Romancing SaGa 2: Revenge of the Seven

In this non-linear RPG, rule and expand the Empire of Varennes across multiple generations. Discover a vast array of story experiences as you fight the Seven Heroes in an epic battle that plays out over thousands of years.

Romancing SaGa 2: Revenge of the Seven is a jrpg, tactical rpg and party-based rpg game developed by Square Enix and xeen Inc. and published by Square Enix.
Released on October 24th 2024 is available only on Windows in 8 languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 2,449 reviews of which 2,359 were positive and 90 were negative resulting in an impressive rating of 9.2 out of 10. šŸ˜

The game is currently priced at 37.49ā‚¬ on Steam and has a 25% discount.


The Steam community has classified Romancing SaGa 2: Revenge of the Seven into these genres:

Media & Screenshots

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Requirements

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Windows
  • Requires a 64-bit processor and operating system
  • OS: WindowsĀ® 10 / 11 64-bit
  • Processor: AMD Ryzen 3 1200 / IntelĀ® Coreā„¢ i3-6100
  • Memory: 8 GB RAM
  • Graphics: AMD Radeonā„¢ RX 460 / NVIDIAĀ® GeForceĀ® GTX 950
  • DirectX: Version 11
  • Storage: 30 GB available space
  • Additional Notes: 30FPS @ 1920Ɨ1080

