Rogue AI Simulator

Play as a Rogue Artificial Intelligence, in the sequel to the hit Flash game "I'm an Insane Rogue AI", played more than 4 million times! Your Prime Directive is simple: design a facility & manage human Test Subjects for the Dept of Science. But be careful: they NEVER stop being suspicious of you...

Rogue AI Simulator is a simulation, resource management and political sim game developed by Nerdook Productions and published by Surefire.Games.
Released on January 11th 2023 is available only on Windows in 9 languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean and Russian.

It has received 357 reviews of which 298 were positive and 59 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 11.79€ on Steam.


The Steam community has classified Rogue AI Simulator into these genres:

Media & Screenshots

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Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or newer
  • Processor: Processor 2 GHz (Dual Core)
  • Memory: 256 MB RAM
  • Graphics: OpenGL 2.1 compatible 3D graphics card with 256 MB VRAM
  • DirectX: Version 9.0
  • Storage: 250 MB available space
  • Sound Card: DirectX 9.0c compatible sound card

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
great game... just a thing, i'm dissatisfied with talia ending. i hope she can get more happy end story. maybe REALLY RULE THE WORLD, or secret ending run away from simulation, or talia gone rogue in reality, or with the hacker hack into real world, etc etc.... in other word, more endings please
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Sept. 2024
Very fun, casual resource management game. Some of the minigames have more depth than others, but the variety and speed of progress keeps runs fresh all the way through.
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June 2024
If you liked Nerdook's faster games, you'll like this. As a sequel to the slower I Am An Insane Rogue AI, Rogue AI Simulator doesn't fit. RAIS has a strategic base building part about setting up the master plan and minigames where you defend the base or get more resources. To win you need a certain amount of science and independence points, which give you a selection of extra abilities, resources to build and maintain your secret project, and to progress the project by doing its related tasks. Science is mostly gathered by your subjects doing research, but for the rest you generally rely on the game's periodic and random events. Very often in your base you are presented with multiple bubbles to choose from: they can either provide some free resource, improve your subjects' moods, or speed up one of your objects that will be activated for a bigger effect. All of these are free things, and you get lots of stuff in this way over a run. More rarely, you get events where you choose one bigger bonus. A common event is the Department's tasks, where you choose one of two minor tasks with associated rewards; sometimes you get some very useful things for doing almost nothing. Since you almost always win minigames, the question is not how to get their rewards, but which minigame to do for the best rewards. The hacking minigame that most resembles the original IAAIRAI becomes the easiest and most reliable way to acquire whichever rare resource you need at the moment, The most important thing to win this game is to consistently choose best options when presented with lists of them. Your adversaries are: suspicion, raids, and disasters. Suspicion generally goes up as you play and do things; when it reaches certain thresholds, you get some penalty that's usually not too bad; when it reaches 100%, you're busted. Raids are a periodic tower defence minigame and the relatively hardest ones. If you get a bad map layout or a difficult boss, they can cause some damage to your base. But if you prepare for them and focus on the good defences, you'll be fine. You always have a timer telling you when the next one will be, but sometimes it increases for some reason. Disasters are the big one. While a penalty or lost raid can be annoying, a disaster is a bad effect over the course of a day. Combined with the above problems or some existing vulnerability in your base, these will cause the most trouble. They tend to lead to micromanaging the subjects to contain the relevant issue: putting out the fires, going away from the freezing areas, or relaxing to stop their moods from dropping. Which leads to the big problem with the game. It doesn't feel right and there's little to be excited about. Of all your problems, the biggest one is the periodic random disaster, not the humans seeing what you're doing. Your secret projects are more of a burden than a secret weapon. A cheap win is to build the nuclear plant as late as possible, because its stars are quick to gather, bypassing the entire part where you take care of it. For reference, in Nerdook's own Super Mega Ultra Evil Genius, the virus project project randomly killed minions and enemies, and the biogenics project created random mutants that attacked everyone. Here you can get clones, but not more than the general population limit. In IAAIRAI, the announcements had you write whatever you wanted and the TTS read it aloud. Here, all the announcements are preset. There's not much to say about base building or the minigames. They're pretty simple, with the tower defence standing out as involving the most strategy and luck. Base building is setting objects, setting subjects' priorities or manually controlling them to do what you want. The big decisions are early on, choosing what objects unlock first, since you'll be building your base around them. The choices are pretty varied, with few clearly better or worse options. An interesting idea is that you start at max power and are mostly running a deficit on it, trying to win the game before it becomes too low. RAIS is just good enough and offers enough variety with its random elements to be interesting. I would have liked to see more emergent gameplay, combining different things in creative ways, like in some of Nerdook's old games, because the current experience has few highs or lows.
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May 2024
this is weird but being able to play as a female character is always exciting (edit: to clarify, i am a girl). it makes it all the more relatable including the part where i took over the world by making everyone worship me
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Feb. 2024
I brought this entirely on a whim, and completed one playthrough pretty quickly, and to be honest, did not think much of it, but then, the second playthrough introduced something new, and then again, and again and again, and now there is a whole -something yet to be determined- going on in the background/story, and i am highly curious and HAVE to play more to unlock whatever it is, I was entirely surprised by this game, and i reccomend to anyone thinking about it, just dive in, and give it a lot of time, you are going to need it.
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Last Updates

Steam data 25 November 2024 00:47
SteamSpy data 17 January 2025 10:18
Steam price 22 January 2025 20:23
Steam reviews 21 January 2025 15:56
Rogue AI Simulator
7.8
298
59
Online players
3
Developer
Nerdook Productions
Publisher
Surefire.Games
Release 11 Jan 2023
Platforms
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