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Roadwarden on Steam

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Roadwarden is an illustrated text-based RPG that uses isometric pixel art and combines mechanics borrowed from RPGs, Visual Novels, adventure games and interactive fiction.

Roadwarden is a rpg, text-based and adventure game developed by Moral Anxiety Studio and published by Assemble Entertainment.
Released on September 12th 2022 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine.

It has received 4,492 reviews of which 4,222 were positive and 270 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 2.74€ on Steam with a 75% discount, but you can find it for 0.57€ on Eneba.


The Steam community has classified Roadwarden into these genres:


Here is the detailed breakdown of supported languages for Roadwarden:

UI Subtitle Audio
English

Media & Screenshots

Get an in-depth look at Roadwarden through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 10/7/8/8.1/XP/Vista (32 or 64 bit)
  • Processor: 2.4ghz Intel Core 2 Duo or equivalent
  • Memory: 2 GB RAM
  • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM or equivalent
  • Storage: 2 GB available space
MacOS
  • OS: Version: 10.10 or higher
Linux
  • OS: TBD

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

23 hours played
May 2026
One thing I've always really enjoyed doing as a DM is giving players a chance to share in the worldbuilding. IE "You crest the top of a hill, what do you see?" Or, "You approach the innkeeper. What do they look like?" There aren't many instances I can think of where video games do this, especially after initial character creation. But this game does it in spades. In dialog you are frequently given the opportunities to further define your character, their place in the world, and the world itself. Decision paths at the end of each day give you the chance to reflect on how you've progressed, your past, and your dreams of the future. This rarely has any mechanical benefits, but is there for you to think, and to imagine. Roadwarden is a game with an imagination, and it expects you to have one as well. You will step into an untamed land to tame and shape it, your reasons and drive for doing so are your own, and victory comes in the form of conquest but also the satisfaction of a hard day's work and making life easier for the next traveler. Most of the game is communicated through text which is generally well written and mythical. The graphics are simple visual aids, but have a distinct style with a cohesive color palette, accompanied by moody music and ambient sounds like the distant howling of unknown creatures or a cool breeze shaking the branches. Roadwarden is also a game with a brain, and it expects you to have one as well. There is so much tabletop spirit here that the modern RPG blueprint has lost in the name of accessibility and convenience. There is an automatic journal but it doesn't enable you to sleepwalk. There is a map but there aren't quest markers. Simple actions are played out in multiple choice encounters. Your character skills and background help you by identifying what some of the wrong choices are, and often opens new paths. But it is up to you to make the final choice, and there's rarely a handy [PERCEPTION] tag or the like to identify for you what the objectively right choice is unless it would be obvious to one of your background. In dialog, your past experiences give you material to work with, but you need to make sound arguments and the New Vegas [SPEECH] win button is nowhere to be found. Combat is much the same. Playing a grizzled fighter with a martial history? You understand the fundamentals of combat and what not to do, those choices are axed. But the creature before you is still attacking. What are its features? How is it behaving? What tools do you have? You're new to this land, did you take the opportunity to ask a local hunter about the wildlife before you charged headlong into the wilderness? RNG is a factor but it is ultimately secondary to thinking about what you're doing and making sound decisions. When something more complex is in order, a text parser is introduced, and the guide-rails of multiple choice are removed entirely. If I had to make a complaint, I wish the game leaned into this last detail a little more often. In one town, you are not a particularly welcome guest, and you are not shown around and introduced to the locals. The parser opens and you need think about what features and government a fishing village may have and enter your choices by hand. Once you've identified them, they're added to a clickable list to easily return to. It would have an inspired approach to lean into this freeform approach more often. Further, your resources and statistics are simple, with vitality and cleanliness being the most significant. These dictate what interactions are available to you, but these thresholds often feel a little confusing and arbitrary, and by mid-game when you've built some wealth, it's very easy to mitigate the influence either of these have on your encounters. Overall Roadwarden is an experience I can easily recommend to RPG fans or the literary minded. Its blunders are few and are ultimately minor in comparison to the many ways it succeeds in rare form. I absolutely can't wait to see what this developer does next.
16 hours played
April 2026
Plays more like a good book than a game. It's so much fun, I can't stop thinking about it even when I'm not playing... how everything ties together, how I can help, etc. Highly recommend!
30 hours played
Dec. 2025
Nothing but praise for Roadwarden For a game which consists mainly of reading words, I ironically can't find the words to truly capture what I find so special about Roadwarden. This is a game for those who enjoy being drawn into a realistic fantasy world, who love to drown in descriptive prose and ambient music. And for those who enjoy true consideration, real choices that aren't simple binaries between good ending and bad ending. I implore you not to reload saves, to look up answers, or to play without the time pressure. Let events lie where they will, as the game does an excellent job of making adventures plagued by mistakes and misfortune still worth playing. And after experiencing all your adventure has to offer, I hope that you too will see every regret as a new opportunity to be explored by a very different protagonist in a second playthrough. The mark of a great piece of art is that feeling of disappointment in its ending, in wishing that you could experience it for just another minute, hour, day. A wonderful thing about this game is that I was able to return, living within this world for much longer than I thought possible. Even after four playthroughs there are still secrets I yearn to uncover with a fifth, and moments I want to feel one more time. I am grateful that this game exists and that I got to experience it. In several years I know I will once again return to this beautiful world and wade through its words anew.
48 hours played
Dec. 2025
No game is as brilliantly human as Roadwarden. You feel vulnerable but capable, you use your wits, tools, and fellow man to try to tame your part of a harsh world, you take a drink of cool water and a deep breath after a scrap with an animal or tough climb. You feel alive. Roadwarden is like a good book and a long hike in the woods put together. A moment of reflection in a busy world to make you appreciate the everyday. It is an absolute masterpiece and I cannot recommend it more.
19 hours played
Nov. 2025
I don't know what I expected from this game, and I'll be honest, I forgot I even bought it. I've never really played one of these games, although I did have a demo for one of the Myst titles back in the day. This game was one of the best experiences I've had playing video games ever. I never allowed myself to look up how to complete a task or get past an event (the game makes it super easy to experiment with its very accessible quicksave/load) and figuring out an encounter or puzzle or even parts of the lore was one of the most satisfying experience I've had in games. I don't know how to say this without sounding cringe, but this game -- it's world, it's cast cast of characters -- comes to life in your hands. Worth every penny, very sad to go back to Hovlanan.

