Roots of Yggdrasil on Steam - User reviews, Price & Information

Build settlements, explore the Nine Realms, collect artifacts and upgrade your deck to reach the top of Yggdrasil in this post-Ragnarok roguelike city-builder! Can you survive the end of the world?

Roots of Yggdrasil is a deckbuilding, female protagonist and city builder game developed by ManaVoid Entertainment and published by ManaVoid Entertainment and Indie Asylum.
Released on September 06th 2024 is available only on Windows in 2 languages: English and French.

It has received 302 reviews of which 275 were positive and 27 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 13.65€ on Steam and has a 30% discount.


The Steam community has classified Roots of Yggdrasil into these genres:

Media & Screenshots

Get an in-depth look at Roots of Yggdrasil through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Win 8.1 64-bit or higher
  • Processor: AMD FX-4350 or Intel equivalent.
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 970, 4 GB or Equivalent
  • DirectX: Version 10
  • Storage: 8 GB available space
  • Sound Card: DirectX 10 compatible

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
It's a hybrid of deck building, rogue lite, turn based RTS, and oh yes, colony builder sim. I find it pretty creative and original, a lot different than games I've played before, while also containing things from numerous wildly different genres. The game is very enjoyable, and while it wasn't easy at the start, pretty hard in fact, I picked up on the game mechanics and feel I've gotten pretty good at it fast. The mechanics are challenging at first but can be quick to learn, and it might take an eternity to master it, it takes a short time to get great at this game. I do recommend this game to people willing to go through challenges and hardship on their first few runs of the rogue-lite, because it gets incredibly good and fun afterwards as one learns the game and gains understanding of its simpler than I realized game mechanics and planning ahead. This is an awesome amazing game.
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Sept. 2024
I've been playing Roots of Yggdrasil since a couple of months before the full release, and it's been my most-played game since I bought it. I figured after over 40 hours of enjoyment, I owed this game a positive review. One of the most unique things about Roots of Yggdrasil is its premise. The characters are the leaders of a viking settlement looking to escape the Giggungap (the void that eats the world) by making it to the safety of Asgard. In order do to so, they must stop on various floating fragments of the 9 realms, gathering powerful fragments of the World Tree in order to continue. However, they are in a time loop, endlessly delivering new survivors to the gates. After each failure or success they are returned to an island called the Holt which serves as a home based. RoY is a wonderful blend of turn-based roguelite deckbuilder mixed with resource and time management elements. Certain parts of it function similarly to other roguelite deckbuilders (you progress through a map of nodes and have different "artifacts" to modify your events), but there are definitely plenty of things to make RoY unique. For one, instead of combat at each node, you're building a city! You place different buildings, represented by the cards in your deck, in order to gather resources, gain population, and meet the requirements needed to progress to the next node. You have to balance Supplies for building, Might for expansion and dealing with threats, and Etir for special abilities, as well as work to increase your population to gain new cards. Time management is also key to a successful run, because after a certain point, the Giggungap will appear and slowly eat its way across the map, blocking your progress and eventually ending your run if your ship gets caught. One of the most interesting things about this game is the huge amount of variety in a run. Not only are there many, many artifacts and modifiers you can get to affect your whole run, there's also island modifiers, which are random and increase in difficulty as you progress through a run, as well as the special abilities provided by your Scion (which of the 4 characters accompanies you on the run), and which of the 4 or 5 types of housing you're using. There's also the run modifiers/challenges, which can be toggled on or off in any combination. Each challenge is worth a certain number of points, and leveling up your scion or housing requires completing a run with higher and higher numbers of challenges. Between each of the housings being better suited to a different play styles, as well as the scions each having unique abilities that are more or less useful with certain modifiers or challenges, there's a LOT of potential for different builds and strategies to reach the gate of Asgard and "win" a loop. There's also the Holt, your home base, which allows you to build buildings which grant permanent bonuses to each loop or island, such as extra resources or chances to draft stronger cards. All in all, Roots of Yggdrasil is both unique in its niche and extremely fun to play. Definitely recommend to anyone who loves both roguelite deckbuilders and resource management or city builders.
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Sept. 2024
This game scratches all kinds of itches. I tried Against the Storm, but found it a bit more hardcore than I felt like putting effort into. Roots of Yggdrasil is hits the sweet spot for me as a deep but chill resource/expansion race-against-time game. Bottom line: it's thoughtful and fun to play. You should play it too! Gameplay-wise, imagine ISLANDERS, Slay the Spire, Against the Storm, and Northgard were all cooked together. This leads to a somewhat bonkers mix of genres, where you have a deck-builder rogue-lite node-travelling resource-management city builder. It's very intuitive and all works reasonably well together. Aesthetically, you have your standard steampunk viking aesthetic (!) where you lay telephone wire between magic trees and try to power up your flying longship. I loved the visual design of the environments and side-characters, although found some of the main characters a bit YA. They're a bit lightweight compared to the far more interesting characters you meet out in the world. (Your crew bickers a lot. Not all that endearing or interesting, to be honest.) Downsides: not a lot of graphical options for potato computers. Feels a bit grindy for the meta-progression (three different currency acorns for upgrades that scale up in cost fast), without a plot to justify what's straightforwardly called the "loop" of the game. The homebase upgrades are finicky to place. The game feels a bit cramped on a laptop screen. All in all, it feels like a bunch of Devs grew up in the golden age of Indie Games and spun that into a great game. It has flexible systems that feel good to play around with. I've had great comebacks, last-minute escapes, broken combos, and heartbreaking losses. It's a serious, thoughtful, single-player strategy game for anyone looking for a quick resource management game without decimal places. (Looking at you, Against the Storm.)
