RPG Maker MZ

You want to create an RPG, but every game making tool you have found was either too complex or too limited? RPG Maker MZ empowers you with simple tools to create your RPG right out of the box, yet is customizable enough to make the exact RPG you want!

RPG Maker MZ is a rpg, game development and rpgmaker game developed by Gotcha Gotcha Games, KADOKAWA and Yoji Ojima and published by Gotcha Gotcha Games.
Released on August 27th 2020 is available on Windows and MacOS in 11 languages: English, Japanese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Korean.

It has received 1,761 reviews of which 1,496 were positive and 265 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 77.99€ on Steam.


The Steam community has classified RPG Maker MZ into these genres:

Media & Screenshots

Get an in-depth look at RPG Maker MZ through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Microsoft Windows® 8.1/10/11 (64bit)
  • Processor: Intel Core i3-4340 or better
  • Memory: 8 GB RAM
  • Graphics: Compatible OpenGL / VRAM 1GB or better
  • Storage: 4 GB available space
  • Additional Notes: 1280x768 or better Display
MacOS
  • OS: Mac OS 10.13 or better
  • Processor: Intel Core i3-4340 or better
  • Memory: 8 GB RAM
  • Graphics: Compatible OpenGL / VRAM 1GB or better
  • Storage: 4 GB available space
  • Additional Notes: 1280x768 or better Display

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2024
You know, I've never really finished a game with RPG Maker! I'm a fraud! I get too sidetracked, I'll either start a new project or build a gigantic one that could never be finished by one man. The pros say you shouldn't do that, and if you're looking to release something, they're right! But RPG Maker is FUN. I love learning its systems, I LOVE being overly ambitious. Its a puzzle game for me, I love getting an idea of some kind of mechanic and figuring out how to implement it. There's a feeling I'm learning things all the time, improving things all the time. I guess I want to emphasize that the road to mastery is something to enjoy in itself, because you can get burned out if you think its gonna churn out your dream game just like that! I have a fun bit of advice if you're starting out: It can be easy to come in and instantly want to make that JRPG you had in your head with your own cast of characters and story and aesthetic and all that. Its a little overwhelming though, mostly in that it will sometimes take you OUT of the game in order to figure out your story and how you pace it, you wind up not really spending a lot of time making a game and learning things. Instead, try adapting something you love. Maybe take inspiration from a TTRPG, or board game, or video game. When you try and translate a solidified idea into the mechanics of RPG maker, you'll really start to engage with the program. You'll be looking for specific things you can do in order to bring your vision to life. This is helpful for me; when I come in with a partially empty head I sometimes end up lost due to the sheer volume of things I can do. Treat RPG Maker like a translation of something you already want to do, and you will have serious fun figuring out how to. You might be faster than me when it comes to learning things and making games; I'm only leaving this review to let you know that its OK if you aren't!
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May 2024
In case anyone is curious as to what the different between MV and MZ is MV had a longer lifetime but it's poorly optimized and will crash every now and then MZ is better optimized, but may not be compatable with plugins from MV
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April 2024
I have dabbled in RPG Maker since RPG Maker 2k3, I was probably like around 13 when I started using that; I eventually switched over to RPG Maker XP where I spent most of my time. With no knowledge of ruby code and just getting by with minor script edits and events, I was able to make some cool games that I shared with the community. I recently tried to remaster an RPG Maker XP project back in it's original engine, but decided to jump over to MZ during a sale; given I had experience with Javascript, I thought this would be ideal. RPG Maker MZ is a very capable engine and I highly recommend anyone wanting to jump over to do it. I haven't used MV, but if you're back in XP like I was, I would definitely upgrade; MZ allows you to edit the graphics size, so you can easily make XP style graphics within MZ. If you press F12 while play testing you can open a console, which is really useful for plugin creating and editing; you can simply put console.log() statements in your code to monitor things and see these print to the console, it has helped me debug many times! It's also very easy to dip your feet into Javascript by using these plugins, basically anything you make think of can be thrown into one of these, I love it. If you're a little rusty or new you can also combine eventing with plugins to help create some cool features. The UI is friendly, the customising is easy and running games is pretty smooth! I have so far made a few plugins for dropping items, inventory weight and displaying custom UI on the screen and it's been a joy. I highly recommend this software for game hobbyists, you don't even need to make just traditional RPGs.
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March 2024
I bought this 3 days ago I was going to test some tilesets and walking animations. Then I made the mistake of actually messing around in the engine. I made some custom characters, made a nice little town for them to walk around in, and an old lady to fight (don't judge me). RPG Maker slowly started to consume my every thought, both waking and ethereal. I started dreaming about RPG Maker, using methods I had learned earlier that day in different ways. This morning I woke up and made coffee and immediately thought 'I should put some coffee in that demo I made in RPG Maker'. As I write this review I have RPG Maker open on my second monitor, staring at me. No matter what I do, I can't escape its calls. I fear I've opened Pandora's box, and it will not close again. in all seriousness, this is a great engine. as someone who intermediately deals with programming, its nice to kind of turn that area of the brain off and just focus on game logic sometimes, and this is a fantastic tool for doing that.
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Feb. 2024
Plugins really helps with the lack of actual mechanics that the base software provides. If not it's really not worth it but thanks god they allow us to do that. Also, buy it on a sale if you can
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 22 November 2024 21:00
SteamSpy data 20 January 2025 13:07
Steam price 22 January 2025 20:27
Steam reviews 21 January 2025 20:01
RPG Maker MZ
8.1
1,496
265
Online players
653
Developer
Gotcha Gotcha Games, KADOKAWA, Yoji Ojima
Publisher
Gotcha Gotcha Games
Release 27 Aug 2020
Platforms
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