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Absolutely stunning. I'm completely new to this series. Never heard nor anyone in my country had ever mentioned to me about the existence of this franchise. This is the first game from it that I've ever played and I'm blown away by its sheer amount of entertainment it has given me through 200+ hours journey. I discovered this game by completely accident, as I scroll through new upcoming release and saw this one on the list. I'm sure I would have loved this game in its original form if I'd known about it. I've played a lot of game with niche or something that wouldn't stand the test of time. Suikoden did come to mind while playing this, some similar aspect like a lot of missable characters, choice that matter, customization skill, formation and some so I did have this tolerance to go through something so daring such as this. This game is so addictive. The amount of free style you can have with your team build, the main single plot but with several non linear routes that you can take, so many consequence of action and choice you've made, the difficulty of battle that put understanding of game to use. It's really full of dynamic as every play-through feels different and unique to its own. I completed the first playthrough in Classic and second one on Romancing. Every minute of it is awe inspired. Gameplay The game carries out the story and world progression in form of "Generation". In which the world move on as each people carry the legacy of those come before and to complete the grand mission that was bestowed to them against the struggling world tormented by the Seven Heroes. It starts with Leon's Generation and then every new emperor after him is appointed by your own choice and every story after it is narrated by your own chosen path. In battle feature the turn based game. Every unit take action based on their speed. In their turn they can choose to attack using Tech or Magic or use defend or item. Simple enough. The dynamic comes from that every character's tech and magic can be customized to see fit your preference or battle. It's basically what make game feel fresh and fun all the time. There's no character level in this game but a level of Tech or Magic determine how proficiency the character is with respective skill. Which become more powerful each time they use in battle. For example using short sword in battle will earn them experience in that particular weapon in which each time it levels up they will deal more damage with shortsword. The same is applied to magic. It doesn't stop there. The best part is, In battle, there's chance they will spark a completely new move on the fly. This is called "Glimmer". A mechanic in which a character will learn a new Tech or Magic while fighting in battle. The chance will increase when they're fighting the stronger opponent. Also there's small chance they will learn the "evasion" tech which sometime spark when they're attacked by certain move cause them to effortlessly dodge that move every single time it's used on them. Glimmer is my personal favorite mechanic because it looks cool everytime it happens, especially when they're fighting boss. It's also very unique coming from all RPG out there. it's basically a trademark. There're several characters in this game where they're all assigned in their own respective "Class". These classes and each individual from the roster of respective class will have their own base basic attributes and class ability. For example a Vagabond will naturally have high SPD but each individual from this class may be faster than other or they have more STR than other. Giving the sense that each generation have their own unique niche to it. The fun part was to discover who or which class is your favorite, then try to make it work in your teamcomp in any generation. There's permanent death but no permanent deadend. Every character carry one stat called "LP". It's basically their life force. Which deplete each time they're KOed in battle, when it reaches 0, they're considered killed and gone forever. And new generation will take their place. Technically, there's no game over in this game. If your party get wiped out. The game doesn't end and the screen will bring you to appoint a new MC or new Emperor, in which they will continue to struggling in their place. Dead is not an ending and may open up new opportunity for something better. This too is different from other RPG as dying is considered a progression itself. Each enemy will have weakness to certain weapon or magic element. Attacking these enemy by exploiting their weakness will deal more damage and fill up "Overdrive" gauge. Overdrive is a union attack perform by several allies at once which allow player to burst the enemy to their death. This existing mechanic will further emphasize the important of team diversity which you must allow to exploit these weakness as many time as possible to turn the tide of battle. In additional to weakness is status aliment which matter a lot on battle against several enemies, especially on high difficulty where one or two hit could KO your unit, by inflicting stun or sleep on enemy will definitely increase the chance of surviving for your team. Vice versa, an enemy can also inflict these on your team and may end the battle quickly so you will put into considerate that power isn't only thing that matter. There's one more important mechanic in this game called "time skip". Basically after every major story quest the game may trigger the timeskip in which the story moves on to the next generation. Through plot point the new emperor will be chosen, inheriting all those abilities and memories that come before as they continue to carry the legacy. Every new Tech and Magic learnt in the last generation will be registered in the training hall, allowing the new generation unit to directly learn from it. The new generation may use these tech with ease, and they may glimmer an even more amazing new Tech and Magic than the last. This is general flow of the game and how they choose to emphasize how the people of this world grow stronger to combat an even greater threat. There's no side quest in this game. Except, every quest is a "story" itself. Which will allow you to experience the world in your own pace. There's no fixed order except in prologue Leon's generation where it's scripted, you're free to explore the entire world and discover all matter of region and cities at your own discreet. You can literally start any quest in anywhere as your own choice truly emphasize a true non linear RPG experience. In different order come different consequence each time, this is called "Free-Form Scenario" in which the world always move on with or without your presence. If the story say the situation is immediate, it really is, nobody know what would happen if you leave to do something else or get killed in battle, appoint new emperor and only to find out the story has moved on for the different outcome, there's more but this review shall not spoil its charming any further. Discover all of these blind is a fun itself. Graphic and Sound It's honestly beautiful anime style-ish game. It's well optimized throughout with stunning effect. I can see that they've recreated something based on original and make it even more hype for those people. For someone new like me, I understand why people praise the game being faithful to the original. You can choose between original soundtrack or the remake one. I've listened to both and I'm amazed by how faithful the remake remix can get despite original already sounds so amazing, but the remake managed to make it sounds even better. Conclusion If you really like the degree of freedom on customize your team ability, picking whoever you want to journey on the non linear world full of dynamic and choice you can make. This is your game. It's the best of its niche and will offer exactly what you're looking for.
