Roguebook

Embrace the challenge of a roguelike deckbuilder with unique mechanics from the developers of Faeria and Richard Garfield, creator of Magic: The Gathering™. Build a team of two heroes, unleash powerful combos and defeat the legends of the Roguebook!

Roguebook is a rpg, indie and card game game developed by Abrakam Entertainment SA and published by Nacon.
Released on June 17th 2021 is available on Windows, MacOS and Linux in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 3,728 reviews of which 3,126 were positive and 602 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 24.99€ on Steam.


The Steam community has classified Roguebook into these genres:

Media & Screenshots

Get an in-depth look at Roguebook through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Core i5-650 | AMD Phenom II X4 965
  • Memory: 6 GB RAM
  • Graphics: Nvidia GeForce GTX 650, 1 GB | AMD Radeon HD HD 6950, 2 GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 4 GB available space
MacOS
  • OS: Catalina 10.15.7
  • Processor: Intel Core i5-3470, 3.20 GHz
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 675MX, 1 GB
  • Network: Broadband Internet connection
  • Storage: 4 GB available space
  • Additional Notes: iMac 27-inch, Late 2012
Linux
  • Processor: Intel Core i5-650 | AMD Phenom II X4 965
  • Memory: 6 GB RAM
  • Graphics: Nvidia GeForce GTX 650, 1 GB | AMD Radeon HD HD 6950, 2 GB
  • Network: Broadband Internet connection
  • Storage: 4 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
Roguebook does a good job at being "similar, yet different" to StS. So if you're in that purgatory of wanting to play StS but not wanting to play more StS, this could be the move. I would never recommend it to someone who wasn't sick of playing Slay the Spire - just go play that then. The most important thing to remember when playing Roguebook is that the "card rewards" are not really rewards - they are basically "shops" and it's best to think about them that way. You get to see what's on offer, but you really can just keep those 25gp instead, and you'll have one less card in your deck and be 25gp richer. That said, Roguebook feels very clearly designed by someone who played a bunch of Slay the Spire, liked it, understood what was good about it, then tried to make a game that was similar - but different in key ways. In StS (and most other games of this type) you have to prune your deck a lot, and big chunky decks are bad. That's just a dynamic that comes up on its own in this type of game. Roguebook has like a dozen different bits of design clearly intended to counterbalance this somewhat, so that mid-sized and even pretty large decks are actually quite playable. There are literal rewards, several rules keywords found on cards e.g. related to the size of your draw pile, there are ways of getting more card draw or cycling, etc. Having a big deck might be why you're dealing a lot of damage, blocking a lot of damage, drawing more cards, why you have more cool talents unlocked for this run, etc. Ultimately, the game is balanced so that mid-sized or even real bigboi decks are very playable and kinda fun and chaotic. Smaller decks still work for the same reasons they always work, so it's more of a rebalance. The central gimmick of combining two different characters and swapping between then when you use defensive cards is well integrated in the game. It helps make the game feel different from StS. You can combine different characters to get different talents to choose from. It works. While Roguebook is overall a very good game with excellent design, it's just a really tall order to try to make anything that wouldn't be unfavorably compared to a game as incredible as StS. But I'm a pretty critical guy and I think it's good enough - at least, good enough for those of us in "StS purgatory". What else are we gonna do, play StS again? For everyone else, I recommend Slay the Spire instead.
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Sept. 2024
A great game, but not without its flaws As you can see from my hours played, I’m a fan of Roguebook. It has some great and interesting ways to approach the deckbuilder genre. Copies things from tried-and-true mechanics, without making it feel like a ‘been there, done that’-game. It has some flaws and, unfortunately, some game-breaking bugs The Faeria universe expanded Roguebook is part of the ‘Faeria universe’, with a lot of the characters being familiar faces if you’ve ever played their first game (Faeria). You don’t need any prior knowledge of their first game to be able to enjoy this one. It’s not some complicated storyline, or has very in-depth lore for you to follow. Our heroes are trapped in the Roguebook and must fight their way through different chapters to free themselves, that’s the gist of it really. We have 4 heroes in the base game, 5 if you buy the DLC as well (which I can really recommend, the 5th hero is one of the best). We always play with 2 of them at a time. Where one hero is in the front row and the other’s in the back, these rows are an important part of how you’re playing your cards. This ‘Faeria universe’ has a lot of heart, there are memorable allies and adversaries we face along our journey toward the end of the (rogue)book. There isn’t a lot of (spoken) dialogue but that doesn’t bother me at all within the deckbuilding genre. Every piece of lore or items you come across in-game have a small piece of info attached to it and that’s it really. When playing for the first time, you are getting a quick tutorial about how the UI works and what the basic attacking and defending mechanic is. If you are familiar with the deckbuilding genre you can skip all the info popping up, there’s nothing you haven’t seen before. Tough, easy, doomed from