Roboquest

Roboquest is a fast FPS Roguelite in a scorched futureworld. You're a rebooted Guardian, ready to kick some metal ass! Fight with your buddy or by yourself and annihilate hordes of deadly bots in ever-changing environments.

Roboquest is a fps, action roguelike and rogue-lite game developed by RyseUp Studios and published by RyseUp Studios and Starbreeze Entertainment.
Released on November 07th 2023 is available only on Windows in 15 languages: English, French, Simplified Chinese, Korean, Spanish - Spain, Hungarian, Japanese, Italian, German, Bulgarian, Portuguese - Brazil, Russian, Traditional Chinese, Dutch and Persian.

It has received 19,947 reviews of which 19,052 were positive and 895 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 14.99€ on Steam and has a 40% discount.


The Steam community has classified Roboquest into these genres:

Media & Screenshots

Get an in-depth look at Roboquest through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: i3 4130
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 660
  • DirectX: Version 11
  • Storage: 6 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
A Symphony of Speed, Style, and Mechanical Mastery In an oversaturated genre, it's rare to find a title that genuinely surprises me and provides entertainment. Roboquest manages this feat by delivering one of the most polished and engaging FPS roguelite experiences I've encountered. Pros and cons 🟩 Positives 🟥 Negatives [*] Fast-paced, fluid movement and gunplay mechanics that feel responsive and satisfying [*] Vibrant cel-shaded art style that gives the game a unique visual identity [*] Co-op support, which is rare in roguelites [*] Wide variety of weapons and upgrades that can create different build combinations [*] Roguelite progression system that maintains engagement through persistent upgrades [*] strong soundtrack that complements the action [*] Can feel repetitive after extended play sessions, like many roguelites [*] Learning curve might be steep for players new to fast-paced FPS games [*] Some weapon types/builds may feel less viable than others https://steamcommunity.com/sharedfiles/filedetails/?id=3360878681 Gameplay Mechanics The Need for Speed Movement feels incredibly fluid, with double jumps and dashes that would make Doom proud. When you're weaving through a hail of bullets while wall-jumping over a Pawns's suppressing fire, only to land behind a Pod unit for a perfect critical hit, you realise how masterfully the game's systems interlock. Combat scenarios constantly evolve as you progress. A simple encounter might start with basic Bots rushing you, only to be complicated by the arrival of an Elite who begins to command the encounter. The game excels at creating these combat puzzles requiring split-second tactical decisions. It ensures no two runs are the same. Gunplay When you pick up your first weapon, you can feel the attention to detail that went into the shooting mechanics. Every trigger pull delivers satisfying feedback - from the subtle screen shake to the meaty sound design. Take the "Orbital Shotgun", for instance. Each blast creates a deep, resonating boom that echoes through the corridors while enemies vanish. Furthermore, what sets it apart is its diverse arsenal and how each weapon demands a different playstyle. Progression and Depth The dual-layer progression system offers both immediate and long-term satisfaction. During runs, you'll find weapons and modifications that can dramatically alter your playstyle. Finding a plasma rifle with ricocheting shots paired with a modification that enhances splash damage can suddenly transform your approach to combat, encouraging experimentation with each run. Enemy Design and Combat Depth The Elite and tanky units – rather than bullet sponges - create scenarios that force you to think about positioning and priority targeting. Combined with other units, like a Bot lying down suppressing fire while protected by an Elite, you get combat scenarios that feel like high-speed combat puzzles. Each boss has clear phases and telegraphed attacks, but the challenge comes from how they combine these elements. At the same time, you manage the core combat mechanics. However, one issue with most bosses is that they can be easily defeated by keeping your distance and spam sliding, which ruins the fun once you figure this out. Visual and Audio The cell-shaded visual style does more than just look striking – it serves the gameplay. Enemy types are instantly recognisable even in chaotic firefights, and weapon effects provide clear feedback without obscuring the action. The desert-type facilities and underground complexes are detailed enough to be exciting but never so busy that they interfere with combat readability. Furthermore, the onomatopoeia when you shoot your weapon is a very nice detail. The soundtrack by Noisecream deserves special praise for its dynamic synthwave-inspired score. During an intense battle with multiple elite units, the music seamlessly ramps up, adding driving beats and aggressive synths that perfectly match the on-screen