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Frequently Asked Questions

Roadwarden is currently priced at 2.74€ on Steam.

Yes, Roadwarden is currently available at a 75% discount. You can purchase it for 2.74€ on Steam.

Yes, Roadwarden received 4,222 positive votes out of a total of 4,492 achieving an impressive rating of 9.05.
😍

Roadwarden was developed by Moral Anxiety Studio and published by Assemble Entertainment.

Yes, Roadwarden is playable and fully supported on Windows.

Yes, Roadwarden is playable and fully supported on MacOS.

Yes, Roadwarden is playable and fully supported on Linux.

Yes, Roadwarden is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Roadwarden is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Roadwarden does not support VR.

Roadwarden is a single-player game.

No, Roadwarden does not currently offer any DLC.

No, Roadwarden does not support mods via Steam Workshop.

No, Roadwarden does not support Steam Remote Play.

Yes, Roadwarden is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Roadwarden.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 September 2026 21:07 UTC
SteamSpy data 28 September 2026 17:00 UTC
Steam price 05 October 2026 10:34 UTC
Steam reviews 26 September 2026 02:06 UTC

If you'd like to dive deeper into the details about Roadwarden, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Roadwarden
  • SteamCharts - Analysis of Roadwarden concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Roadwarden compatibility
Roadwarden
Rating
9.1
4,222
270
Game modes
Features
Online players
40
Developer
Moral Anxiety Studio
Publisher
Assemble Entertainment
Release 12 Sep 2022
Platforms
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