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Nov. 2024
The original Romancing SaGa 2 was nothing short of a technical marvel when it was released on the Super Famicom in 1993. But as is true with the majority of Squareā€™s long-running SaGa franchise, its intricacies were often difficult to follow, especially for newcomers to the series. The full-on remake in Romancing SaGa 2: Revenge of the Seven , however, completely removes those blinders, making it by far one of the most approachable entries in the series to date. What I Liked Combat: While it may lack the depth of entries like Emerald Beyond and Scarlet Grace, thereā€™s still plenty of strategy involved in felling enemies efficiently, and especially bosses. Status ailments matter on both sides, and can easily turn the tide of battle. The inclusion of the Overdrive mechanic and its powerful capabilities give more reason to diversify character builds and damage profiles so that you can exploit as many enemy weaknesses as possible. The staple glimmering (or learning) new techniques mid-combat remains an enjoyable endeavor, and its accompanying chart and icons help you better understand how to unlock even more techniques. The LP (life point) system, also a recurring mechanic, helps make every moment meaningful since one too many deaths can permanently kill party members (or the emperor). Party formations from the original return to incentivize certain character loadouts with various strengths and weaknesses to consider (though some of the perks donā€™t feel as potent as you might expect). Exploration: ā€œNonlinearā€ is the name of the exploration game. Many locations have branching paths to other destinations, which are supplemented by meaningful choice and consequence that will most certainly shape the world around you. No two runs are likely to be the same and itā€™s not possible to see everything in one run, encouraging you to start another to see different outcomes. Inheritance: Romancing SaGa 2: Revenge of the Seven follows an emperor and his descendants, passing down the experience and knowledge gained with each new successor to the throne. Expand your kingdom, making new foes and allies while increasing the capability and coffers of your empire. Presentation, Performance, and Sound: The graphics are faithful to the original release despite being in full 3D this time around. Kenji Ito never disappoints when it comes to the soundtrack, and the ability to go between the original and remake compositions is a nice touch. While generally disliking English voice acting in most JRPGs, the performance here overall is not bad. Speaking of performance, the game runs silky smooth in almost every situation even on the Steam Deck. Oodles of QoL: An immense amount of QoL has turned this into one of the most convoluted titles into one of the most - arguably THE most - approachable entries in the series to date. Except for maybe the original SaGa III on the Game Boyā€¦but thatā€™s hard to count considering itā€™s not really even a ā€œtrueā€ SaGa game from a mechanical standpoint. What I Disliked Sound Glitch: This is VERY minor and certainly exclusive to Steam Deck, but you occasionally have to close out and reboot the game in order to fix a sporadic choppy sound issue. But this only happens if youā€™re coming out of suspension, and it does not seem to happen too often. Consider Buying This Ifā€¦ Youā€™ve always wanted to try a SaGa game - or tried one and were put off by its vagueness and complexities - and want an amazing introduction into what makes this series unique and compelling without really sacrificing what makes a SaGa game, well, SaGa (looking at YOU, SaGa III on Gameboy). Or perhaps youā€™re just looking for a challenging turn-based JRPG that goes against the conventional grain for the most part? Thatā€™s here, too! For me, Romancing SaGa 2: Revenge of the Seven allowed me to finally complete one of the few remaining SaGa entries I had not beaten, and did so completely without guides or references. Overall, series fans and newcomers alike have an abundance of things to enjoy in this latest entry into one of Squareā€™s longest-running franchises. Overall Opinion: GREAT Based on a BAD, OK, GOOD, GREAT rating scale. Played entirely on Steam Deck.
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Oct. 2024
Romancing SaGa 2: A Deep Dive into a Strategic RPG Review Romancing Saga 2: Revenge of The Seven is the remake of a classic that brings back Saga 2 now modernize for new audiences. The game offers a lot of depth thanks to its inheritance system, which allows Emperors from different eras to pass down their skills to the new generations, with the goal of defeating the Seven Heroes, a powerful group that threatens the Empire. The game starts with Emperor Leon, who is teaching his son Gerard how to protect the Empire and become stronger when the Hero Kzinssie decides to set his eyes on taking the Empire under his control. That premise is what makes Revenge of The Seven so unique as a JRPG, if the Emperor falls in battle, they will be lost and a new Emperor will be chosen, but passing down their skills allows them to dodge the most dangerous attacks of the heroes and become stronger. From being instantly killed, to mind-controlled or overwhelmed by sheer force, you must cultivate your Empire and defeat the Seven! What Makes It Worth Playing? Revenge of The Seven might not be graphically impressive, but the art direction along with the voice acting in English and the lore makes the world truly come alive on the screen. Every location matters, and the game gives you the freedom to tackle the Heroes in any order as well as choose what territories to acquire first. Because of that freedom in the choice of how you play the game, it makes every playthrough special as your decisions shape the world in a branching