Rogue Waters on Steam - User reviews, Price & Information

Rogue Waters is a Pirate Tactical Turn-Based Rogue-lite. Play as Captain Cutter, commanding your ship and crew through procedurally generated encounters to seek revenge. Recruit, train, and upgrade crew, use powerful sea creatures, and engage in dynamic naval and melee combat to gain the upper hand.

Rogue Waters is a tactical rpg, turn-based tactics and rogue-lite game developed by Ice Code Games and published by Tripwire Presents.
Released on September 30th 2024 is available only on Windows in 12 languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Italian and Portuguese - Brazil.

It has received 858 reviews of which 701 were positive and 157 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 28.99€ on Steam, but you can find it for 8.99€ on Instant Gaming.


The Steam community has classified Rogue Waters into these genres:

Media & Screenshots

Get an in-depth look at Rogue Waters through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: 4-Core Processor (4 CPUs) 2.5 Ghz 64bit Intel Core i5-4690T 2.5 GHz || AMD Phenom X4 9850 2,5 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 950 || Radeon RX 560
  • DirectX: Version 11
  • Storage: 6 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
I'll try to be detailed on various gameplay mechanics without spoiling too much. Firstly, it's how it seems: Pirate XCOM (not to be confused with pirated XCOM) with a Roguelite Story. You have your units, you can move, attack, have a few 'free' options and when all your units have done something, it's the enemy's turn. You've seen it, done it, etc. However, since we're Pirates, we gotta play a little bit dirty here. Before boarding a ship, you can fire your cannons over 3 rounds at the enemy ship to either; destroy enemy cannons (which will fire at you after each round), break 'modules' which provide various buffs like bonus health or damage, or fire at the enemy crew to weaken them when you attack. Now you may think "why not just attack the crew" - well because everything has a health bar to it. For you, if your cannons, modules, or crew die, mods cannot provide buffs in battle and your crew...well I doubt units knocked unconscious can use a sword. Even more so, when anything on your ship dies, it gains a Fracture/Wound depending on what it is - Each one reduces max HP by 1 until repaired at stores. If you have enough on the unit to have no HP, they're unusable. Enough about that, some of you are wondering difficulty. Difficulty grants various bonuses at the end of a run (% increase to rewards) - you can adjust the difficulty before any run, and (I'm not joking) you can go up to about 20 difficulty levels that unlock overtime. I cannot speak too well on how hard it is because I ended up created a rather broken unit... Which is the next point, Units. Your crew is filled with yourself, Captain Cutter, your specialist units, and your "mates" which are cannon fodder (sometimes literally) - The specialist units are designed to be highly varied by having a main class with 2 sub classes that have 4 abilities you level up to earn. The main class upgrades will typically be stat bonuses while the sub classes are abilities or more stat boosts. For example, I picked up a "Cook" with the sub classes of "Combat Medic" and "Reaver" - Combat Medic grants an ability to toss a healing salve once per fight that heals. The more you put into it, the stronger it'll be (Starting at 3 HP, and going to 10 while cleansing Debuffs) Now you may think those are the real meat and bones for the game, but the Mates actually have decent uses beside being fodder. Those modules on your ship can benefit all or specific classes, commonly being Mates - because of this, you can reasonable use them in a lot of situations. Of course Mates don't gain EXP, but EXP is earned as a full pot that is given to all the "heroic" units. And a final little thing before closing this review off. The humor is amazing. So often I find myself laughing at the various lines they spew out. It CAN get very repetitive though, so while firing cannons, expect to hear "Let's give them a taste of our (cannon)balls!" a fair amount of times. SO! Overall. I honestly love this game. It's a very difficult start up and a lot of early fails, but that's standard roguelites. If you like XCOM, I would highly recommend this game as the tactical stand point is incredible. Plenty of enemy types, plenty of ally combinations, and so far a decent story.
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Oct. 2024
You can pick this game up in about 1-3 hours, and finish the current storyline in 4-8 hours. They need a prestige system badly and more content. Resources do start to pile up. I get there are three factions out there, it would be cool if there was a way to get a letter of marque and privateer for one of them to get additional places to dump excess resources that start to pile up before you finish the storyline. Mates are basically barely used after a boss fight or two. It is a shame because so many of the shipboard buffs favor just Mates. Volley cannons, even the higher quality ones seem to roll zero more than any other number when I use them, when used against me they seem more random, is the RNG weighted on those or do I just have the worst luck with those? When you get to the final fortress on any map, there is an option to spend 200 gold to burn the fortress down, I have not noticed if it actually does anything differently other than drain 200 gold... Maybe elaborate what it does. The game does get very repetitive, with the ship battles being the lesser fun event, three rounds is pretty weak. I am shocked there isnt something you could gamble on at the Tavern or a way to upgrade items purchased in the workshop after every item and upgrade has been bought. The game is fun for a short time at the moment, it needs more though to be something that I would come back to. Dredge, Dave the Diver, and Sunhaven were three games I played in 2023 shortly after they came out and for no more than a month or a few weeks and never went back to, even though they expanded material. I have a feeling this will be a game I dont play after 2024 in its current state.
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Oct. 2024
If you see this as a "single run rogue-lite" then there is definitively fun to be had here. And I think it is worth ~20€. However, if you are looking for a true rogue-lite experience you can play over and over again with each run feeling different than the last then ... well you probably should stick to something else. There is simply not enough variety here to give you a truly different experience for even your second run.
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Oct. 2024
Beat it in about ten hours on Heroic 2/3, then did one more run to make sure I'd actually beaten it. Pretty good; I like the mix of ship combat and standard tactical combat. I did find the ending to be disappointing; it's fairly abrupt and doesn't provide much of a climax. So, yeah, good game, but not one I'll go back to like Hades or Slay the Spire. Still, twenty five bucks for ten hours of quality entertainment is a good deal, and other folks may get more runtime out of it.
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Sept. 2024
Wonderful, wonderful game. The devs took the best ideas from Slay the Spire and Darkest Dungeon, mixed them with smart new mechanisms, like the shoving in combat, and created a top tier roguelite taking place in a mystical age of pirates where you can tame sea monsters. Every aspect of the game, from base management to ship combat to tactics battles to exploration, feels equally fresh and well thought out. Most of all, this game has an undo button. AN UNDO BUTTON IN A TACTICS GAME. I'm crying tears of joy. I haven't had this much fun in a video game in ages. Best pirate game I have ever played.
Expand the review

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Last Updates
Steam data 06 April 2025 05:11
SteamSpy data 10 April 2025 21:15
Steam price 14 April 2025 04:53
Steam reviews 12 April 2025 19:54

If you'd like to dive deeper into the details about Rogue Waters, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Rogue Waters
  • SteamCharts - Analysis of Rogue Waters concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Rogue Waters compatibility
Rogue Waters
7.8
701
157
Online players
10
Developer
Ice Code Games
Publisher
Tripwire Presents
Release 30 Sep 2024
Platforms
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