chaos. Conclusion Roboquest represents the best of what the FPS roguelite genre can offer. It combines the speed and precision of classic boomer shooters with modern roguelike progression in a package that's both accessible and deep. While it may not revolutionise either genre, it executes their combination with remarkable finesse. The game succeeds because it understands its identity – a high-speed, high-skill ceiling shooter that respects the player's time and ability. For fans of either FPS or roguelite genres, Roboquest offers something unique. It's a testament to how indie developers can refine and improve these genre conventions rather than simply repeat them like other companies. Other 🟨 Suggestions [*] The Museum currently displays weapons with red, orange, and blue background colours, but lacks a clear legend explaining their significance. While these colours might indicate ammo types (e.g., orange for bullets, blue for energy weapons), there are inconsistencies - for example, the Bull Shotgun shows a red background while Grandma's Shotgun shows orange, despite having similar characteristics. To improve clarity, consider colour-coding the ammo type text in the weapon preview to match these background colours. https://steamcommunity.com/sharedfiles/filedetails/?id=3360878525 [*] While the Museum allows players to preview worlds, routes, and missing collectables, this valuable information isn't accessible through the in-game inventory system. Adding this feature to the inventory would streamline the collection process by helping players easily identify which routes and maps they need to explore to complete their collections.
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Sept. 2024
This game is a good game. Give it a try. You are a robot. There are a bunch of guns. You kill robots to get strong to kill more robots, Sometimes you kill big robots. Give it a try.
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Aug. 2024
One of the best roguelites/likes I've ever played. It even rivals Risk of Rain 2. The movement is smooth and rewarding, there's a lot of variety in weapons and perks, there's multiple robot classes to play as for multiple playstyles, and the gunplay just feels very nice. The visual style is based on comic books, with BOOM! effects and the like alongside outlines and that distinct shading style. The story is nothing to write home about, but that's not an issue when the gameplay is this good. This game actually rewards speedrunning too, as you get ranks in each stage based on time spent and amount of enemies killed, and get rewarded with Cells (the in-run currency) and Wrenches (the out of run currency) based on your performance. Many builds do well, for example Commando can do explosive stuff or just speed play. On the other hand, Guardian can be a slow unkillable wall or a master of CC and guns. The game also gets updates at a decent rate, especially for an indie studio. We just had the Super update (new class and weapons among other things) and we're coming up on the Cells update. Tips: - If you like going fast and executing enemies, try Recon. If you like snipers, try Ranger. If you like explosives, try Commando. If you like elemental combos and builder characters, try Engineer. There's more characters, but you'll have to seek those out yourself. - Consistently upgrade your arsenal or get new guns so you don't get left behind in damage. - Don't worry about good times early on, just get a feel for the game. - Explore! There's secrets everywhere.
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June 2024
This game is good, I shoot things and I shoot more things. Dopamine lots of it. This is kinda like 80s KANE. Borderlands style roguelike Its fun. I play 6 n half hours and I want to play more but I have to do stupid things like cook dinner.
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March 2024
Some of the most fun I've had since Doom Eternal, and it's better with a friend. Thanks to my good old buddy for insisting that I get this game! New Players: Roboquest is a fast-paced, rogue-like, FPS that has you choose one of the selectable characters ( once unlocked ), where you go on a quest to destroy all of the corrupted robots and take on the master behind the corruption, Iris. As you progress through levels, you gain experience to unlocks levels, which gives access to an array of perks that strengthen your build. The game also offers a WIDE variety of weapons to give you an awesome and fairly unique experience each time you play. Review: Roboquest is an example ( once again ) of how games do not need to be AAA and made by the as of late disappointing multi-million / billion dollar companies that spew out garbage year after year, asking you to pay premium for a mediocre experience. RQ is by far a perfect game, but the amount of fun you'll have outweighs any of the disappointments that I believe the developers will flesh out over time. Game play: The game is similar to games such as Doom, Quake, or other fast-paced shooters that require speed, agility and accuracy. You can