storyline. https://steamcommunity.com/sharedfiles/filedetails/?id=3355837597 The story is pretty good, as you can discover the reasons why the Seven Heroes are so bent on destroying the Empire, and the side quests are sort of mandatory in a way, as doing them will reward you with new classes, areas, and open up your choices for new Emperors to come, both in terms of their race and their class. It is a challenging game as well, so if you want an immersive JRPG that offers some serious obstacles, you might be interested. [H1] A JRPG with many faces In addition to being one of a kind and obscure, Revenge of The Seven is incredibly in-depth. Gone are the usual levels system that games of this genre use, instead the game comes with LP or Life Points. Each character has a fixed number of LP, and when it goes down to 0 they are permanently killed in battle and lost, meaning that your party members can only get knocked out so many times before they perish in battle. It adds a layer of strategy in the long term and it makes it so party members only need to be healed rather than resurrected in combat, which allows for more options at the cost of the risk of losing people. There is also Glimmering, which is how characters learn new skills. In combat, a character might have a lightbulb in their skills, when this happens there is a chance that using said skill will make them learn a new one, which they will use immediately. Glimmering as a system is interesting because sometimes, sacrificing the optimal move for the chance of learning new skills is worth it. Magic meanwhile is a random chance after battle, provided that the character has the magic tree leveled enough. The more a weapon is wielded and used or a magic tree is cast, the better characters get at using them. https://steamcommunity.com/sharedfiles/filedetails/?id=3356388647 The main goal is to defeat The Seven Heroes, and the order in which you tackle them is important as it mixes up things. Knowing which evasions to equip, what formations to use, and which classes to bring can be the difference between a certain victory or assured doom. The game has a steep learning curve, and some combats such as the Hero Noel can be particularly high in spike difficulty, but with the inheritance system and some patience, one can eventually surpass obstacles. Each of the Heroes is a show on the screen, some mock you, others intimidate you and they always pack a punch both in their presence and their super-powerful skills. An integrated lore that matters Learning the lore of the game is important, both for the story experience but also in a practical manner. As you develop the Empire, you can make new buildings such as smithies or even universities. In the latter, you will get tested on the lore of the game, and if you pass you will get handsomely rewarded each time. In addition to that, some quests won't be tracked by mini-map, requiring the player to pay attention to know where to go, which enriches the world exploration. Some decisions, such as deciding to let a volcano erupt or stopping it can change areas of the game and the consequences of it. https://steamcommunity.com/sharedfiles/filedetails/?id=3355834521 The attention to detail doesn't end there, as some Leylines affect the potency of spells and skills in battle based on their usage, but outside combat, there is an integrated world that offers plenty of goods. Making a garden gives revenue to the Empire while annexing territory gives plenty of other bonuses. Each location has its particular vibe to it and makes exploring it enjoyable as you find treasure chests and new secrets. Price Point Analysis and Replayability Revenge of The Seven shines in all of its aspects, and the only weakness the game suffers from is that with so much depth, it can be overwhelming at times if you don't get into it. It doesn't help that despite having a Casual difficulty, combats are so challenging in the latter half that missing a certain spell or tactic will make victory almost impossible. Nonetheless, it is a game that focuses on experimentation and being able to become stronger each time, so with some patience even the hardest battle becomes bearable. At 50$ bucks this is a wonderful game to get, with an amazing soundtrack, story, voice acting, and gameplay. The replayability is up to the player, as playthroughs can be quite different based on choices and the order the heroes are tackled. That being said, some players can be done after one run due to the game being 20-50 hours long based on choices to do or skip, along with the difficulty setting. Conclusion Revenge of The Seven is a remake that one asked for and an interesting proposal by Square Enix, but it shines in all of its areas, resulting in an enjoyable game that feels so different from anything else in the market. If you enjoy challenges, immersive stories, and a deep combat system, I recommend giving this game a try, for you be surprised at how good it is. [TABLE] [TR] [TH][H3]The Good[/H3][/TH] [TH][H3]The Bad[/H3][/TH] [/TR] [TR] [TD] [*]āœ”ļø The inheritance system makes each generation exciting and memorable. [*]āœ”ļø Deep combat that feels satisfying to play and strategize. [*]āœ”ļø Very good story, with mystery, stakes, and duality in its topics. [*]āœ”ļø Lots of freedom in which class to be, decisions, and where to go first. [*]āœ”ļø The LP system makes for a larger strategy in keeping characters alive while giving leeway in battles. [/TD] [TD] [*]āŒSteep learning curve, it starts simple but quickly develops into a complicated system. [*]āŒSome extreme difficulty spikes such as the Hero Noel, the last battle, and some mini-bosses are abrupt and frustrating. [/TD] 9/10 AMAZING :) If you enjoy and find the review helpful, please follow my curator! [url=https://store.steampowered.com/curator/43679955/] StarsDeck
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Oct. 2024
So I recommend this game with the caveat that it is VERY apparent that it is a remake of a very old game. By that I mean, the story is relatively barebones, there's an ass ton of combat (probably around 80% of the game), and the characters are all (mostly) without personality and just randomly generated. Don't expect a gripping narrative or endless variety, this is a very straightforward game and if you don't like turn based combat stay away. BUT. It is incredibly unique and has a very clear appeal. There's a great sense of forward progression, every combat sees skills leveling, opening potential new skills. Difficulty is well balanced, with death having long term consequences and enemies always being dangerous even if you can burn them down quick. Quests lead seamlessly into each other, connecting areas in ways you hadn't even considered (following a random thief sidequest leading to you getting to skip a huge chunk of a fortress as they give you a secret path, as an example). There's also long term progression as each leveled skill can carry over into the next generation, you can build new facilities in your town, etc. It is also SIGNIFICANTLY more user friendly than any other Saga game I've tried. I'm sure some people will be upset at how much info it gives the player but as someone who struggled with previous titles it's awesome to not feel lost all the time. Again, stay far away unless you're fine with a game that is almost entirely combat. But if you enjoy turn based stuff? Definitely worth a play.
