Run Build Pew!

You’re being Bounty-Hunted! Run, Build your ship piece-by-piece and make it work with the parts you find, Destroy outposts and waves of fleets, and Pick your battles carefully to overcome your hunters in this Fast-Paced Top-Down Action Roguelite Shooter.

Run Build Pew! is a strategy, rogue-lite and action roguelike game developed and published by Knight Owl Games.
Released on June 06th 2022 is available only on Windows in 4 languages: English, Russian, Simplified Chinese and Traditional Chinese.

It has received 529 reviews of which 387 were positive and 142 were negative resulting in a rating of 7.0 out of 10. 😐

The game is currently priced at 1.49€ on Steam and has a 50% discount.


The Steam community has classified Run Build Pew! into these genres:

Media & Screenshots

Get an in-depth look at Run Build Pew! through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Core i3
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000 or equivalent, Integrated cards also work

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2024
I didn't think I would like this game, but I really did and played it thoroughly building your ship is fun, and doesn't have many fiddly mechanics, most of your guns fire automatically within range, so combat is more like Vampire Survivors
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July 2024
The game is probably most similar to Vampire Survivors. You enter an arena like play area, get periodic, mostly random upgrades and get a meta currency to spend on new techs and game modes after each mission. It has enough differences to feel like a different game though. The goal of the starting mission type, is to just try and survive and try and kill the final boss. Along the way you will fight many enemies, including a couple of mini-bosses. Other modes consist of attacking or defending a convoy, attacking or defending a large station and an endless mode. Whatever the mission type, you gather resources from asteroids and killing enemies and when you get enough you get an upgrade. You can also find full upgrades from mini-bosses, containers and certain stations. These are either a ship part, or an upgrade to one type of ship part. You get to choose from one of three upgrades from a category (but locked things will show up too). Ship parts include things like weapons, shields, fuel tanks, drone bays and others, each with variants (many for weapons). You must decide where to place each of these upgrades on your physical ship, and placement matters. Shields are useless if it isn’t covering where you are being shot. Short range weapons on the front, won’t hit things behind you and some upgrades effect adjacent parts. This is the part that really sets the game apart. Depending on how you do, you get some amount of meta-currency to spend on new game modes and many techs (those being potential upgrades you find in mission). Pretty simple and straightforward game. The game is well made, and quite fun once you get enough upgrades to last a while and have some real choices. There is a good variety of enemies and many different weapons and techs to play around with. The minute-to-minute gameplay is fun, and there are difficulty settings to ramp things up once you start doing better. The hard versions can be very challenging on some game types. The missions are short enough (15-30 minutes depending on mode and how well you do) that it is a good game to play as a little break. The negatives are mainly with the initial gameplay. You only get 5 scrap (regardless of difficulty) if you don’t injure the first mini-boss, and even low end techs usually cost 30+ scrap. Hurting the first mini-boss is something you will only do with some good tech upgrades, and when you start out you will have no idea what things will help you do that. They give you some scrap to buy some initial techs, but if you choose badly, you could be in for a very grindy beginning. Beyond that, the interface really needs some tool-tips / additional info. Upgrades are just icons, so you probably won’t know what you are picking at first. Again, another early game issue. The game is also lacking the special magic that Vampire Survivors has. It just needs that extra sauce of more boss types, more missions, special areas, map variety, different starting loadouts, etc that would really give it some extra life. Right now, it is a fun, casual game that you will bounce off of after you unlock the techs you are interested in and try the different modes. There is also one bug for keyboard users (maybe happens on controllers too, never tried). When a boss arrives, there is a little cutscene that appears. When that happens your movement and acceleration are set to 0 and your current key press is canceled, so holding down the key won’t even move you at all. You must let go, and then re-press the key to start moving again. This is mostly just annoying, but it can sometimes mean a lot of extra damage or even death. Final verdict is, a fun, beer and pretzels type of game that can be played for 15-30 mins to have some fun and waste some time, after you get past the grindy early game. There are many good aspects to the game, but it is lacking that extra something that would take it to the next level and keep you longing for more. If you are easily frustrated you might not even get past the early grind and poor interface. It is cheap though, so if you have the patience to get to the good parts and like the ship building aspects, it is probably worth a purchase.
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July 2024
The game actually has great potentials, tons of efforts poured into it and decent for its price (I got it on 50% sales). HOWEVER, there's too many flaws that prevented it from being great. My hope is for the dev to make a sequel and improve from this one. Below are some of my opinions/rants: - New player should start first mission with the Station Protector mission (can choose Easy or Normal difficulty), I find this mission more fun and less punishing than Survival (which Elite spawned and chases you to death). - New mission type should be unlocked via challenges (for example, after beating Station Protector mission, unlocks Station Hunter mission) and, this should not cost Scraps. - As for Hard difficulty, same concept (for example, must beat Normal difficulty) - Endless mission seems unpolished as there's a hidden cap, which made the mission boring to play - Toggle Researches a great feature! But please use a big red X to cross out the disabled research and teach player to use it as loadout mechanic. (i.e. having less is more optimal) - Follow up on the Toggle Researches feature, add a research node in the Lab, which forces player to unlock Toggle Research, this should lead players into utilizing it. Regarding in-game pickups: - On dropped reward, choices having different rarity is weird, all choices should be same rarity (also, I don't like having same class on the choices) - For switching/moving parts, please be more generous on its quantity. I would love to have unlimited switching/moving, even if I need to spend Scraps to upgrade this, I would be happy to grind for it. - After picking the reward, should have a storage to keep chosen parts, which can be placed later after proper planning. (instead of instantly placing them) Ranting ideas for sequel: - Graphic and UI need to be replaced if making a sequel, even pixelart is better than current simple flash-like drawings. - Remake and introduce drones as single type, which is the Scrapper by default, same for Drone Hangar. However, player can adjust their quantity at any time to turn them into Engineer Drone or Attack Drone, vice versa. - Each Drone Hangar built will increases drone count and upgrade stats globally. (This should be far better than the HQ version upgrade) - For the Lab, player can unlock Emergency Repair and/or Full Assault, which are cooldown-based active abilities that instantly convert all drones into Engineer Drone and/or Attack Drone. - Need more sci-fi spaceship combat feel, like directional shield, evasive maneuver, charging cannon, etc - More narratives like having a navigator or a campaign mode
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July 2024
This game has everything I want: It has a demo, it feels like it came out of the ArmorGames era, and it's addictively engaging. I gave the demo a try, and was instantly hooked. Bought the full thing and couldn't stop playing for about four hours straight. I only stopped because I needed to eat. Not bad for a few bucks.
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May 2024
You will get your moneys worth, Simple, fast, and fun. TechTree could be tuned to unlock items a little faster. There is not a lot of content but for $3 or $1.50 on sale that's understandable. It will give you a few hours of enjoyment but don't expect it to be a game that you will be playing for years to come.
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Last Updates

Steam data 22 November 2024 03:14
SteamSpy data 20 December 2024 07:57
Steam price 23 December 2024 12:31
Steam reviews 22 December 2024 05:52
Run Build Pew!
7.0
387
142
Online players
1
Developer
Knight Owl Games
Publisher
Knight Owl Games
Release 06 Jun 2022
Platforms