play a slow style, but the game literally rewards killing as much as you can, as quickly as you can, giving you that sweet S rank each level you complete perfectly. The variety of weapons you obtain can offer a unique run each time you play, as different weapons serve different builds. Personally, I was a big fan of critical hit max builds, but other times, the RNG gods only offered me explosive weapons that had devastating effects on clumped up enemies. The melee builds are by far the most difficult to play, but man oh man do they pack a punch if you manage to survive. What makes the weapons ever more satisfying is also the addition of elements ( burn, cryo, shock ) which adds another layer of effects your character can execute on enemies. For an indie game, there's really a lot of creativity here and from what I've seen in the coming updates, more cool stuff is coming. Like most rogue-likes, the emphasis lies on replayability. The more you play, the more stuff you unlock and the better your runs become due to access to better stuff and gear. No single run is the same due to well used RNG, but if you know your character well, you can gear for certain builds and hope you get the weapons you need. The most difficult phase of the game is literally the beginning, since you lack knowledge, experience, but most importantly crystals and passive perks which greatly enhances the flow of the game. Fortunately, all of these are fairly easy to find and unlock, but you'll be spending hours figuring this all out. Fortunately part 2, it's really not that bad to grind this game. There are ( at the time of writing ) six playable characters, each with their own unique main and secondary abilities, coupled with their own unique set of perks. All of them are fun to play in their own right, but some weapons are better served with certain characters. The Elementalist at first was a tricky character to play, but after a couple of rounds I came to conclude that this character has some devastating effectiveness in clearing mobs and bosses. The only negative ( at the time of writing ), is the lack of levels. This is a problem that I'm sure the devs will address overtime as new content is created, but right now you have three paths to follow that all lead to the same final levels. The levels are all very interesting and fun to play, but after playing the bejeezus out of this game for 40 hours, things become pretty stale and predictable. This is really not the greatest of criticisms, but to keep things balanced, I opted for something to "complain" not complain about. The game can also be pretty unforgiving and hard to play. Of course there are lower difficulties for a reason, but jeez was it frustrating having a flawless run, only to bump into the final boss and getting tossed around like a dinkie-toy. Now EVENTUALLY Iris became child's play, but in the beginning I really just wished to be thrown a bone. All I can say is good luck playing on Guardian IV! I suggest recruiting a trusted buddy. Oh, and just a side note... the game has some kick-a$$ music for each level just to add some spice. Graphics: The graphics is fun and cartoony, with a somewhat of a Borderlands flare to it. Colours are vibrant. Animations are crisp and cartoony with a bit of a comic book vibe and of course effects like explosions or elements look and feel amazing. With games like these though, I opt for maximum frames and minimal distractions. After I appreciated all of the noteworthy eye-candy, I dropped almost everything to lowest settings, pumped up the FoV and went HAM on just killing everything that moved. Story: I didn't get much of a story from this game other than some kind of corruption that affects machines have been taking over Earth and it's your job to deal with it straight from the source being Iris. There "seems" to be this unity between mankind and machines, but I might be mistaken on that. The in-game guide and what appears to be your creator Max puts you on the quest of treating the corruption and that's about it really. I honestly don't think that this game needs much narrative. Perhaps adding some more context could make it interesting I guess, but honestly, I don't think it's that needed. Conclusion: This is overall just a fun and great game to play. A buddy of mine suggested that I play this for months until I finally got it. Once I started, I completely understood why he was so adamant about me picking it up. The best memories though are playing the game with two of my friends. We spent hours just grinding, and losing and then winning, trying new builds and character combinations. I can easily see myself coming back once new content gets added.
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Last Updates

Steam data 30 November 2024 00:33
SteamSpy data 23 December 2024 15:27
Steam price 23 December 2024 12:40
Steam reviews 22 December 2024 11:58
Roboquest
9.3
19,052
895
Online players
768
Developer
RyseUp Studios
Publisher
RyseUp Studios, Starbreeze Entertainment
Release 07 Nov 2023
Platforms
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