Roboquest on Steam - User reviews, Price & Information

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Roboquest is a fast FPS Roguelite in a scorched futureworld. You're a rebooted Guardian, ready to kick some metal ass! Fight with your buddy or by yourself and annihilate hordes of deadly bots in ever-changing environments.

Roboquest is a fps, action roguelike and rogue-lite game developed by RyseUp Studios and published by RyseUp Studios and Starbreeze Entertainment.
Released on November 07th 2023 is available only on Windows in 15 languages: English, French, Simplified Chinese, Korean, Spanish - Spain, Hungarian, Japanese, Italian, German, Bulgarian, Portuguese - Brazil, Russian, Traditional Chinese, Dutch and Persian.

It has received 21,098 reviews of which 20,154 were positive and 944 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 24.99€ on Steam.


The Steam community has classified Roboquest into these genres:

Media & Screenshots

Get an in-depth look at Roboquest through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: i3 4130
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 660
  • DirectX: Version 11
  • Storage: 6 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
A Symphony of Speed, Style, and Mechanical Mastery In an oversaturated genre, it's rare to find a title that genuinely surprises me and provides entertainment. Roboquest manages this feat by delivering one of the most polished and engaging FPS roguelite experiences I've encountered. Pros and cons 🟩 Positives 🟥 Negatives [*] Fast-paced, fluid movement and gunplay mechanics that feel responsive and satisfying [*] Vibrant cel-shaded art style that gives the game a unique visual identity [*] Co-op support, which is rare in roguelites [*] Wide variety of weapons and upgrades that can create different build combinations [*] Roguelite progression system that maintains engagement through persistent upgrades [*] strong soundtrack that complements the action [*] Can feel repetitive after extended play sessions, like many roguelites [*] Learning curve might be steep for players new to fast-paced FPS games [*] Some weapon types/builds may feel less viable than others https://steamcommunity.com/sharedfiles/filedetails/?id=3360878681 Gameplay Mechanics The Need for Speed Movement feels incredibly fluid, with double jumps and dashes that would make Doom proud. When you're weaving through a hail of bullets while wall-jumping over a Pawns's suppressing fire, only to land behind a Pod unit for a perfect critical hit, you realise how masterfully the game's systems interlock. Combat scenarios constantly evolve as you progress. A simple encounter might start with basic Bots rushing you, only to be complicated by the arrival of an Elite who begins to command the encounter. The game excels at creating these combat puzzles requiring split-second tactical decisions. It ensures no two runs are the same. Gunplay When you pick up your first weapon, you can feel the attention to detail that went into the shooting mechanics. Every trigger pull delivers satisfying feedback - from the subtle screen shake to the meaty sound design. Take the "Orbital Shotgun", for instance. Each blast creates a deep, resonating boom that echoes through the corridors while enemies vanish. Furthermore, what sets it apart is its diverse arsenal and how each weapon demands a different playstyle. Progression and Depth The dual-layer progression system offers both immediate and long-term satisfaction. During runs, you'll find weapons and modifications that can dramatically alter your playstyle. Finding a plasma rifle with ricocheting shots paired with a modification that enhances splash damage can suddenly transform your approach to combat, encouraging experimentation with each run. Enemy Design and Combat Depth The Elite and tanky units – rather than bullet sponges - create scenarios that force you to think about positioning and priority targeting. Combined with other units, like a Bot lying down suppressing fire while protected by an Elite, you get combat scenarios that feel like high-speed combat puzzles. Each boss has clear phases and telegraphed attacks, but the challenge comes from how they combine these elements. At the same time, you manage the core combat mechanics. However, one issue with most bosses is that they can be easily defeated by keeping your distance and spam sliding, which ruins the fun once you figure this out. Visual and Audio The cell-shaded visual style does more than just look striking – it serves the gameplay. Enemy types are instantly recognisable even in chaotic firefights, and weapon effects provide clear feedback without obscuring the action. The desert-type facilities and underground complexes are detailed enough to be exciting but never so busy that they interfere with combat readability. Furthermore, the onomatopoeia when you shoot your weapon is a very nice detail. The soundtrack by Noisecream deserves special praise for its dynamic synthwave-inspired score. During an intense battle with multiple elite units, the music seamlessly ramps up, adding driving beats and aggressive synths that perfectly match the on-screen chaos. Conclusion Roboquest represents the best of what the FPS roguelite genre can offer. It combines the speed and precision of classic boomer shooters with modern roguelike progression in a package that's both accessible and deep. While it may not revolutionise either genre, it executes their combination with