Rogue Legacy 2

Rogue Legacy 2 is what you'd get if you mashed Rogue Legacy and a sequel together. Every time you die, your children will succeed you, and each child is unique. Your daughter might be a Colourblind Archer, and your son could be a Pacifistic Chef. Either way, one of them is getting conscripted.

Rogue Legacy 2 is a arcade, metroidvania and platformer game developed and published by Cellar Door Games.
Released on April 28th 2022 is available on Windows, MacOS and Linux in 12 languages: English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish and Japanese.

It has received 14,190 reviews of which 12,900 were positive and 1,290 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 12.25€ on Steam and has a 50% discount.


The Steam community has classified Rogue Legacy 2 into these genres:

Media & Screenshots

Get an in-depth look at Rogue Legacy 2 through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: 2.0 Ghz
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 680, AMD R9 280X
  • DirectX: Version 11
  • Storage: 2 GB available space
MacOS
  • OS: Mojave 10.14 or newer
  • Processor: 2.0 Ghz
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 680, AMD R9 280X
  • Storage: 2 GB available space
Linux
  • OS: glibc 2.17+, 64-bit only
  • Processor: 2.0 Ghz
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 680, AMD R9 280X
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
I would describe the game as a metroidvania first, with some roguelite elements. The game has a lot of permanent progression and upgrades. Bossfights aren't randomized and are only defeated once, staying dead after subsequent runs. You also unlock many ways to mitigate the "randomness" associated with roguelikes, being able to lock the dungeon to not procedurally generate anew after dying for example. The game is as "lite" as it gets in terms of being a roguelike. This doesn't make it a bad game, it's just something you should know so you don't go into it with the wrong expectations. The gameplay is absolutely fantastic. Combat and platforming and the fusion of the two through the spin kick mechanic is extremely satisfying. A lot of that satisfaction also comes from the sound design.
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May 2024
It's an improvement in (almost?) every way when compared to Rogue Legacy 1. As a standalone product, it's best-played-with-controller 2D side-scroller with lots of stuff to unlock and explore. This game has the roguelite style in its purest form: consistent evergreen improvements, items to unlock, randomized (or not) maps, replayability galore. If I could slight it for something it would be that there's 'too much' randomness, at least in this early game experience. I've quickly and easily unlocked a lot of things but i'm stuck to the RNG when it comes to selecting an heir (next player life). It's a great roguelite if you like them, and it's a great 2d sidescroller if you like those too.
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May 2024
Excellent game, featuring a rather interesting heir system, where your consecutive tries at conquering the castle are followed by additional quirky traits (which are mostly harmless and are intriguing, most of the time) and diverse pool of classes, weapons, talents and spells. I really liked the games' style and settings, although it is rather simple. I have listened to music on my initial tries, but later on muted it so I could listen to podcasts and the likes, since the game can be kind of played on "auto-pilot". Game progressions requires you to complete the whole game multiple times, and to reach a true ending you need to do it around 7-8 times. There is an option to skip all these tries after the first completion, and you will just have to complete the game at high-difficulty without having learnt boss patterns, mechanics and foes' behavior. I personally find no problems with such progression, although it leaves me stifled that theoretically, the character progression (where you improve you characters' stats) will take you more than hundreds of hours, although it is not necessary, since I have completed the game within 100 hours without having turned on Home Rules. Speaking of Home Rules, those are settings which can allow you to change your enemies' health, damage dealt and how many artifacts and upgrades you can have per run. A handy mechanic, sure, for those who struggle or may flame on the game and just make it easier to complete certain steps. Overall, the game has been a blast and a very entertaining experience, with each run being different and unique. The only thing that can dampen your enthusiasm is achievement hunting, which would require you to complete additional game modes or look into other sources to see how they are done (I'm looking at you, Full House). Edit: grammar
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March 2024
The joy that i had while playing the first game - the same joy i've gotten from finishing this game. Cellar Door Games, my bow for you for crafting another mastepiece
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Jan. 2024
choose class-> get a perk that makes you look like a clown -> die like the clown you are -> repeat
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Data sources

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Last Updates

Steam data 22 November 2024 08:19
SteamSpy data 17 December 2024 11:51
Steam price 23 December 2024 12:25
Steam reviews 21 December 2024 21:50
Rogue Legacy 2
8.9
12,900
1,290
Online players
363
Developer
Cellar Door Games
Publisher
Cellar Door Games
Release 28 Apr 2022
Platforms
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