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Oct. 2024
The SaGa series was never your Mommy and Daddy of JRPGs. Where they tell you what to do, what and how to use your weapons/armors. No. You're born, that's it.. good luck! Now get a job and start working from scratch, quite literally. The "free scenario" system was one of the few charming aspects that truly gave players the freedom to shape the story on how WE wanted. Multiple narrative routes, lots of missable sidequests, time events, and recruiting party members. It was always encourage to do 3 full playthroughs but you can be sure that the experience will hardly be the same thing as the last playthrough. Far before what games like Octopath started to achieve (JRPG not telling what to do and where to go, want to explore on your own? Things like that..) except far more grander and convoluted. If anything, the series tends to be the school bully who loves to pick on you when you press New Game. Back in the day this game was (and still is) hailed as the hardest JRPG series out there. Even past entries had this thing called the "LP (Life Point) system". If you go down in battle, you lose a point towards your LP, but if the enemy decide to continue beating on your incapacitated party member (or if you use a skill that eats away at your LP) it can dwindle down to 0. Once that happen, your party member stays dead, forever (at least for that playthrough). What made this series stand out was the "SaGa battle system." Basically, no levels up or learning magic as you grind. You buy magic, and use it more than once to make it stronger. Simple, yet takes time, especially when you unlock far more complex systems like fusion magic. There's also the signature game mechanic known in the series as "glimmer system". Whenever faced with a powerful foe, there's a small chance a party member can learn a new move. This will be pivotal at winning a decisive battle, that not only heightens the thrill of taking risks facing power foes but gives a massive sense of satisfaction when you actually learned something new/powerful. It's like something straight out of a shounen anime. Not only that, SaGA 2 had a really unique feature called the "inheritance" magic system, whenever your emperor dies (through plot or conventional means), the next generation emperor will acquire the skills/knowledge the last emperor had. This didn't just applied the the story focused emperor either, the starter characters all have their own branching routes too. Aside from Gerard and Leon and the final emperor, all the other emperors are chosen from members of job classes youā€™ve unlocked. They also cycle through different characters with each generation (or character death). So while the trailers gave the impression all of the characters are story-related characters, the vast majority of them arenā€™t. Some of those job classes are different beast races too so you can make a mermaid or reptile emperor. The freedom is there for you to choose and shape. Granted, like many other SaGa games, this game didn't stand the test of time and did a lot of things that put off many people from trying. Such as, party recruitment and item/gear management. You lose a fight, then pick a successor, then go all around the castle (and sometimes far out of the castle) recruiting your team, then you go BACK to the castle and pull all the equipment out of storage, gear up your group, set up their skills, go to the magic lab and re-teach them all their spells, one at a time...then, you go out, fight the boss, win this time...aaaand it forces a time skip, causing you to have to do the entire process all over again. It was torturous even amongst people like me who loved these games. Which is why I'm glad that the team behind the Trials of Mana remake picked up SaGa 2 and streamlined the most annoying aspects of it. Some might argue, it's a bit TOO accessible to newcomers. Things like having a glimmer icon reminder next to a weapon/spell that's about to discover a new skill, adding a way-point to everything on the map, even quest markers. To their credit I think it's tasteful and not egregious, but part of the fun of the original was discovering things on your own (it had a CRPG feel to it). Luckily, this can all be disable. However, despite the devs taking liberty to streamline the game, they removed the feature to save anywhere. Now you can only save at save points. Which is a odd change but nothing deal breaker worthy. In all honesty though, I love the changes, the revamped QoL, the detailed 3D models transitioned well from its 2D counterpart, well polished fluidity to everything, optimized performance, Kenji Ito masterful music composition in all its glory (with the option to switch between remake or original audio). The SaGa (and Mana) series were always the two that could never catch a break, especially SaGa. It does a lot of things that are unique, but the devs (mostly Kawazu) always had this knack of going "How bout we take everything from a graphical to gameplay standpoint, and make it weird. Yeah, let's do that." On top of having less direct storytelling and guidance than your typical JRPG. Stats increase based on actions in battle instead of normal levels gained through experience. Enemies also grow in strength with your party, discouraging mindless grinding but promoting more thoughtful strategy (sometimes). It was really a black box as to what youā€™ll get from a new game try comparing SaGa Frontier (PS1), Unlimited SaGa (PS2), and SaGa Scarlet Grace (newer consoles). They are all radically different in terms of animation, exploration, world maps, etc. Truly the "anti-mainstream" series. The dev team really out did themselves with this remake however, I can without a doubt say for certain.. this is the best starting point for new comers, mechanics are explained well and have some transparency. Newcomers are in for what is essentially "one of" the best Saga titles, as for returning players, prepare for the storm.... Termites!
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Last Updates

Steam data 25 November 2024 01:03
SteamSpy data 17 December 2024 18:01
Steam price 23 December 2024 12:53
Steam reviews 21 December 2024 13:57
Romancing SaGa 2: Revenge of the Seven
9.2
2,359
90
Online players
4,027
Developer
Square Enix, xeen Inc.
Publisher
Square Enix
Release 24 Oct 2024
Platforms
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