Rotwood

The world has been thrown into chaos, and it's up to you and your friends to battle the corrupted beasts of the Rotwood. Upgrade your gear, choose your preferred weapon, and hone your skills to defend your safe haven.

Rotwood is a early access, online co-op and dungeon crawler game developed and published by Klei Entertainment.
Released on April 24th 2024 is available only on Windows in 2 languages: English and Simplified Chinese.

It has received 7,134 reviews of which 5,343 were positive and 1,791 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 8.63€ on Steam and has a 20% discount.


The Steam community has classified Rotwood into these genres:

Media & Screenshots

Get an in-depth look at Rotwood through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Dual Core 3.0 GHz
  • Memory: 6 GB RAM
  • Graphics: 2GB VRAM / DirectX 11+ support
  • DirectX: Version 11
  • Storage: 6 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
Updating my review since the game has changed pretty tremendously since launch. TL;DR: I'd currently give this game a 4/5 with potential to be a 4.5 or higher by 1.0. Due to mediocre rogue elements, Rotwood to me feels a little more like a beat'em-up than a true rogue-lite, where combat is the star of the show and the upgrades takes a firm back seat. Thankfully the combat is fun, the co-op is good, and there are lots of enemies to fight with more to come. For $11 Rotwood is a steal. Expanding a bit on the rogue elements, they aren't quite up to the level of other great rogues.There is a good variety of upgrades that you pick up during a run like most rogue-lites/likes, but they're mostly just flat bonuses with no synergy or effect on gameplay. The few upgrade synergies I have found are impossible to miss so there's barely any learning to be done on that front. Overall, upgrade selection is maybe 10% of success and the remaining 90% is having appropriate gear and fighting well, which ultimately limits replayability. There's still 20-30+ hours of fun gameplay here I'd estimate between the 6 current stages, each with 4 additional difficulty levels (and it looks like there are 1-2 more stages left to come plus extra difficulty modifiers) and 5 weapons to master. For completionists, there's lots of armor and weapons to unlock and upgrade that will likely bump that number to 50-75+ hours. But this isn't like Slay the Spire with almost infinite replayability. Not a dealbreaker for me, but worth mentioning. Lastly, the upgrading system and weapon unlocks used be very slow and clunky which you'll see in many reviews, but those systems have been substantially improved in several patches over the last few months such that I would now consider it mostly a non-issue. Used to be that the difficulty spikes in the game were way too high and as a result you'd be chronically grinding for materials to upgrade your gear to match the steep difficulty curve. All equipment also had upgrade limits that made early game equipment fall off very hard. Now the upgrading materials drop more generously so you can keep pace with the difficulty better, and all gear can be upgraded to a similar defense limit. It might still be slow for some people's tastes, but I think it's reasonable.
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June 2024
Rotwood's a blast to play co-op, my partner and I play split screen on the TV using the steam deck and it runs great 60fps at 1080p. It feels like a Hades "light" with significantly less story and a different "feel" to the combat that is still surprisingly still deep. The local split screen co-op was the main reason I picked up this game and in that regard for short sessions (2-3 runs) it's good fun! I hope as development continues (it's in EA) they add more content (weapons, bioms, enemies, story/npc) and this will keep the game feeling fresh, Overall if you're looking for a Hades-light local split screen coop experience this game is already fun as is and has the potential to be great!
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May 2024
I bought this to play couch co-op with my middle school son. I didn't expect much out of it. It's really opened my eyes to how much initial expectations can influence how you feel about games in the end. This game isn't AAA or amazing in general, but it's pretty good. It's $10 and it's certainly worth as much as 2 Big Macs. I don't regret buying it. Something I can't say about 75% of AAA games over the past 5 years.
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April 2024
already beat the game, it's a polished Beat 'em up game, underline the polished part, as usual per KLEI quality release!! Although it's a bit on the shorter side, there's currently only 4 main area, but it's an early access game, if anything i learn from DST/NOI, i believe they will add more content later on, and even expand on it. The endgame is beating the current 4 area in a harder difficulty (called frenzy level) and as usual per rogue lite, you either need to git gud, or grind enough gear to make the game easier. The current hardest difficulty, frenzy 3 is quite a difficulty spike tho, i expect it's to make player play more and grind more.. if you're having a hard time, made a guide for easy farming here (shameless plug lol) https://steamcommunity.com/sharedfiles/filedetails/?id=3234780425 but in the end is it a FUN game? the answer is YES plus the coop works well too! if you have a friend that's in the same region, since its using P2P connection. and that is assuming you have a friend.. --that owns the game i mean, uhuh, yep, lol
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April 2024
I've almost completed the second level and this is what I think about Rotwood so far: PROS - Beautiful artstyle, reminiscent of Don't Starve - Animations are very fluid and give you a clear feedback - I was pleasantly surprised by the combat system, I didn't expect it to be so deep. Weapons have multiple combos and most of the time you need to discover them by yourself CONS - Powerups throughout a typical run get very repetitive. There is a severely limited selection from which you can choose and there are not even powerups specific to each weapon, like you had in Hades for example - More weapon types are needed, especially since some are better used in singleplayer than co-op (the spear and hammer feel much better to use when you are playing solo) - Weapon and armour upgrades require too much grinding right now, I wish they would cost less resources - Frenzy levels 2 and above are a complete fuckfest on solo. You barely have enough time to do your combos, enemies attack nonstop, healing is the same as in the base levels, upgrades have no visible impact on your run and you get a pitiful amount of resources. There is just way too much stress for a single player on these difficulties to warrant playing them. I will try to add more things I do and don't like to the list in the future. As it stands right now, I would recommend Rotwood, given the small price tag and the relatively large amount of content there is on display.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 06 December 2024 00:54
SteamSpy data 22 December 2024 14:04
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 17:54
Rotwood
7.3
5,343
1,791
Online players
513
Developer
Klei Entertainment
Publisher
Klei Entertainment
Release 24 Apr 2024
Platforms