remarkable finesse. The game succeeds because it understands its identity – a high-speed, high-skill ceiling shooter that respects the player's time and ability. For fans of either FPS or roguelite genres, Roboquest offers something unique. It's a testament to how indie developers can refine and improve these genre conventions rather than simply repeat them like other companies. Other 🟨 Suggestions [*] The Museum currently displays weapons with red, orange, and blue background colours, but lacks a clear legend explaining their significance. While these colours might indicate ammo types (e.g., orange for bullets, blue for energy weapons), there are inconsistencies - for example, the Bull Shotgun shows a red background while Grandma's Shotgun shows orange, despite having similar characteristics. To improve clarity, consider colour-coding the ammo type text in the weapon preview to match these background colours. https://steamcommunity.com/sharedfiles/filedetails/?id=3360878525 [*] While the Museum allows players to preview worlds, routes, and missing collectables, this valuable information isn't accessible through the in-game inventory system. Adding this feature to the inventory would streamline the collection process by helping players easily identify which routes and maps they need to explore to complete their collections.
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Sept. 2024
This game is a good game. Give it a try. You are a robot. There are a bunch of guns. You kill robots to get strong to kill more robots, Sometimes you kill big robots. Give it a try.
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Aug. 2024
One of the best roguelites/likes I've ever played. It even rivals Risk of Rain 2. The movement is smooth and rewarding, there's a lot of variety in weapons and perks, there's multiple robot classes to play as for multiple playstyles, and the gunplay just feels very nice. The visual style is based on comic books, with BOOM! effects and the like alongside outlines and that distinct shading style. The story is nothing to write home about, but that's not an issue when the gameplay is this good. This game actually rewards speedrunning too, as you get ranks in each stage based on time spent and amount of enemies killed, and get rewarded with Cells (the in-run currency) and Wrenches (the out of run currency) based on your performance. Many builds do well, for example Commando can do explosive stuff or just speed play. On the other hand, Guardian can be a slow unkillable wall or a master of CC and guns. The game also gets updates at a decent rate, especially for an indie studio. We just had the Super update (new class and weapons among other things) and we're coming up on the Cells update. Tips: - If you like going fast and executing enemies, try Recon. If you like snipers, try Ranger. If you like explosives, try Commando. If you like elemental combos and builder characters, try Engineer. There's more characters, but you'll have to seek those out yourself. - Consistently upgrade your arsenal or get new guns so you don't get left behind in damage. - Don't worry about good times early on, just get a feel for the game. - Explore! There's secrets everywhere.
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Aug. 2024
Roboquest Illusion - Better take Gunfire Reborn. Hmmm, I don't think so. Gunfire Reborn is a decent roguelike, but in my opinion, it falls short compared to the Borderlands-like game in terms of stylization, variety of enemies/weapons, and skills. Even the map and locations are more diverse, and the jumps and jetpack, along with the Bioshock-style monorail, make the gameplay more interesting and provide room for experimentation. It's interesting to explore here, finding secrets that reward you, give bonuses, and advance your progression. As in every roguelike, randomness plays a significant role; the build you can create heavily depends on the weapons and skills you get. However, the game is slightly biased towards providing more useful items when you have the corresponding weapon. I liked that despite the similar start, there are plenty of branching paths to take as you progress. Not only do the locations change, but also the enemies. There are even interesting moments, like in one section where you need to run from point A to point B within a time limit while kamikaze drones constantly try to kill or delay you. In summary, I highly recommend this little gem to anyone who loves roguelikes. It plays excellently in two-player co-op, but it's also engaging for solo play.
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June 2024
This game is good, I shoot things and I shoot more things. Dopamine lots of it. This is kinda like 80s KANE. Borderlands style roguelike Its fun. I play 6 n half hours and I want to play more but I have to do stupid things like cook dinner.
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Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 April 2025 00:31
SteamSpy data 08 April 2025 12:39
Steam price 15 April 2025 04:39
Steam reviews 13 April 2025 15:55

If you'd like to dive deeper into the details about Roboquest, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Roboquest
  • SteamCharts - Analysis of Roboquest concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Roboquest compatibility
Roboquest
9.3
20,154
944
Online players
886
Developer
RyseUp Studios
Publisher
RyseUp Studios, Starbreeze Entertainment
Release 07 Nov 2023
Platforms