which were terribly hidden btw. A few "puzzles" are also very impractical and far fetched. Luckily these are quite scarce. Still in cases like this, an extra line of dialogue could definitely make things less random. An example for this would be; there's a trough with something hidden inside, the solution to this problem is so impractical that I'd not have found it unless I went around trying random stuff. I was honestly surprised when I finally found the solution. It feels like they ran out of money towards the end, interactions with characters got skipped, entire action pieces were relegated to a single line of dialogue, a shame really, the entire ending felt rushed and lacking in interactivity. Although the storytelling in Runaway: A Road Adventure wasn't going to win any Awards, it's still a capsule of a time where fun could still be had; with stereotypical bad guys, conspiracies, a bit of gratuitous violence and just a dash of sexiness and I'm all for it! I'm now going to get into the sequels for the first time ever. Looking forward to it!
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Nov. 2024
Competent classic point-and-click adventure with (although not original) for video game standards well fleshed out writing. Genre-classic pixel hunting and a number of instances of repeating the same action on the same object at different times for different results may annoy. Long-ish. 12 hours would be fast; 20 not very slow. At currently 2,99€ for the five game Pendulo adventure pack it's a steal.
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June 2024
I wish Steam reviews had an in-between option like "your mileage may vary", because really that's how I view this game, but I'm forced to mark this as a positive or negative review. I chose positive because I did enjoy the game overall. There are fun elements to it and a lot of the puzzles are actually really good, but there's also a lot of really dumb parts too. Probably my favourite thing about the game I'd say is the soundtrack. The tracks are either ambient/environmental and fit the setting really well, or they have a smooth jazz sound to them, and I was really pleasantly surprised at the overall high quality of the OST. The graphics... I mean it's a 2001 adventure game, let's not be too harsh. Compared to its peers from its time, it was one of the better looking ones. Some of the backgrounds and locations at the start of the game look really nice and fit the vibe of the game really well. Too bad that only lasts for like 1/4 of the game and the rest of the game is just in a... fucking desert. Not that those backgrounds look super bad or anything, it's just that seeing the desert and 19th century old western town backgrounds over and over again for 3/4 of the game gets very tiresome. Like I said before, the game has a lot of good puzzles. I liked the whole puzzle in the desert with Joshua, with both the item puzzles for powering up the generator and the logic puzzle with figuring out the lights sequence, it was really well designed and fun to figure out overall. Fun ones like this are scattered here and there, like that one where you have to get that buff guy to drink a spiked beer, and it's puzzles like those that push me to give this that lovely tick on the Steam review. What pulls me away from doing that though is the fucking exposition shit that the game forces you to sit through and do before you're allowed to solve certain puzzles. The game is fucking FILLED with that sort of shit! Oh what's that, just take the whole medical bag that dead doctor left behind? Fuck that, we only take the items from it we need within that specific context! Let's just pull out what we need and then force the player to backtrack to that bag every time some new problem arises just in case the item he needs is in there. Or maybe the gardening shed, let's check there a million fucking times just in case the item I need is there! What a load of shit. I know I complained before about other games like Monkey Island 2 that spam your inventory with items that you don't need until way later on, or sometimes items that are literally just junk that you never use ever, but this is not the solution to that problem. All this does is force me to backtrack to older areas and click on the rooms where Brian said "hurr I won't be needing this stuff but I might need it later lol!!!" How is that even solving anything? It's not! It's just fucking backtracking! If you played this when you were younger and want to relive those older memories, then I would recommend picking it up, because it will probably spark with you. As for brand new players coming into it like myself? Like I said before, your mileage may vary. You would have to be really into point-and-clicks to get a good experience out of this one, IMO, and willing to look past some of its dated and flawed design choices.
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May 2024
This is not a bad point and click adventure game, but there are some issues with it. What bothered me most about it is that I never played a point and click adventure game where I got stuck so many times. A world record. Some of the actions you need to perform are just too difficult to figure out, and they don’t always seem logical. What makes matters worse is that some actions you need to perform are actions you tried earlier on but did not have an effect but do have an effect later on because some other event triggered a change somewhere. For example, you might examine a bag and don’t find anything useful inside. But later in the game you examine that same bag again and suddenly find something useful inside, which is triggered by another event. So you end up trying everything over and over again to avoid missing out on something, which leads to frustrating gameplay. Also, there is quite a lot of pixel hunting in this game, and the game does not have a hotspot button. A hotspot button would have been nice. Overall, it's still a good point and click adventure game. The game looks very good for a game released in 2003. It must have been one of the best looking point and click adventure games at that time and it still looks very good today. Many of the actions in the game are animated, and those animations are well done. An exception to this are the animations of the mouths on characters, which don't look good. Overall I liked the story. Everything around the story is well done. The sounds, the voice acting, the cutscenes, the dialogues. Nothing to complain here. It is still a good game and one I happily add to my list of point and click adventure games. Now I still have to play Runaway 2 and 3.
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May 2024
I absolutely love the original Runaway. It might be cliché but Brian falling in love with Gina (who is caught up with mafia and thus a Runaway) and then going on their adventure is amazing. From a point and click veterans perspective the series is up there with the best, but prepare for disappointment in the sequels. Brian turns bro in the second game and there's a part that really annoyed me. This excerpt from the Wiki really tells all: Pendulo's Josué Monchan called Runaway 2 "a horrible game" and "the biggest shit we've ever made". He cited his own dialogue writing as a key flaw, as "comedy is rhythm and had no rhythm." In 2019, Monchan stated that he still occasionally returned to Runaway 2's dialogue to learn from his mistakes.
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Last Updates

Steam data 19 November 2024 08:11
SteamSpy data 19 December 2024 04:07
Steam price 23 December 2024 20:46
Steam reviews 23 December 2024 04:01
Runaway, A Road Adventure
7.3
527
160
Online players
6
Developer
Pendulo Studios
Publisher
Focus Entertainment
Release 14 Mar 2007
Platforms