the start Roguebook start with a basic deck, the enemies you face have their basic health pool and attack values. By completing different ‘epilogues’ as the game calls them you unlock more difficulty tiers to make the game harder. As a reward you find more pages, which are used to upgrade your heroes, gold, items and buffs. A bonus amount of pages is awarded if you play an epilogue tier with heroes you haven’t used to complete that tier before. My experience after starting a fresh game (with all card and epilogue tiers locked again) is that the first 1 or 2 games are tough. You only have basic cards and gold, plus all the good cards are unlocked as our heroes gain experience. So our first steps are a bit of hit or miss. We are forced to use 2 heroes that do have a decent synergy but they are definitely not the best pairing the game has to offer. When we start to unlock our 2 missing heroes (you will find them across the different acts (of which there are 3), we have more options to choose from, this makes the game way easier to play. The thing is, depending on what your personal preference is of course, there are 3 really good heroes and the other 2 just feel like ‘ok if I have to play them’. There is one pairing that feels like they’re made for each other, which is amazing, but it makes the other pairings feel way less fun to play with. These 2 (Fugoro and Aurora) let you breeze through the game in the middle difficulty tiers. At the last 5 epilogue tiers Roguebook shows that it really can be a difficult game to master. Where each of the cards you’re choosing to add to your deck really are making a difference between life or death. I like my games to be tough but fair, I think Roguebook manages to achieve this most of the time. Downside is that after about 30 minutes in when doing a new ‘run’ you know if you’re deck is going to get you to the end or not. There is very little you can do to fix a deck that isn’t great to start with. Once you notice these patterns the game has it makes me want to drop the runs I know I’m going to die on, instead of trying to find something to make them work. Bugs & Bricks It sucks to have to say this, but the patch history of Roguebook shows that the dev didn’t seem to care much about some of the game breaking stuff that can sometimes pop-up. The UI can sometimes not respond at all (especially when using flash gems), quitting the game will then let you completely lose the run you where on. The controller support is okay for the UI, but my DualSense controller isn’t able to select spots on the map that are at a diagonal position of where I am (So top left and right, plus bottom left and right). There are some UI-glitches, the mine you can enter can make your heroes get stuck and there are many more. By playing this game so much I know there are ways to get the game to respond again, but it’s not what you want to see really. Conclusion I love Roguebook’s universe, a lot of the gameplay elements and the fact that it has a lot of interesting new ways to deal with things that can make deckbuilders feel like the same type of game but within a different world. It does however has flaws, and these flaws are sometimes things that are difficult to ignore. But it is an amazing game if you can see through that part. Love, PJ
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Aug. 2024
I am FLABBERGASTED this game didn't reach the heights of Monster Train in popularity. It steals most good mechanics of Slay the Spire and then makes a whole new game around them, while being far prettier to look at. This is an absolutely EXCELLENT roguelike deckbuilder, easily the second best in the genre.
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April 2024
RogueBook is a captivating experience that brilliantly blends rogue-like fun with deckbuilder strategy. The various playable heroes offer a wide variety of play styles, allowing you to further customize the experience to suit your preferences. In short, if you're a fan of deckbuilding or roguelike games, this is the game for you.
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Feb. 2024
This is a good - very good even - roguelike deckbuilder. It looks great, the two character/deck system adds some dynamism to rounds, and basing rewards on the collection of cards reduces the need to pare down your deck as a winning strategy. The setting is colourful and imaginative, and while I'm not personally the biggest fan of the aesthetic (scans a little "hidden object game" to me), it's certainly fully realized. All of these markers help differentiate it from the undisputed kind of the genre, Slay The Spire (with which it shares a number of features). Where it doesn't quite live up to that comparison, though, is in speed and ease of use. The more detailed graphics result in longer load times. The world map approach, while interesting, results in more time between matches. And while I haven't taken a stopwatch to the average round, they FEEL longer. There's also no way to speed up animations in the options, or reduce the image quality for faster loading. For me, this kind of game lives on the laptop, and I don't want to have to rely on my gaming PC to make it speedy (note: the controller layout works quite well on Steam Deck, but I still found the loading to be quite long). Very good, but deeper optimization and more speed options would make it great. 3.5/5.
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Last Updates

Steam data 18 November 2024 21:02
SteamSpy data 20 January 2025 16:17
Steam price 22 January 2025 20:27
Steam reviews 21 January 2025 20:06
Roguebook
8.1
3,126
602
Online players
53
Developer
Abrakam Entertainment SA
Publisher
Nacon
Release 17 Jun 2021
Platforms
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