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May 2024
A good game that won't be for everyone. I'm happy I bought it. TLDR: great balance of casual with elements of strategic risk taking. No grand strategy or excessive memory needed. Just do what you can on your turn to get toward the goals, and don't mess up too much. Play sessions can be long (several hours), but it's a restful couple hours. Persistent progression in a few ways, so your play sessions feel like you gained something more than cosmetics and it slowly gets easier, so you can try harder difficulty limitations. Latest update: Card and play balance recently greatly improved. Persistent progression got revamped in an interesting but way to slow way, but I expect an improvement next update. The theme is done well. The story doles out in little increments both mid run and when you return to the Holt (your town/island). As you meet more people and do certain things, it encourages variety and challenges by unlocking hints at how to progress gaining character's affinities. Your starter characters don't become throw away. Gameplay consists of placing a bunch of things while deciding what's important, then getting some rng options to chose from (cards to add, encounters, relics, how much to spend on a risk). Each turn gets resources and a hand of cards. Cards let you place buildings. Some things give income each turn like mines and lumber mills. Other cards give things only when they are placed and usually with big bonuses for what's around them. You'll quickly learn how to min-max placement. Next you discover many things encourage you to break out of that. Most times, good enough suffices, but you learn strategies to quickly attain that under various restrictions (eg terrain blocking ideal placement). The game becomes a casual pacing of mini-strategy on how to best use your hand for the turn, a simple look ahead at what you need to achieve, and choices of what to gain or lose in interactions. Mistakes or surprises can leave you flipping your whole strategy for a desperate hope or anxiously watching the fog progress as you hope you get what you need in time. The relics you get and situations you encounter can definitely shape different play styles. Often, it is worth risking up to the very brink of destruction for gains that help later in the run. Since the recent update and a fix, losing is less bad rng and more for making mistakes, but there's always that risk. An example of making a mistake is needing beer/amenities, but choosing to take other cards instead. This leaves you dependent on drawing the right cards and placing without making mistakes vs having several cards that more quickly accomplish the task... but then, maybe you really wanted that other card. Another common mistake is placing what you wanted, then discovering you didn't leave enough to place what you needed. Now you have to hope you get the cards back in hand before the fog covers it. As with many deckbuilders, another mistake is taking every card you can, then not being able to draw what you need in the critical moments. PS. the combo of DS4 + mouse is nicer than playing with mouse + keyboard.
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March 2024
I don't frequently write reviews, but the lack of publicity around this game is criminal. With a little more content, QoL improvements, and most importantly, marketing , I think it's likely that this hidden gem won't fly under the radar for much longer. Roots of Yggdrasil ("RoY") blends the perfect cocktail of strategy and simplicity. For anyone who fell in love with Islanders, RoY makes for a solid evolution and spiritual successor. As much as I love designing and building the perfect settlements, games like Cities Skylines, Banished, and Frostpunk fall into the micromanagement trap, where success often depends on managing each individual citizen and structure. For me, that's not fun after a day of work. On the flip side, a game like Islanders is an incredible casual experience that's easy to grasp and feed that civilization-building craving -- although after you learn how each building interacts, your islands begin to mirror one another. Over time, Islanders begins to feel arcadey and repetitive. For a relaxing, casual game that emphasizes creativity, RoY meets a healthy middle-ground of complexity of strategy with simplicity of gameplay. The game wears the roguelike-designs surprisingly well, and manages to offer a challenge while not giving you a headache trying to manage every detail. The resource system is easy to grasp and allows for a dynamic experience when working towards objectives. Lastly, the progression system allows you to build on previous success and keep things feeling new with new cards, characters, and items. For those of you that find the early part of Civilization games the most fun, you'll love RoY as every new area is a chance to start fresh and feed that city-design craving. Like Islanders, I would consider RoY to be a puzzle game masquerading as a city builder. However, the added complexity prevents it from getting stale while allowing players to channel their creativity. Strengths: • The objectives are clear • Lots of ways to play and already an abundant selection of cards • Creativity is available and rewarded • The roguelike-elements make every run feel unique and leave you wanting more • Rewarding unlock system and a fun persistent "base camp" which you design • Charming style, setting, and characters Areas of Improvement: • Basic QoL improvements, particularly around the camera functionality, ability to rotate buildings using only the mouse, and adding an undo function / adding confirmations before using cards • Additional content, cards, and characters Other Comments: • I want to be able to revisit the villages I build! • Find ways to hook new players. Faster unlocks may help, with more difficult challenges for the more hardcore players Roots of Yggdrasil is in Early Access, and as it evolves I may update this review from time-to-time.
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 08 March 2025 23:06
SteamSpy data 10 March 2025 10:08
Steam price 14 March 2025 12:47
Steam reviews 13 March 2025 03:58

If you'd like to dive deeper into the details about Roots of Yggdrasil, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Roots of Yggdrasil
  • SteamCharts - Analysis of Roots of Yggdrasil concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Roots of Yggdrasil compatibility
Roots of Yggdrasil
8.4
275
27
Online players
3
Developer
ManaVoid Entertainment
Publisher
ManaVoid Entertainment, Indie Asylum
Release 06 Sep 2024
Platforms